
Mainz: Tier VIII German Premium Cruiser 1936
In 1936, Germany ordered two cruisers armed with 150 mm guns housed in four triple-gun turrets. However, the cruisers were designed in such a way that their barbettes were identical to those of cruisers carrying 203 mm guns, which could easily be mounted instead of the 150 mm ones. That replacement was made in 1937, even before the ships had been launched.

Key Features:
- Twelve 150 mm guns placed in four turrets. The cruiser boasts artillery with a flat ballistic trajectory and short reload time of just 6 seconds
- Four quadruple-tube torpedo launchers will provide you with effective means to destroy your enemy in close quarters combat. Torpedo range—6 km
- Access to the Hydroacoustic Search consumable. Ship-spotting range—6 km; torpedo-spotting range—4 km
- She has a decent AA defense System for her tier, which is additionally enhanced with the Fighter and Defensive AA Fire consumables. The latter can be mounted instead of Hydroacoustic Search
- She is slow for a light cruiser: maximum speed—32 knots
- She earns more credits per battle, and her permanent camouflage adds a 50% XP bonus per battle and reduces the credit cost of the ship's post-battle service by 10%
Ship Details
Ship Name: Mainz
WG Introduction: Sep 19th 2019
Tier: VIII (8)
Class: Cruiser
Type: Special Ship
Ship Release: -0.9.2
Base Value: 11,000
Nation: Germany
Current Status: Released
Hull
Hit Points: 42,500 hp
Overall: 13-150 mm
Torpedo Protection: 25 mm
Deck Plating: Aft/Fore 25 mm.
Deck Plating: Mid 27 mm
Hull Plating Fore: 25-40 mm
Hull Plating Aft: 25-70 mm
Hull Plating Mid: 27 mm
Superstructure: 13 mm
Turret Plating: 20-80mm
Torpedo Damage Protection: 22%
Tonnage: 17,400 tn
Main Battery
4 × 3 150 mm L/60 SK C/25:
Max Range: 17.5 km
Reload: 6 s
180° Turn Time: 23.7 s
Dispersion at Max Range: 154 m
Sigma: 2.0σ
Shell Types
HE Shells
150 mm Spr.Gr. L/4.4 Kz. HE:
Alpha Damage: 1700
Chance of Fire: 8%
HE Armour Penetration: 38 mm
Shell Velocity: 960 m/s
Air Drag: 0.29
Shell Krupp: 1 150
Shell Mass: 45.5 kg
AP Shells
150 mm P.Spr.Gr. L/3.7 AP:
Alpha Damage: 3900
Detonator Threshold: 25 mm
Shell Speed: 960 m/s
Air drag: 0.29
Shell Krupp: 2 300
Shell Mass: 45.5 kg
Secondaries
6 × 2 105 mm L/65 Dop. L. C/31 HE:
Range: 5.0 km
Damage: 1200 hp
Chance of Fire: 5%
Reload: 3.4 s
HE Armour Penetration: 26 mm
Shell Velocity: 900 m/s
Shell Mass: 15 kg
Torpedo Armament
4 × 4 533 mm Vierling/G7a T1:
Reload: 90 s
180° Turn Time: 7.2 s
Range: 6 km
Damage: 13,700 hp
Speed: 64 kts
Visibility Distance: 1.3 km
Reaction Time: 7.2 s
Chance of Flood: -227%
AA Defence
Long Range
6 × 2 105 mm L/65 Dop. L. C/31:
Action Zone: -3.5-5.2 km
Hit Probability: 90 %
Damage Within an Explosion: 1400
Continuous Damage Per Second: 119
Number of Explosions Per Salvo: 6
Mid Range
18 × 2 37 mm Flak LM/42:
Action Zone: -3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 319
Short Range
12 × 4 20 mm Flakvierling 38:
Action Zone: -2.0 km
Hit Probability: 85 %
Continuous Damage Per Second: 147
Manoeuvrability
Maximum Speed: 32.0 kts
Turning Circle Radius: 720 m
Rudder Shift Time: 10.5 s
Propulsion: 132,000 hp
Concealment
Surface Detectability: 15.3 km
Air Detectability: 7.5 km
Detectability after Firing Main Guns in Smoke: 8.4 km
Consumables
Slot 1: Damage Control Party
Work Time: 5s
Reload Time: 90s (60s)
Slot 2: Hydroacoustic Search
Charges: 2 (3)
Action Time: 120 s
Reload Time: 180 (120) s
Torpedo Detection Range: 4.0 km
Ship Detection Range: 6.0 km
Slot 2: DEFAA
Charges: 2 (3)
Action Time: 40 s
Damage per Second by AA defences: +100%
Damage within the explosion radius of shells fired from medium- and long-range AA defences: 100%
Reload Time: 120 (80) s
Slot 3: Catapult Fighter
Charges: 2 (3)
Action time: 60 s
Reload time: 135 (90) s
Fighter Radius: 3 km
Fighters: x 4