Tonijn - Tier X Dutch Premium Submarine

Tonijn - Tier X Dutch Premium Submarine

Tonijn - Tier X Dutch Premium Submarine

The last of the four Dolfijn class of submarines, built in the Netherlands after the Second World War. Their hulls consisted of three separate pressure hulls, allowing them to dive deeper and with greater stability than previous submarines. The class formed the core of the Dutch Submarine force during the Cold War.


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Work In Progress

Tonijn Info

Ship Name: flag Sub Special X Tonijn
Level: 10
WG introduction: November 20, 2025
Base value: doubloon soon
Estimated release: 15.1
Game Nation: flag Netherlands
Note: Mostly WG Devs Details, full details will be added around December 4th.

Armor

Hit points: 17,800
Fore- and aft-end plating: 19.0 mm
Fires duration: 30.0 s

Sonar

Reload: 8.0 s
Duration of a ping effect on a highlighted sector: once 25 s/ twice 65 s
Ping velocity: 500 m/s
Ping width: 10.0 km
Max Range: 15.0 km

Torpedoes

8 × 1 533 mm:
Number of loaders: 4/4
Reload: 65.0 s
Torpedo type switching time: 13.0 s
Standard Torpedo
Max damage: 7,700 km
Range: 10.0 km
Speed: 78.0 kts
Detectability range: 2.0 km
Alternative Torpedo
Max damage: 13,233 km
Range: 12.0 km
Speed: 60.0 kts
Detectability range: 1.7 km

Dive Capacity

Dive capacity: 310 units
Dive capacity depletion: 1.0 units/s
Dive capacity recharge rate: 0.8 units/s

Depth Charge Airstrike

Plane HP: 2160 hp
Reload time: 110.0 s
Available flights: 2
Number of aircraft in attacking flight: 7
Maximum range: 8.0 km
Number of bombs in payload: 5x
Maximum bomb damage: 6,800
Armor penetration capacity: 37.0 mm
Fire chance: 39%

Mobility

Surfaced Speed
Maximum speed: 25.0 knots
Turning circle radius: 430 m
Rudder shift time: 6.4 s
Submerged Speed
Maximum submerged speed: 27.0 knots
Dive plane shift time: 17.0 s
Maximum dive and ascent speed: 3.5 m/s
Propulsion: soon hp

Detection

Sea
Detectability range by sea: 5.8 km
Detectability after firing a main gun shell: 5.8 km
Detectability after firing main guns in smoke: 0.0 km
Detectability when ship is on fire: 7.8 km
Depths
Detectability range by depths: 0.0-2.1 km
Detectability range by air: 2.1 km
Detectability after firing a main gun shell: 5.8 km
Detectability when ship is on fire: 4.1 km

Available Consumables

Slot 1: Damage Control Party:

Charges: 3
Action time: 5.0 s
Reload time: 60.0 s

Slot 2: Hydrophone:

Ship bearing distance: 8.0 km
Revealing ships positions time: 6.0 s
Duration time: 1.0 s
Reload time: 80.0 s

Slot 3: Submarine Surveillance:

Preparation time at the beginning of the battle: 330 s
Submarine spotting range at maximum depth: 9.0 km
Duration time: 60.0 s
Reload time: 120.0 s

Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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