
Kushiro: Tier X Japanese Heavy Cruiser 1945
A high-speed heavy cruiser, representing a hypothetical further development of the Mogami-class ships, featuring more powerful anti-aircraft and torpedo armament.

CT 14.6 Changes
- Repair Party parameters changed:
- Number of charges reduced: 4 to 3
- Cooldown time increased: 60 to 80s
- HP restoration per second decreased: 331 to 251
Key Features
- Strong HE Shells: Effective firestarter with good damage output.
- Torpedoes: Useful for close-range engagements, though with shorter range than typical Japanese cruisers.
- Improved Repair Party: Faster cooldown and better HP recovery compared to Zaō.
- Flexible Consumables: Access to Hydroacoustic Search/Defensive AA Fire and Spotter/Fighter.
- Exhaust Smoke Generator: Unique for a Japanese heavy cruiser, allowing tactical repositioning.
- Weaknesses: Slow turret traverse, large turning circle, and vulnerable citadel.
Gameplay Tips:
- Positioning is Key: Use islands and cover to minimize exposure due to her large citadel.
- Exhaust Smoke Usage: Great for disengaging or making aggressive pushes—time it well!
- Turret Management: Pre-aim guns due to slow traverse, and avoid broadside turns.
- Torpedo Caution: Limited range means using them defensively or in ambush situations.
- Repair Party Efficiency: Heal proactively to offset incoming damage.
- Hydro/AA Flexibility: Adapt consumables based on enemy team composition (DD-heavy or CV-focused).
Remember: Kushiro rewards careful play—use her smoke and heal to survive, then punish enemies with her strong HE!
Kushiro Info
Ship Name:
X Kushiro


Level: 10
Rarity Level: Epic Ship. Requires significant time, effort, or high investment. Typically limited-time and difficult to reobtain.
Class: Project Heavy Cruiser
WG introduction: June 5th, 2025
Estimated release: 14.8
Base Value:
41,500

Nation:
Japan

Current development status: Work in Progress
Armor
Health Points: 50,200 hp
Overall Armour: 13-160 mm
Fires Duration: 30s
Side Plating: Fore/Mid/Aft: 25/30/25 mm
Deck: Fore/Mid/Aft: 25/30/25 mm
Superstructure: 13-16 mm
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel Fore Athwartships: 100-160 mm
Citadel Aft Athwartships: 150-160 mm
Armor Belt: 30 mm
Citadel Armor Belt: 105 mm
Citadel Torpedo Bulkhead: 40 mm
Citadel Deck Slopes: 65 mm
Citadel Deck: 33-60 mm
Turret Plating: 25 mm
Citadel Bottom: 40 mm
Tonnage: 21,270 tn
Torpedo Protection: 13%
Main Battery Armament
5x2 203 mm/50 3rd Year Type No.2 in a Model E turret:
Max Range: 14.4 km
Reload: 9.5 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 132 m
Sigma: 2.05σ
Shell Types
HE Shells
10x 203 mm HE Type0:
Alpha Damage: 3,300
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.337
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 560.0
Shell Mass: 125.85 kg
Shell Ricochet At: 91.0°
Shell Speed: 840.0 m/s
Burn Probability: 17%
AP Shells
10x 203 mm HE Type0:
Alpha Damage: 4,700
Ammo Type: Armor Piercing
Shell Air Drag: 0.337
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0
Shell Diameter: 203 mm
Shell Krupp: 2468.0
Shell Mass: 125.85 kg
Shell Ricochet At: 45.0°
Shell Speed: 840.0 m/s
Secondaries
6x2 100 mm HE Type98:
Max HE Shell Damage: 1,700
Range: 7.3 km
Reload: 2.9 s
Alpha Piercing HE: 30 mm
Ammo Type: High Explosive
Shell Speed: 1000 m/s
Burn Probability: 6%
Depth Charge Airstrike
Aircraft HP: 2,000 - Kawanishi H6K
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Number of Bombs in Payload: 2x Type 1 No. 25 MK 2 Mod. 1
Maximum bomb damage: 4900
Burn Probability: 28%
Torpedoes
4x4 610 mm Type 93/Type F3
Reload: 100 s
180° Turn Time: 7.2 s
Range: 8.0 km
Damage: 21,367 hp
Speed: 76 kts
Visibility Distance: 1.8 km
AA Defence:
Long Range
6×2 100 mm/65 Type 98 on a twin mount:
Firing range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 151
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 6
Continuous damage: soon
Action zone: 3.5-5.8 km
Mid Range
10×2 40 mm/60 Type 5 on a twin mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 189
Short Range
20×1 25 mm/60 Type 96 on a single mount:
10×3 25 mm/60 Type 96 on a triple mount:
10×3 25 mm/60 Type 96 on a triple mount:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 144
Mobility
Maximum Speed: 34.5 kts
Turning Circle Radius: 860 m
Rudder Shift Time: 8.5 s
Propulsion: 152,000 hp
Detection
Surface Detectability: 12.7 km
Air Detectability: 7.6 km
Detectability after Firing Main Guns in Smoke: 7.6 km
Consumables
Slot 1 Damage Control Party:
Charges: infinite.
Action Time: 5 s.
Reload Time: 60 s.
Slot 2 Repair Party:
Charges: 3.
Action Time: 28 s.
Reload Time: 80 s.
HP Regenerated per Second: +251 hp/s.
Slot 3 Exhaust Smoke Generator:
Charges: 4
Action time: 30 s
Smoke screen lifetime: 10 s
Reload time: 120 s
Smoke Radius: 450.0 m
Slot 4: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload time: 120 s
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Submarine detection range at max depth: 2.0 km
Slot 4 Defensive AA Fire:
Charges: 3.
Action Time: 40 s.
Reload Time: 80 s.
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%.
Slot 5: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 4
Slot 5: Spotter Plane:
Charges: 4.
Main battery firing range: +20%
Action time: 100s.
Reload: 240s.