Dragon - Tier IV European Cruiser 1918
A Danae-class cruiser constructed for the Royal Navy during World War I. Following the outbreak of World War II, she took part in a range of operations. In January 1943, the ship was transferred to the Polish Navy under her original name. Dragon escorted Arctic convoys and later supported the British landings at Sword Beach during Operation Overlord. On July 8, 1944, she was struck by a German manned torpedo receiving severe damage. Although the cruiser was still afloat, it was decided to scuttle the outdated ship to form part of a breakwater intended to protect the British Mulberry harbor.
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Ship Info
Ship Name:
IV Dragon
Tier / Level: IV / 4
WG Introduction: September 3, 2026
Estimated Release: Update 15.10
Resource TT Cost:

5 600

684 000
Nation:

Europe
How to obtain: Details will be shown just before release
Researchable ships usually enter early access first, I will provide details on how to obtain them just before early access release
Armor
Hit points: 20,500
Armor: 10-76 mm
Fore- and aft-end plating: 13 mm
Torpedo protection. Damage reduction: 4 %
Fires duration: 30 s
Main Battery Armament
5 x 1 152 mm/50 BL Mk.XII on a PXIII* mount:
Maximum range: 12.7 km
Reload time: 4.6 s
180-degree turn time: 18.0 s
Maximum dispersion: 121 m
Sigma: 2.0
Shell Types
HE Shells
5x 152 mm HE 4crh:
Alpha Damage: 1,700
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.325
Shell Detonator: 0.01
Shell Detonator Threshold: 2.0
Shell Diameter: 152 mm
Shell Krupp: 1.0
Shell Mass: 42.42 kg
Shell Speed: 853.0 m/s
Burn Probability: 8%
AP Shells
5x 152 mm AP 4crh:
Alpha Damage: 2,250
Ammo Type: Armor Piercing
Shell Air Drag: 0.325
Shell Always Ricochet At: 60.0°
Normalization: 8.5°
Shell Detonator: 0.025
Shell Detonator Threshold: 25.0
Shell Diameter: 152 mm
Shell Krupp: 2045.0
Shell Mass: 42.42 kg
Shell Ricochet At: 45.0°
Shell Speed: 853.0 m/s
Secondaries
1 x 2 102 mm
Maximum range: 4.0 km
Reload time: 3 s
Maximum damage: 1,500
Chances of causing a fire on target: 6 %
Armor penetration capacity: 17 mm
Initial velocity: 811 m/s
Anti Aircraft Armament
Continuous damage: 99
Long Range
1 x 2 102.0 mm:
Firing range: 5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 980
Damage by long-range AA guns: 60
Number of Explosions Per Salvo: 1
Action zone: 3.5 - 5.8 km
AA Defense priority reinforcement: 50%
Mid Range
2 x 8 40.0 mm:
Firing range: 2.5 km
Damage by mid-range AA guns: 112
Hit Probability: 90%
Short Range
2 x 1 20.0 mm;
5 x 2 20.0 mm:
Firing range: 2.0 km
Damage by short-range AA guns: 126
Hit Probability: 85%
Concentrated AA Fire
Activated Effect
Continuous AA damage increase: 50 %
Damage from AA shell explosions increase: 100 %
Instantaneous damage interval: 5.0 s
Action Time: 40.0 s
Cooldown time: 10.0 s
Progress Accumulation and Loss
Progress gain per second: 3 %.
Time before you start losing progress: 130.0 s.
Progress loss per second: 5 %.
Mobility
Maximum speed: 29.0 kt
Turning circle radius: 550 m
Rudder shift time: 5.9 s
Propulsion: soon hp
Detection
Detectability range by sea: 7.8 km
Detectability after firing a main gun shell: 12.7 km
Detectability after firing main guns in smoke: 3.5 km
Detectability when ship is on fire: 9.8 km
Detectability range by depths: 0.0-6.4 km
Detectability range by air: 6.4 km
Detectability when ship is on fire: 8.4 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 60 s
Slot 2: Repair Party
Charges: 3
HP per second: +135
Duration time: 28 s
Reload time: 80 s
Slot 3: Emergency Engine Power
Maximum speed +20%
Minimum usage time: 10 s
Total duration: 150 s
Reload time: 20 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.