
Marco Polo Italian Tier IX Premium Battleship 1936
A variant of a battleship that was designed in Italy in the mid-1930s. A further development of the Vittorio Veneto-class warships, with 406 mm main battery guns.
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Marco Polo Memorable Flag The most iconic and distinctive image of traveller Marco Polo in the world culture is a portrait of the middle of 19th century on a mosaic from Genoa. |
SHIP DETAILS:
Ship Name:
IX Marco Polo.
Tier: IX (9).
Is paper ship: Yes.
Class: Battleship (BB).
WG introduction: October 22, 2020.
Status:
Premium Ship.
Ship release: ~0.10.2.
Resource purchase:
228,000 Coal or 19,300
Doubloons
Nation:
Italian.
Permaflage:
Type 10 Free.
Current development status: Released
Ship Name:


Tier: IX (9).
Is paper ship: Yes.
Class: Battleship (BB).
WG introduction: October 22, 2020.
Status:

Ship release: ~0.10.2.
Resource purchase:


Nation:

Permaflage:

Current development status: Released
HULL:

Health Points: 69,100.
Armour: 19-410 mm.
Armour Belt: 60-320 mm.
Fore Athwartships: 150-300 mm.
Aft Athwartships: 150-300 mm.
Citadel Fore Athwartships: 38-300 mm.
Citadel Aft Athwartships: 38-300 mm.
Citadel Torpedo Bulkhead: 50 mm.
Citadel Armoured deck slopes: 25 mm.
Citadel Deck: 100 mm.
Citadel Bottom: 50 mm.
Torpedo Damage Reduction: 27%.
Turret Plating: 150-410 mm.
MAIN BATTERY:
3 x 3 406 mm:
Firing Range: 19.0 km.
Reload Time: 36.0 s.
180 Degree Turn Time: 36 s.
Maximum Dispersion: 252 m.
Sigma Value: 1.8σ.
SHELL TYPES:
CS (SAP) SHELLS
9 x 406 mm CS:
Max Damage per shell: 14,100
Alpha Piercing CS: 102 mm.
Ammo Type: SAP (CS).
Air Drag Coefficient: 0.248.
Always Ricochet at: 80.0°.
Normalisation: 45.0°.
Fusetime: 0.03 s.
Detonator Threshold: 25.0 mm.
Shell Diameter: 0.406 m.
Krupp: 3.0.
Mass: 1071.0 kg.
Start Ricochet: 70.0°.
Muzzle Velocity: 836 m/s.
AP SHELLS
9 x 406 mm AP:
Max Damage per shell: 13,050.
Ammo Type: AP.
Air Drag Coefficient: 0.248.
Always Ricochet at: 60.0°.
Normalisation: 6.0°.
Fusetime: 0.033 s.
Detonator Threshold: 68.0 mm.
Shell Diameter: 0.406 m.
Krupp: 2400.0.
Mass: 1071.0 kg.
Start Ricochet: 45.0°.
Muzzle Velocity: 836 m/s.
SECONDARIES:
4 x 3 152 mm proiettili HE :
Maximum HE shell damage: 2,100.
Range: 7.0 km.
Reload: 12 s.
Air Drag: 0.3246.
Alpha Piercing HE: 25 mm.
HE initial velocity: 950 m/s.
Chance of fire: 7%.
12 x 2 90 mm proiettili HE:
Maximum HE shell damage: 1,300.
Range: 7.0 km.
Reload: 4 s.
Air Drag: 0.414.
Alpha Piercing HE: 15 mm.
HE initial velocity: 860 m/s.
Chance of fire: 5%.
AA DEFENCE:
LONG RANGE:
Action Zone: ~0.1-4.6 km.
Hit Probability: 75 %.
Damage by Zone Area AA: 196.
Damage Caused by Shell Explosions: 1330.
Continuous Damage: 324
Action Zone: ~3.5-4.6 km.
Number of Explosions Per Salvo: 8.
MID RANGE:
Action Zone: 0.1~3.5 km.
Hit Probability: 75 %.
Continuous Damage Per Second: 200.
SHORT RANGE:
Action Zone: 0.1~2.0 km.
Hit Probability: 70 %.
Continuous Damage Per Second: 207.
MANOEUVRABILITY:
Maximum speed: 32.0 kts.
Turning circle radius: 860 m.
Rudder shift time: 16.7 s.
Propulsion: 191,000 hp.
CONCEALMENT:
Surface Detectability: 16.3 km.
Air Detectability: 13.0 km.
Detectability after Firing Main Guns in Smoke: 16.3 km.
CONSUMABLES:
Slot 1: Damage Control Party:
Work Time: 15 s.
Reload Time: 80 s.
Slot 2: Repair Party:
Charges: 4.
Action time: 28 s.
Reload Time: 80 s.
Regenerated hp per Second: +345.5 hp/s.
Slot 3: Spotting Aircraft:
Charges: 4.
Action time: 100 s.
Reload Time: 240 s.
Spotting Distance: +20%.
Slot 3: Fighter:
Charges: 3,
Action time: 60 s.
Reload Time: 90 s.
Flight Radius: 3 km.
Fighters per Charge: x3.