Ōta - Tier IX Premium Japanese Cruiser
Ōta represents a hypothetical rebuild of an improved Agano-class cruiser, with her main battery replaced by six twin 100mm mounts to provide additional anti-aircraft firepower to the Imperial Japanese Navy. She is named in honour of the river Ōta in Hiroshima Prefecture.
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Work In Progress
Key Features and Battle Tips
Key Features
- Rapid-Fire Armament: Twin 100mm mounts deliver a blistering rate of fire with high DPM and an improved base HE penetration of 30mm.
- Stealth and Speed: Excellent base concealment paired with an improved Engine Boost and Exhaust Smoke Generator for agile repositioning.
- Specialized Utility: Equipped with Submarine Surveillance to counter submerged threats.
- Ballistic Limitations: Low-caliber shells feature floaty arcs and a relatively short firing range, making long-range gunnery challenging.
- Fragile Survivability: Thin armor plating, a low HP pool, and a standard Repair Party leave little margin for error against incoming fire.
- No Hydroacoustic Search: Lacks Hydroacoustic Search to screen incoming torpedoes, requiring caution in smoke screens.
Battle Tips
- Maximize Penetration: Consider taking the Inertia Fuse for HE Shells (IFHE) skill to push HE penetration past the 32mm threshold, allowing you to reliably damage the bow and stern plating of same-tier battleships.
- Leverage Smoke for Open-Water Firing: Combine your Exhaust Smoke Generator with Engine Boost to maintain high-speed maneuverability while maintaining sustained fire without relying strictly on static island cover.
- Flank and Ambush: Use your low concealment to establish flanking crossfires near key objectives rather than attempting to trade hits head-on at long range.
- Use Torpedoes Defensively: The twin quadruple 610mm launchers hit hard, but their 10km range places you well within dangerous return-fire territory; treat them primarily as an area-denial or ambush tool.
- Play Cautiously around Submarines: Without Hydroacoustic Search, reserve your Submarine Surveillance for moments when a submarine reveals its position with a nearby sonar ping.
- Manage Consumable Downtime: Disengage before your smoke generator expires—a single well-placed battleship salvo can quickly end your match during defensive cooldowns.
Ship Info
Ship Name:
IX Ota
Level: 9
WG introduction: September 3, 2026
WG base value:
21,500
Estimated release: 15.11
Game Nation:
Japanese
How to obtain: Ōta
More details will be shown closer to release
Armor
Hit points: 30,700.
Fore- and aft-end plating: 16 mm.
Torpedo protection. Damage reduction: 4 %.
Fires duration: 30 s.
Main Battery Armament
Main battery: 6x2 100 mm:
Maximum range: 13.5 km.
Reload time: 4 s.
180-degree turn time: 11.3 s.
Maximum dispersion: 126 m.
Sigma: 2.05
Shell Types
HE Shells
12x 100 mm HE:
Alpha Damage: 1,200
Max HE Shell Damage per Minute: 192,000
Alpha Piercing HE: 30.0 mm
Ammo Type: High Explosive
Shell Speed: 1000.0 m/s
Burn Probability: 5%
AP Shells
12x 100 mm AP:
Alpha Damage: 1,700
Ammo Type: Armor Piercing
Shell Speed: 1000.0 m/s
Torpedoes
2x4 610 mm:
Maximum damage: 20,967.
Maximum range: 10.0 km.
Speed: 67 kt.
Detectability range: 1.7 km.
Torpedo tube reload time: 82 s.
180 degree turn time: 7.2 s.
Depth Charge Airstrike
Airstrike range: 7.0 km.
Reload time: 30 s.
Available flights: 2.
Number of aircraft in attacking flight: 1.
Aircraft HP: 2000.
Bombs in payload: 2.
Maximum bomb damage: 4200.
Anti Aircraft Armament
Continuous damage: 176
Long Range
6x2 100.0 mm:
Firing range: 5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1470
Damage by long-range AA guns: 165
Number of Explosions Per Salvo: 6
Action Zone: 3.5 - 5.8 km
Priority sector reinforcement: 50%.
Mid Range
Not Available
Short Range
4x3 25.0 mm;
6x2 25.0 mm;
2x1 25.0 mm:
6x2 25.0 mm;
2x1 25.0 mm:
Firing range: 2.5 km
Damage by short-range AA guns: 74
Hit Probability: 85%
Concentrated AA Fire
Continuous AA damage increase: 25 %.
Damage from AA shell explosions increase: 100 %.
Instantaneous damage interval: 5.0 s.
Action Time: 40.0 s.
Cooldown time: 10.0 s.
Progress gain per second: 3 %.
Time before you start losing progress: 130.0 s.
Progress loss per second: 5 %.
Mobility
Maximum speed: 37.5 kt.
Turning circle radius: 750 m.
Rudder shift time: 7.9 s.
Propulsion: soon hp
Detection
Detectability range by sea: 11.5 km.
Detectability after firing a main gun shell: 13.5 km.
Detectability after firing main guns in smoke: 4.8 km.
Detectability when ship is on fire: 13.5 km.
Detectability range by depths: 0.0-7.2 km.
Detectability range by air: 7.2 km.
Detectability when ship is on fire: 9.2 km.
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 60 s
Slot 2: Repair Party
Charges: 3
HP per second: +153.
Duration time: 28 s.
Reload time: 80 s.
Slot 3: Exhaust Smoke Generator
Charges: 4
Dispersion time: 10 s.
Action radius: 0.45 km.
Duration time: 30 s.
Reload time: 120 s.
Slot 4: Engine Boost
Charges: 3
Maximum speed +15%.
Duration time: 180 s.
Reload time: 90 s.
Slot 5: Submarine Surveillance
Charges: 3
Submarine spotting range at maximum depth: 7.0 km.
Duration time: 20 s.
Reload time: 120 s.


