Lead member of her class of two submarines built for the Polish Republic in the Netherlands during the 1930s. With the outbreak of the Second World War, Orzeł operated in the Baltic before being interned in Estonia, but her crew took back the submarine and sailed to the United Kingdom without navigational aids. She would serve alongside the Royal Navy in the Norwegian Campaign before going missing in 1940."
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Key Features and Battle Tips
Key Features
High surface speed: Enhanced mobility with access to the Engine Boost consumable.
Good survivability: Equipped with a unique variant of the Torpedo Defense System consumable.
Flexible torpedo layout: Rotating torpedo launchers provide wide firing angles, backed by numerous torpedo groups.
No Hydrophone access: Lacks the traditional Hydrophone consumable, requiring extra situational awareness.
Slow ping velocity: Requires precise leading when targeting fast, maneuverable ships.
Battle Tips
To make full use of her strengths, aim to spend most of your time on the surface. That is where her speed shines and where you can access your full torpedo firing angles.
However, staying surfaced makes you easier to spot, and without access to Hydrophone to detect nearby threats, you must rely on smart positioning. This is where her signature consumable comes into play: a special version of the Torpedo Defense System.
Timing this consumable correctly reduces incoming torpedo and depth-charge damage by 70% for a short duration. Use this resilience to make daring, aggressive plays and survive close-range brawls that would sink most other submarines outright.
Ship Info
Ship Name:
X Orzel
Tier / Level:
10
Rarity Level:
soon
WG Introduction:
Estimated Release:
Update 15.10
Nation:
Europe (Poland)
How to obtain: Details will be shown just before release
Armor
Hit points: 16,400
Fore- and Aft-end Plating: 19 mm
Fires duration: 30.0 s
Main Battery Armament
1 x 1 105 mm:
Max Range: 6.0 km
Reload: 5.0 s
180° Turn Time: 18.0 s
Dispersion: 36 m
Sigma: 2.0σ
Shell Types
SAP Shells
1x 105 mm:
Alpha Damage: 2,250
Alpha Piercing CS: 29 mm
Ammo Type: Semi Armor Piercing
Shell Speed: 850.0 m/s
Sonar
Reload: 6.0 s
Duration of a ping effect on a highlighted sector: once 25 s/ twice 65 s
Ping velocity: 500 m/s
Max range: 12.0 km
Ping width: 15 m
Torpedoes
2 × 2 550 mm:
Number of loaders: 2/4
Reload: 50.0 s
Torpedo type switching time: 10.0 s
Standard Torpedo
Max damage: 7,833
Range: 12.0 km
Speed: 89.0 kts
Detectability range: 2.4 km
Alternative Torpedo
Max damage: 17.133
Range: 10.0 km
Speed: 69.0 kts
Detectability range: 1.6 km
8 × 1 550 mm:
Number of loaders: 2/4
Reload: 50.0 s
Torpedo type switching time: 10.0 s
Standard Torpedo
Max damage: 7,833
Range: 12.0 km
Speed: 89.0 kts
Detectability range: 2.4 km
Alternative Torpedo
Max damage: 17.133
Range: 10.0 km
Speed: 69.0 kts
Detectability range: 1.6 km
Dive Capacity
Dive capacity: 290 units
Dive capacity depletion: 1.0 units/s
Dive capacity recharge rate: 1.4 units/s
Mobility
Surfaced Speed
Maximum speed: 32.0 knots
Turning circle radius: 460 m
Rudder shift time: 5.9 s
Submerged Speed
Maximum submerged speed: 16.0 knots
Dive plane shift time: 14.9 s
Maximum dive and ascent speed: 3.7 m/s
Propulsion: 4,400 hp
Detection
Sea
Detectability range by sea: 5.2 km
Detectability after firing a main gun shell: 6.0 km
Detectability after firing main guns in smoke: 2.0 km
Detectability when ship is on fire: 5.2 km
Depths
Detectability range by depths: 0.0-1.9 km
Detectability range by air: 1.9 km
Detectability when ship is on fire: 1.9 km
Available Consumables
Slot 1: Damage Control Party:
Charges: 3
Action time: 15.0 s
Reload time: 60.0 s
Slot 2: Submarine Surveillance:
Preparation time at the beginning of the battle: 330 s
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Pretty gimmicky, and a historical ship too. Could this be the first RB sub ever?
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