Latouche-Tréville - Tier X French Premium Cruiser
A 37,000-ton battlecruiser design from 1929 armed with twelve 305 mm guns mounted in quadruple turrets. If such a ship had been built and survived World War II, she would likely have undergone modernization with updated anti-aircraft armament at the end of the 1940s.
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Work In Progress
Key Features
- Long-range secondary battery: Features Combat Instructions that significantly enhance secondary DPM and penetration when activated.
- Strong survivability: Equipped with robust armor and good torpedo protection, though the bow and stern remain vulnerable to large-caliber AP.
- Main battery firepower: Twelve 305mm main battery guns offering flat ballistics and high AP penetration, balanced by a long reload and unreliable accuracy.
- Torpedo armament: Access to one triple torpedo launcher on each side, typical for French cruisers, providing a solid close-range threat.
- Heavy build: Characterized by a higher-than-average detectability and lower maneuverability.
Battle Tips
- Early Game Strategy: Play as a long-range, heavy-hitting cruiser in the opening minutes. Use the flat ballistics and high penetration of the 305mm AP shells to punish broadside cruisers and target the upper side armor of battleships.
- Charge Combat Instructions: Focus on landing main battery hits early on to fill up your Combat Instructions progress bar. Make sure to stay properly angled while doing so to protect your vulnerable bow and stern.
- Brawling Phase: Once your Combat Instructions are active, close the distance to brawl. This state dramatically improves your secondaries' accuracy, penetration, and reload time.
- Maximize Consumables: Combine active Combat Instructions with the Auxiliary and Torpedo Weaponry Coordination consumable to maximize secondary damage, and utilize your triple torpedo launchers for close-range defense.
- Plan Your Exit: Plan your engagements with an escape route in mind. When Combat Instructions end, your secondaries return to normal, leaving you as a large, highly detectable target with low maneuverability and a slow main battery reload.
Ship Info
Ship Name:
X Latouche-Treville
Level: 10
WG introduction: July 9, 2026
Base value:
soon
soon Game Nation:
France
Armor
Hit points: 66,800
Plating: 25 mm
Fires duration: 60 s
Main Battery Armament
3 x 4 305 mm:
Max Range: 20.1 km
Reload: 27.0 s
180° Turn Time: 30.0 s
Dispersion: 217 m
Sigma: 2.05σ
Shell Types
HE Shells
12x 305 mm HE:
Alpha Damage: 4,250
Alpha Piercing HE: 51.0 mm
Ammo Type: High Explosive
Shell Speed: 905.0 m/s
Burn Probability: 25%
AP Shells
12x 305 mm AP:
Alpha Damage: 8,700
Ammo Type: Armor Piercing
Shell Speed: 870.0 m/s
Secondaries
10 x 2 127 mm:
Range: 8.3 km
Reload: 4.0 s
Damage: 2,100 hp
Burn Probability: 7%
HE Armour Penetration Capacity: 21 mm
Shell Velocity: 808 m/s
Torpedoes
2 x 3 550 mm:
Maximum Damage: 14,833
Maximum Range: 9.0 km
Speed: 60 kt
Detectability Range: 1.3 km
Torpedo Tube Reload Time: 85 s
180 Degree Turn Time: 7.2 s
Airstrike
Aircraft HP: 2000 - LeO H-470 (Level 6)
Maximum bomb damage: 4900
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Range: 8 km
Bombs per payload: 2x 650 lb Bomb Mk 55
Burn Probability: 28%
Depth Charges
Not Available
Anti Aircraft Armament
Continuous damage: 315
Long Range
10 x 2 127 mm:
Firing range: 6.0 km
Hit probability: 90 %
Damage Within an Explosion: 1,680
Damage by long-range AA guns: 186
Number of Explosions Per Salvo: 8
Priority sector reinforcement: 50%
Mid Range
6 x 2 57 mm:
Firing range: 3.8 km
Hit probability: 90 %
Damage by medium-range AA guns: 259
Short Range
Not Available
Mobility
Maximum speed: 34.5 kt
Turning circle radius: 870 m
Rudder shift time: 14.4 s
Propulsion: soon hp
Detection
Detectability range by sea: 14.3 km
Detectability after firing a main gun shell: 20.1 km
Detectability after firing main guns in smoke: 11.4 km
Detectability when ship is on fire: 16.3 km
Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability when ship is on fire: 12.0 km
Combat Instructions
Activation effects
Secondary battery reload time: -70%
Maximum secondary battery shell dispersion: -60%
Secondary battery HE shell armor penetration capability: +60%
Action Time: 60.0 s
Instructions
Hit an enemy ship with a main battery shell: 8%
Time before you start losing progress: 50 s
Progress loss per second: 5%
Available Consumables
Slot 1: Damage Control Party
Charges: ∞
Work time: 5 s
Reload time: 60 s
Slot 2: Hydroacoustic Search
Charges: 3
Action time: 100 s
Reload time: 120 s
Detection of torpedoes: 3.5 km
Detection of ships: 5.0 km
Slot 2: Auxiliary and Torpedo Weaponry Coordination
Charges: 3
Concentrated AA Fire progress per second: +1.2%
Secondary shells damage: +10%
Torpedo reload time: -20%
Airstrike reload time: -20%
Duration time: 30 s
Reload time: 120 s
Slot 3: Engine Boost
Charges: 3
Max speed: 20%
Action time: 180 s
Reload Time: 90 s
Slot 4: Repair Party
Charges: 3
HP per second: +400
Duration time: 28 s
Reload time: 60 s


