Marco Polo Italian Tier IX Premium Battleship 1936

BATTLESHIP MARCO POLO
 

Marco Polo Italian Tier IX Premium Battleship 1936

A variant of a battleship that was designed in Italy in the mid-1930s. A further development of the Vittorio Veneto-class warships, with 406 mm main battery guns.
Memorable Flag Marco Polo Memorable Flag
The most iconic and distinctive image of traveller Marco Polo in the world culture is a portrait of the middle of 19th century on a mosaic from Genoa.
 

SHIP DETAILS:
Ship Name: REGIA MARINAPREMIUM BATTLESHIPIX Marco Polo.
Tier: IX (9).
Is paper ship: Yes.
Class: Battleship (BB).
WG introduction: October 22, 2020.
Status:  PREMIUM BATTLESHIPPremium Ship.
Ship release: ~0.10.2.
Resource purchase: COAL 228,000 Coal or 19,300 DOUBLOONS Doubloons
Nation:  REGIA MARINA Italian.
Permaflage:  CAMOUFLAGE Type 10 Free.
Current development status:  Released

HULL:
armour
Health Points:  69,100.
Armour:  19-410 mm.
Armour Belt:  60-320 mm.
Fore Athwartships:  150-300 mm.
Aft Athwartships:  150-300 mm.
Citadel Fore Athwartships:  38-300 mm.
Citadel Aft Athwartships:  38-300 mm.
Citadel Torpedo Bulkhead:  50 mm.
Citadel Armoured deck slopes:  25 mm.
Citadel Deck:  100 mm.
Citadel Bottom:  50 mm.
Torpedo Damage Reduction:  27%.
Turret Plating:  150-410 mm.

MAIN BATTERY:
3 x 3 406 mm:
Firing Range:  19.0 km.
Reload Time:  36.0 s.
180 Degree Turn Time:  36 s.
Maximum Dispersion:  252 m.
Sigma Value:  1.8σ.
 
SHELL TYPES:
CS (SAP) SHELLS
9 x 406 mm CS:
Max Damage per shell:  14,100
Alpha Piercing CS:  102 mm.
Ammo Type:  SAP (CS).
Air Drag Coefficient:  0.248.
Always Ricochet at:  80.0°.
Normalisation:  45.0°.
Fusetime:  0.03 s.
Detonator Threshold:  25.0 mm.
Shell Diameter:  0.406 m.
Krupp:  3.0.
Mass:  1071.0 kg.
Start Ricochet:  70.0°.
Muzzle Velocity:  836 m/s.
AP SHELLS
9 x 406 mm  AP:
Max Damage per shell:  13,050.
Ammo Type:  AP.
Air Drag Coefficient:  0.248.
Always Ricochet at:  60.0°.
Normalisation:  6.0°.
Fusetime:  0.033 s.
Detonator Threshold:  68.0 mm.
Shell Diameter:  0.406 m.
Krupp:  2400.0.
Mass:  1071.0 kg.
Start Ricochet:  45.0°.
Muzzle Velocity:  836 m/s.

SECONDARIES:
4 x 3 152 mm proiettili HE :
Maximum HE shell damage:  2,100.
Range:  7.0 km.
Reload:  12 s.
Air Drag:  0.3246.
Alpha Piercing HE:  25 mm.
HE initial velocity:  950 m/s.
Chance of fire:  7%.
12 x 2 90  mm proiettili HE:
Maximum HE shell damage:  1,300.
Range:  7.0 km.
Reload:  4 s.
Air Drag:  0.414.
Alpha Piercing HE:  15 mm.
HE initial velocity:  860 m/s.
Chance of fire:  5%.

AA DEFENCE:
LONG RANGE:
Action Zone:  ~0.1-4.6 km.
Hit Probability:  75 %.
Damage by Zone Area AA:  196.
Damage Caused by Shell Explosions:  1330.
Continuous Damage:  324
Action Zone: ~3.5-4.6 km.
Number of Explosions Per Salvo:  8.
MID RANGE:
Action Zone:  0.1~3.5 km.
Hit Probability:  75 %.
Continuous Damage Per Second:  200.
SHORT RANGE:
Action Zone:  0.1~2.0 km.
Hit Probability:  70 %.
Continuous Damage Per Second:  207.

MANOEUVRABILITY:
Maximum speed:  32.0 kts.
Turning circle radius:  860 m.
Rudder shift time:  16.7 s.
Propulsion:  191,000 hp.

CONCEALMENT:
Surface Detectability:  16.3 km.
Air Detectability:  13.0 km.
Detectability after Firing Main Guns in Smoke:  16.3 km.

CONSUMABLES:
Slot 1:   Damage Control Party:
Work Time:  15 s.
Reload Time:  80 s.
Slot 2:   Repair Party:
Charges:  4.
Action time:  28 s.
Reload Time:  80 s.
Regenerated hp per Second:  +345.5 hp/s.
Slot 3:  Spotting Aircraft:
Charges:  4.
Action time:  100 s.
Reload Time:  240 s.
Spotting Distance:  +20%.
Slot 3:  Fighter:
Charges:  3,
Action time:  60 s.
Reload Time:  90 s.
Flight Radius:  3 km.
Fighters per Charge:  x3.

 
 
comments 

Thank you for your comment, it will be added asap, as long as you are not showing as anonymous/unknown.

Post a Comment (0)
Previous Post Next Post

Share This