Prince of Wales - Tier VIII British Premium Battleship
One of the King George V-class battleships. Shortly after her commissioning, HMS Prince of Wales took part in the famous Battle of the Denmark Strait, where, alongside HMS Hood, she confronted German raiders Bismarck and Prinz Eugen. The battleship was later transferred to the Pacific, where she was sunk by Japanese aircraft during a massive air attack on December 10, 1941.
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Work In Progress
Key Features and Battle Tips
Key Features
- High-Octane Firepower: Fast-firing, accurate guns (battlecruiser dispersion) with strong HE shells boasting improved fire chance, alpha damage, and penetration.
- Exceptional Survivability Tools: Equipped with a Heavy Repair Team for high repair potential and a Rapid Takeoff Spotter to mitigate short base range.
- Stealthy Profile: Decent concealment allows for favorable positioning.
- Fragile Design: Weak armor (especially bow/stern) and a low HP pool make her vulnerable to focused fire.
- Subpar AP: Armor-piercing shells have low damage and penetration, even for her caliber.
Battle Tips
- Prioritize HE: Use her accurate, fast-firing HE shells to burn down targets. Switch to AP only against broadside light cruisers or destroyers at close range.
- Manage Range: With short base range, use the Rapid Takeoff Spotter strategically to engage enemies from a safer distance when necessary.
- Positioning is Key: Because of weak armor and low HP, avoid sustained, focused fire. Use concealment to reposition and pick your engagements.
- Strategic Repairing: The Heavy Repair Team has a slower rate but higher capacity. Don't wait until you have a sliver of health left to use it; use it to maximize long-term survivability over a long engagement.
- Angle or Die: Protect your weak fore and aft ends by staying angled to incoming fire.
Ship Info
Ship Name:
VIII Prince of Wales
Level: 8
WG introduction: February 6, 2026
Status during tests:
VIII Prince of Wales
Base value:
11,300
Estimated release: 15.3
Game Nation:
British
Armor
Hit points: 60,400
Fires duration: 60 s
Fore- and aft-end plating: 25 mm
Main Battery Armament
1 x 2 356 mm;
2 x 4 356 mm:
2 x 4 356 mm:
Firing range: 17.1 km
Reload time: 20.0 s
180-degree turn time: 45.0 s
Maximum dispersion: 192 m
Sigma: 1.80σ
Shell Types
HE Shells
10x 356 mm HE:
Alpha Damage: 6,100
Alpha Piercing HE: 89.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3142
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 356 mm
Shell Krupp: 1.0
Shell Mass: 721.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 757.0 m/s
Burn Probability: 41%
AP Shells
10x 356 mm AP:
Alpha Damage: 9,500
Ammo Type: Armor Piercing
Shell Speed: 757.0 m/s
Torpedoes
Not available
Airstrike
Airstrike range: 10.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Aircraft HP: 2000
Bombs in payload: 2x 350 lb Bomb Mk VIII
Maximum bomb damage: 4200
Armor penetration capacity: soon mm
Chances of causing a fire on target: 24%
Depth Charges
Not available
Secondaries
8 x 2 133 mm HE Mk IC:
Maximum range: 6.6 km
Reload time: 6.7 s
Alpha Damage: 1,900
Alpha Piercing HE: 22.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.321
Shell Diameter: 133 mm
Shell Krupp: 1.0
Shell Mass: 36.3 kg
Shell Speed: 792.0 m/s
Burn Probability: 8%
Anti Aircraft Armament
Continuous damage: soon
Long Range
8 x 2 133 mm/50 QF Mk.I on a Mk.I mount:
Firing range: 5.2 km
Hit Probability: 75 %
Damage Within an Explosion: 1,540
Damage by long-range AA guns: 123
Number of Explosions Per Salvo: 4
Priority sector reinforcement: 35%
Mid Range
1 x 1 40.0 mm
4 x 8 40.0 mm:
4 x 8 40.0 mm:
Firing range: 3.5 km
Hit Probability: 75 %
Damage by medium-range AA guns: 165
Short Range
Not available
Mobility
Maximum speed: 28.0 kt
Turning circle radius: 790 m
Rudder shift time: 15.0 s
Propulsion: soon hp
Detection
Detectability range by sea: 14.6 km
Detectability after firing a main gun shell: 17.1 km
Detectability after firing main guns in smoke: 13.1 km
Detectability when ship is on fire: 16.6 km
Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability after firing a main gun shell: 14.6 km
Detectability when ship is on fire: 12.0 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 15 s
Reload time: 80 s
Slot 2: Heavy Repair Teams
Charges: 3
HP per second: +399
Duration time: 60 s
Reload time: 120 s
Slot 3: Fighter
Charges: 3
Action radius: 3 km
Duration time: 60 s
Reload time: 900 s
Slot 3: Rapid Takeoff Spotter
Charges: 5
Action Time: 60 s
Reload time: 10 s
Main battery firing range: +20%


