Cayuga - Tier IX Commonwealth (Canadian) Destroyer
HMCS Cayuga was one of seven Tribal-class destroyers operated by the Royal Canadian Navy and one of four constructed in Canada. Completed too late to see action in the Second World War, she later served in the Korean War, participating in three operational tours before being decommissioned in 1964.
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Work In Progress
Key Features and Battle Tips
Key Features
Don't let her small size fool you—this destroyer punches well above her weight, and comes loaded with all the hallmarks of a Commonwealth ship, but with a special twist.
- Relentless Firepower: High main gun DPM with eight 102mm guns and decent range.
- Tactical Concealment: Access to a unique, time-based Crawling Smoke Generator.
- Precision Torpedoes: Features tube-by-tube launching for high-accuracy strikes.
- Stingy Armament: A single quadruple launcher with good range but lower damage potential.
- Glass Cannon: A small HP pool with no Repair Party consumable.
Battle Tips
1. Hunt the Small Game
Focus your 102mm guns on enemy destroyers and light cruisers. Your fast reload allows you to melt lightly armored targets and rack up massive damage in short windows.
2. Master the "Toggle" Smoke
The time-based Crawling Smoke Generator offers incredible flexibility, but beware of the standard, longer reload time. Unlike some ships with rapid-cycle consumables, you must plan your "On/Off" triggers carefully so you aren't caught in the open while it recharges.
3. The "Flood and Burn" Combo
Use your tube-by-tube launching to force an enemy to use their Damage Control Party. Once the flooding is cleared, immediately switch to HE shells to set permanent fires while they are vulnerable.
4. Calculate Every Trade
Because Cayuga lacks a Repair Party, any damage you take is permanent. Use your concealment and smoke to stay mobile and avoid fair fights—only engage when the odds (and the cover) are in your favor.
Ship Info
Ship Name:

IX Cayuga
Level: 9
WG introduction: April 2nd, 2026
Base value:

21,500
Estimated release: 15.5
Game Nation:

Commonwealth - Canada
Note: WG Devs basic stats, full stats will be updated ~April 16th.
Armor
Hit points: 16,400
Fires duration: 30 s
Hull plating fore/mid/aft: 19 mm
Main Battery Armament
4 x 2 102 mm:
Firing range: 12.1 km
Reload time: 3.5 s
180-degree turn time: 9.0 s
Maximum dispersion: 106 m
Sigma: 2.0σ
Shell Types
HE Shells
8x 102mm HE:
Alpha Damage: 1,500
Alpha Piercing HE: 25.0 mm
Ammo Type: High Explosive
Shell Speed: 811.0 m/s
Burn Probability: 6%
AP Shells
8x 102mm AP:
Alpha Damage: 1,900
Ammo Type: Armor Piercing
Shell Speed: 811.0 m/s
Torpedoes
1 x 4 533 mm:
Maximum Damage: 15,433
Maximum Range: 10.0 km
Speed: 62 kt
Detectability Range: 1.3 km
Torpedo Tube Reload Time: 79 s
180 Degree Turn Time: 7.2 s
Flood Probability: 257%
HE Bomb Airstrike
Not Available
Depth Charges
Maximum damage: 5000
Number of charges: 2
Bombs in a charge: 6 (6 x 1)
Reload time: 40 s
Chances of causing a fire on target: 20%
Secondaries
Not Available
Anti Aircraft Armament
Continuous damage: 132
Long Range
4 x 2 102 mm:
Firing range: 5.8 km
Hit probability: 100 %
Damage Within an Explosion: 1,330
Damage by long-range AA guns: 56
Number of Explosions Per Salvo: 2
Priority sector reinforcement: 35%
Mid Range
2 x 2 40.0 mm;
4 x 1 40.0 mm:
Damage by short-range AA guns: 126
Action zone: 3.5 km
Hit probability: 100 %
Short Range
Not available
Mobility
Maximum speed: 36.5 kt
Turning circle radius: 630 m
Rudder shift time: 3.8 s
Propulsion: soon hp
Detection
Detectability range by sea: 7.4 km
Detectability after firing a main gun shell: 12.1 km
Detectability after firing main guns in smoke: 2.5 km
Detectability when ship is on fire: 9.5 km
Detectability range by depths: 0.0-3.6 km
Detectability range by air: 3.6 km
Detectability when ship is on fire: 5.6 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 5 s
Reload time: 40 s
Slot 2: Crawling Smoke Generator
Dispersion time: 10 s
Total Usage time: 250 s
Minimum Action Time: 5 s
Reload Time: 120 s
Dispersion Radius: 450 m
Slot 3: Engine Boost
Charges: 3
Maximum speed: +8%
Action Time: 120 s
Reload Time: 120 s
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.