Bismarck '41 - Tier VIII German Premium Battleship 1940
Famous German battleship Bismarck undertook only one combat mission, which began on May 19, 1941, with her departure from the port of Gotenhafen and ended on May 27 with her destruction in battle near the coast of France. In those few days, Bismarck sank the pride of the Royal Navy, battlecruiser HMS Hood, threatened Allied communications in the North Atlantic, and drew nearly every major ship the British Admiralty had available in the area.
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Work In Progress
Key Features and Battle Tips
Key Features
- Surgical Main Battery: Features improved accuracy over the tech-tree counterpart, allowing for precise strikes despite a slower reload.
- Manual Secondary Focus: Equipped with powerful secondaries (akin to Prinz Adalbert) that boast improved range and rate of fire when manually targeted.
- Engine Boost Consumable: Offers enhanced mobility to reposition, similar to Scharnhorst '43.
- Solid Armor Scheme: Excellent protection designed to sustain damage and protect the citadel from most AP shells.
- Trade-offs: Lower health pool than the standard Bismarck, lacks Hydroacoustic Search, and has no torpedoes.
Battle Tips
- Master the Secondaries: To maximize damage output, you must manually target enemy ships with your secondaries. Automatic mode will significantly underperform.
- Find the "Sweet Spot": Do not engage in absolute knife-fighting range due to the lack of torpedoes and lower health. Operate in the range where your manually controlled secondaries are firing, but you can still angle against incoming fire.
- Strategic Aggression: Use the Engine Boost to push into advantageous close-combat positions, then utilize your superior armor to hold the line.
- Deliberate Shooting: Because of the longer reload on the main guns, take your time to aim for vulnerable spots rather than spamming shots.
Ship Info
Ship Name:
VIII Bismarck '41
Level: 8
WG introduction: February 6, 2026
Status during tests:
VIII Bismarck '41
Base value:
13,000
Estimated release: 15.3
Game Nation:
Germany
Armor
Hit points: 64,500
Fires duration: 60 s
Overall: 19-360 mm
Torpedo protection. Damage reduction: 22 %
Hull plating fore/mid/aft: 32-60/32-320/32-60 mm
Deck plating fore/mid/aft: 32/50/32 mm
Fore Athwartships: 145-220 mm
Aft Athwartships: 110-145 mm
Citadel Fore Athwartships: 180 mm
Citadel Aft Athwartships: 110 mm
Armor Belt: 160-320 mm
Torpedo Bulkhead: 45 mm
Citadel Deck: 80-110 mm
Superstructure: 19 mm
Citadel Bottom: 50 mm
Turrets: 130-360 mm
Tonnage: 45,451 t
Main Battery Armament
4 x 2 380 mm/52 SK C/34 on a Drh LC/34 mount:
Firing range: 21.2 km
Reload time: 33.0 s
180-degree turn time: 36.0 s
Maximum dispersion: 272 m
Sigma: 2.0σ
Shell Types
HE Shells
8x 380 mm Spr.Gr. L/4.6:
Alpha Damage: 4,400
Alpha Piercing HE: 95.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2773
Shell Always Ricochet At: 60.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 2.0
Shell Diameter: 380 mm
Shell Krupp: 32.0
Shell Mass: 800.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 820.0 m/s
Burn Probability: 34%
AP Shells
8x 380 mm P.Spr.Gr. L/4.4:
Alpha Damage: 11,600
Ammo Type: Armor Piercing
Shell Air Drag: 0.2763
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 63.0
Shell Diameter: 380 mm
Shell Krupp: 2450.0
Shell Mass: 800.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 820.0 m/s
Torpedoes
Not available
Airstrike
Airstrike range: 10.0 km
Reload time: 30 s
Available flights: 2
Number of aircraft in attacking flight: 1
Aircraft HP: 2000
Bombs in payload: 2x SC-150
Maximum bomb damage: 4200
Armor penetration capacity: soon mm
Chances of causing a fire on target: 24%
Depth Charges
Not available
Secondaries
Maximum range in manual mode: 8.9 km
Maximum range in automatic mode: 7.6 km
Secondary armament reload time in manual mode: -33.3%
Maximum range in automatic mode: 7.6 km
Secondary armament reload time in manual mode: -33.3%
6 x 2 150 mm/55 SK C/28 on a Dop. L. C/34 mount:
Alpha Damage: 1,700
Alpha Piercing HE: 38.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 320.0
Shell Mass: 45.3 kg
Shell Ricochet At: 91.0°
Shell Speed: 875.0 m/s
Burn Probability: 8%
8 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount:
Alpha Damage: 1,200
Alpha Piercing HE: 26.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 105 mm
Shell Krupp: 590.0
Shell Mass: 15.1 kg
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%
Anti Aircraft Armament
Continuous damage: 180
Long Range
8 x 2 105 mm:
Firing range: 5.2 km
Hit Probability: 75 %
Damage Within an Explosion: 1,400
Damage by long-range AA guns: 175
Number of Explosions Per Salvo: 7
Priority sector reinforcement: 35%
Mid Range
8 x 2 37.0 mm:
Firing range: 3.5 km
Hit Probability: 75 %
Damage by medium-range AA guns: 39
Short Range
12 x 1 20.0 mm;
2 x 4 20.0 mm:
2 x 4 20.0 mm:
Firing range: 2.0 km
Hit Probability: 70 %
Damage by medium-range AA guns: 109
Mobility
Maximum speed: 31.0 kt
Turning circle radius: 850 m
Rudder shift time: 16.0 s
Propulsion: 163,000 hp
Detection
Detectability range by sea: 15.9 km
Detectability after firing a main gun shell: 21.2 km
Detectability after firing main guns in smoke: 15.1 km
Detectability when ship is on fire: 17.9 km
Detectability range by depths: 0.0-10.0 km
Detectability range by air: 10.0 km
Detectability after firing a main gun shell: 15.9 km
Detectability when ship is on fire: 12.0 km
Available Consumables
Slot 1: Damage Control Party
Charges: unlimited
Work time: 15 s
Reload time: 80 s
Slot 2: Repair Party
Charges: 4
HP per second: +322
Duration time: 28 s
Reload time: 80 s
Slot 3: Engine Boost
Charges: 3
Maximum speed +15%
Duration time: 180 s
Reload time: 90 s
Slot 4: Fighter
Charges: 3
Action radius: 3 km
Duration time: 60 s
Reload time: 90 s
Fighters: 3
Slot 4: Spotting Aircraft
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main battery firing range: +20%



Yohoo, can you somehow datamine the secondary dispersion formula, plus the formula for them in manual mode ? Thx
ReplyDeleteNot available for a couple more days, then I can add it to the stats on this post.😊
DeleteJust a worse Bismarck in EVERY way. It must have 20s reload for the main battery with the current dispersion, and also must have hydro instead of Engine Boost.
ReplyDeleteOtherwise it is worse Bismarck/Tirpitz with much less HP and stupidly long main battery reload time
Trade-off: no torpedoes
ReplyDeleteWait, since when torpedoes on a BB is a normal thing?
Also I won't be fooled the second time by German 2.0 sigma. *Coughs* I bought the original Scharnhorst believing this.