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Karl XIV Johan B: Tier IX European Swedish Premium Battleship 1952
Black Friday Battleship
Under the Treaty of Versailles, the German Navy was limited to ships with a displacement of no more than 10,000 tons; however, these restrictions did not extend to the construction of ships intended for other nations. After World War I, Germany was left with several hundred unfinished ships. Some of them were completed and sold abroad. Sweden, driven by its aim to bolster its naval forces, could explore the possibility of acquiring and completing a German battleship.
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Key Features
- Karl XIV Johan B is armed with twelve (12) 305mm main battery guns which have a quick reload time but low damage per salvo and short range.
- The ship is also armed with sixteen torpedo tubes which have wide launching angles.
- She also has a well-protected citadel and good concealment values but a rather low HP pool for a battleship.
- Consumables are represented by Hydroacoustic Search and Repair Party with improved settings.
Ship Info
Ship Name:
IX Karl XIV Johan B


Level: 9
Rarity Level: Uncommon Ship. Requires moderate effort, typically available through recurring events and steady in-game progress.
WG introduction: September 25, 2025
Release: During Update 14.10 and 14.11
Base value:
18,000

Nation:
Europe
Sweden


Current development status: Work in Progress
How to Obtain:
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Karl XIV Johan B Armor:
Hit Points: 72,900 hp
Armour: 19-360 mm
Side plating fore/mid/aft: 32-35/32-330/32-95 mm
Deck plating fore/mid/aft: 32/32/32 mm
Fore Athwartships: 100-250 mm
Aft Athwartships: 150-200 mm
Citadel Fore Athwartships: 100-250 mm
Citadel Aft Athwartships: 30-200 mm
Superstructure: 19 mm
Armor Belt: 150-330 mm
Citdel Torpedo Bulkhead: 50 mm
Armored Deck Slopes: 50 mm
Citadel Deck: 50 mm
Turret Plating: 130-360 mm
Citadel Bottom: 50 mm
Conning Tower: 340 mm
Tonnage: 52,500
Torpedo Protection, Damage Reduction: 20%
Main Battery Armament:
4 x 3 305 mm/56 SK C/39 in a turret:
Max Range: 19,1 km
Reload: 25.0 s
Minimum Shell Type Switching Time: 23.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 251 m
Sigma: 1.80σ
Shell Types:
HE Shells:
12x 305 mm Spr.Gr. L/4.9
Max HE Shell Damage: 4,350
Alpha Piercing HE: 51.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2789
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1.0
Shell Mass: 415.0 kg
Shell Ricochet At: 91°
Shell Velocity: 865.0 m/s
Burn Probability: 28%
AP Shells
12x 305 mm P.Spr.Gr. L/3.8
Max AP Shell Damage: 8,400
Ammo Type: Armor Piercing
Shell Air Drag: 0.2798
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0
Shell Krupp: 2450.0
Shell Mass: 415.0 kg
Ricochet: 45.0°
Shell Speed: 865.0 m/s
Secondaries:
14 x 1 150 mm/45 SK C/09 on a casemate mount/
Max HE Shell Damage: 2200
Range: 7.0 km
Reload: 7.5 s
Alpha Piercing HE: 25 mm
Ammo Type: High Explosive
Shell Air Drag: 0.4047
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1.0
Shell Mass: 45.3 kg
Shell Ricochet At: 91.0°
Shell Speed: 835.0 m/s
Burn Probability: 13%
6 x 2 120 mm/50 Model 1942 in a turret/
Max HE Shell Damage: 1700
Range: 7.0 km
Reload: 3.0 s
Alpha Piercing HE: 20.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3344
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 590.0
Shell Mass: 23.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 850.0 m/s
Burn Probability: 7%
Torpedoes:
4 x 4 533 mm Quad/Torped M1943 mod 1:
Max Damage: 10,700
Range: 13.5 km
Reload: 86 s
Speed: 86 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.6 km
Depth Charge Airstrike:
Maximum bomb damage: 4,200
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 10 km
Bombs per payload: 2x SC 150
Reload time: 30 s
Chance of fire: 24%
AA Defence:
Long Range:
6 × 2 120 mm/50 Model 1942 in a turret:
Firing range: 6.0 km
Hit Probability: 75 %
Damage by Zone Area AA: 165
Damage Caused by Shell Explosions: 1610
Number of Explosions Per Salvo: 7
Action Zone: 3.5 - 6.0 km
Continuous Damage: 416
Mid Range:
16 × 1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount:
Firing range: 3.5 km
Damage by mid-range AA guns: 669
Hit Probability: 75%
Mobility:
Maximum speed: 30.5 knots
Turning circle radius: 890 m
Rudder shift time: 16.4 s
Propulsion: 152,000 hp
Detection:
Surface Detectability: 13.0 km
Air Detectability: 10.0 km
Detectability by enemy subs: 0-10.0 km
Detectability whilst firing in smoke: 10.26 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinite
Action Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action time: 28 s
Reload Time: 80s
Regenerated hp per Second: +364.5 hp/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload time: 120 s
Detection of Torps: 3.5 km
Detection of Ships: 5.0 km