Kushiro: Tier X Japanese Heavy Cruiser

Kushiro: Tier X Japanese Heavy Cruiser
Kushiro: Tier X Japanese Heavy Cruiser

Kushiro: Tier X Japanese Heavy Cruiser

A ship which, as in the case of Mogami Class, could have been laid down as a light cruiser and only later rearmed, was named after one of Japan's rivers.


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Basic WG Devs details, full details will be added ~June 18th


Key Features

  • Strong HE Shells: Effective firestarter with good damage output.
  • Torpedoes: Useful for close-range engagements, though with shorter range than typical Japanese cruisers.
  • Improved Repair Party: Faster cooldown and better HP recovery compared to Zaō.
  • Flexible Consumables: Access to Hydroacoustic Search/Defensive AA Fire and Spotter/Fighter.
  • Exhaust Smoke Generator: Unique for a Japanese heavy cruiser, allowing tactical repositioning.
  • Weaknesses: Slow turret traverse, large turning circle, and vulnerable citadel.

Gameplay Tips:

  • Positioning is Key: Use islands and cover to minimize exposure due to her large citadel.
  • Exhaust Smoke Usage: Great for disengaging or making aggressive pushes—time it well!
  • Turret Management: Pre-aim guns due to slow traverse, and avoid broadside turns.
  • Torpedo Caution: Limited range means using them defensively or in ambush situations.
  • Repair Party Efficiency: Heal proactively to offset incoming damage.
  • Hydro/AA Flexibility: Adapt consumables based on enemy team composition (DD-heavy or CV-focused).

Remember: Kushiro rewards careful play—use her smoke and heal to survive, then punish enemies with her strong HE!


Kushiro Info

Ship Name: flag Special Cruiser X Kushiro
Level: 10
Class:  Project Heavy Cruiser
WG introduction:  June 5th, 2025
Estimated release: 14.7
Base Value: doubloon 34 650
Nation:  flag Japan
Current development status: Work in Progress

Armor

Health Points: 50,200 hp
Armour: 25 mm
Fires Duration: 30s
Torpedo Protection: 13%

Main Battery Armament

5x2 203 mm:
Max Range: 14.4 km
Reload: 9.5 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 132 m
Sigma: 2.05σ

Shell Types

HE Shells

10x 203 mm:
Alpha Damage: 3,300
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Speed: 840.0 m/s
Burn Probability: 17%

AP Shells

10x 203 mm:
Alpha Damage: 4,700
Ammo Type: Armor Piercing
Shell Speed: 840.0 m/s

Secondaries

6x2 100 mm HE Type98:
Max HE Shell Damage: 1,700
Range: 7.3 km
Reload: 2.9 s
Alpha Piercing HE: 30 mm
Ammo Type: High Explosive
Shell Speed: 1000 m/s
Burn Probability: 6%

Depth Charge Airstrike

Aircraft HP: 2,000 - Kawanishi H6K
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Number of Bombs in Payload: 2x Type 1 No. 25 MK 2 Mod. 1
Maximum bomb damage: 4900
Burn Probability: 28%

Torpedoes

4x4 610 mm
Reload: 100 s
180° Turn Time:  7.2 s
Range: 8.0 km
Damage: 21,367 hp
Speed: 76 kts
Visibility Distance: 1.8 km

AA Defence:

Long Range

6×2 100 mm:
Firing range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 151
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 6
Continuous damage: soon
Action zone: 3.5-5.8 km

Mid Range

10×2 40 mm:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 189

Short Range

20×1 25 mm:
10×3 25 mm:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 144

Mobility

Maximum Speed: 34.5 kts
Turning Circle Radius: 860 m
Rudder Shift Time: 8.5 s
Propulsion: soon hp

Detection

Surface Detectability: 12.7 km
Air Detectability: 7.6 km
Detectability after Firing Main Guns in Smoke: 7.6 km

Consumables

Slot 1 Damage Control Party:

Charges:  infinite.
Action Time: 5 s.
Reload Time: 60 s.

Slot 2 Repair Party:

Charges: 4.
Action Time: 28 s.
Reload Time: 60 s.
HP Regenerated per Second: +331.32 hp/s.

Slot 3 Exhaust Smoke Generator:

Charges: 4
Action time: 30 s
Smoke screen lifetime: 10 s
Reload time: 120 s
Smoke Radius: 450.0 m

Slot 4: Hydroacoustic Search:

Charges: 3
Action time: 100 s
Reload time: 120 s
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Submarine detection range at max depth: 2.0 km

Slot 4 Defensive AA Fire:

Charges: 3.
Action Time: 40 s.
Reload Time: 80 s.
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%.

Slot 5: Fighter:

Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 4

Slot 5: Spotter Plane:

Charges: 4.
Main battery firing range: +20%
Action time: 100s.
Reload: 240s.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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