Kushiro: Tier X Japanese Heavy Cruiser 1945 (Changes)

Kushiro: Tier X Japanese Heavy Cruiser

Kushiro: Tier X Japanese Heavy Cruiser 1945

A high-speed heavy cruiser, representing a hypothetical further development of the Mogami-class ships, featuring more powerful anti-aircraft and torpedo armament.


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CT 14.6 Changes

  • Repair Party parameters changed:
    • Number of charges reduced: 4 to 3
    • Cooldown time increased: 60 to 80s
    • HP restoration per second decreased: 331 to 251


Key Features

  • Strong HE Shells: Effective firestarter with good damage output.
  • Torpedoes: Useful for close-range engagements, though with shorter range than typical Japanese cruisers.
  • Improved Repair Party: Faster cooldown and better HP recovery compared to Zaō.
  • Flexible Consumables: Access to Hydroacoustic Search/Defensive AA Fire and Spotter/Fighter.
  • Exhaust Smoke Generator: Unique for a Japanese heavy cruiser, allowing tactical repositioning.
  • Weaknesses: Slow turret traverse, large turning circle, and vulnerable citadel.

Gameplay Tips:

  • Positioning is Key: Use islands and cover to minimize exposure due to her large citadel.
  • Exhaust Smoke Usage: Great for disengaging or making aggressive pushes—time it well!
  • Turret Management: Pre-aim guns due to slow traverse, and avoid broadside turns.
  • Torpedo Caution: Limited range means using them defensively or in ambush situations.
  • Repair Party Efficiency: Heal proactively to offset incoming damage.
  • Hydro/AA Flexibility: Adapt consumables based on enemy team composition (DD-heavy or CV-focused).

Remember: Kushiro rewards careful play—use her smoke and heal to survive, then punish enemies with her strong HE!


Kushiro Info

Kushiro: Tier X Japanese Heavy Cruiser Camouflage #1
Ship Name: flag Special Cruiser X Kushiro
Level: 10
Rarity Level: Epic Ship. Requires significant time, effort, or high investment. Typically limited-time and difficult to reobtain.
Class:  Project Heavy Cruiser
WG introduction:  June 5th, 2025
Estimated release: 14.8
Base Value: doubloon 41,500
Nation:  flag Japan
Current development status: Work in Progress

Armor

Health Points: 50,200 hp
Overall Armour: 13-160 mm
Fires Duration: 30s
Side Plating: Fore/Mid/Aft: 25/30/25 mm
Deck: Fore/Mid/Aft: 25/30/25 mm
Superstructure: 13-16 mm
Fore Athwartships: 25 mm
Aft Athwartships: 25 mm
Citadel Fore Athwartships: 100-160 mm
Citadel Aft Athwartships: 150-160 mm
Armor Belt: 30 mm
Citadel Armor Belt: 105 mm
Citadel Torpedo Bulkhead: 40 mm
Citadel Deck Slopes: 65 mm
Citadel Deck: 33-60 mm
Turret Plating: 25 mm
Citadel Bottom: 40 mm
Tonnage: 21,270 tn
Torpedo Protection: 13%

Main Battery Armament

5x2 203 mm/50 3rd Year Type No.2 in a Model E turret:
Max Range: 14.4 km
Reload: 9.5 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 132 m
Sigma: 2.05σ

Shell Types

HE Shells

10x 203 mm HE Type0:
Alpha Damage: 3,300
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.337
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 560.0
Shell Mass: 125.85 kg
Shell Ricochet At: 91.0°
Shell Speed: 840.0 m/s
Burn Probability: 17%

AP Shells

10x 203 mm HE Type0:
Alpha Damage: 4,700
Ammo Type: Armor Piercing
Shell Air Drag: 0.337
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0
Shell Diameter: 203 mm
Shell Krupp: 2468.0
Shell Mass: 125.85 kg
Shell Ricochet At: 45.0°
Shell Speed: 840.0 m/s

Secondaries

6x2 100 mm HE Type98:
Max HE Shell Damage: 1,700
Range: 7.3 km
Reload: 2.9 s
Alpha Piercing HE: 30 mm
Ammo Type: High Explosive
Shell Speed: 1000 m/s
Burn Probability: 6%

Depth Charge Airstrike

Aircraft HP: 2,000 - Kawanishi H6K
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Number of Bombs in Payload: 2x Type 1 No. 25 MK 2 Mod. 1
Maximum bomb damage: 4900
Burn Probability: 28%

Torpedoes

4x4 610 mm Type 93/Type F3
Reload: 100 s
180° Turn Time:  7.2 s
Range: 8.0 km
Damage: 21,367 hp
Speed: 76 kts
Visibility Distance: 1.8 km

AA Defence:

Long Range

6×2 100 mm/65 Type 98 on a twin mount:
Firing range: 5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 151
Damage Caused by Shell Explosions: 1540
Number of Explosions Per Salvo: 6
Continuous damage: soon
Action zone: 3.5-5.8 km

Mid Range

10×2 40 mm/60 Type 5 on a twin mount:
Firing range: 3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 189

Short Range

20×1 25 mm/60 Type 96 on a single mount:
10×3 25 mm/60 Type 96 on a triple mount:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 144

Mobility

Maximum Speed: 34.5 kts
Turning Circle Radius: 860 m
Rudder Shift Time: 8.5 s
Propulsion: 152,000 hp

Detection

Surface Detectability: 12.7 km
Air Detectability: 7.6 km
Detectability after Firing Main Guns in Smoke: 7.6 km

Consumables

Slot 1 Damage Control Party:

Charges:  infinite.
Action Time: 5 s.
Reload Time: 60 s.

Slot 2 Repair Party:

Charges: 3.
Action Time: 28 s.
Reload Time: 80 s.
HP Regenerated per Second: +251 hp/s.

Slot 3 Exhaust Smoke Generator:

Charges: 4
Action time: 30 s
Smoke screen lifetime: 10 s
Reload time: 120 s
Smoke Radius: 450.0 m

Slot 4: Hydroacoustic Search:

Charges: 3
Action time: 100 s
Reload time: 120 s
Torpedo detection range: 3.5 km
Ship detection range: 5.0 km
Submarine detection range at max depth: 2.0 km

Slot 4 Defensive AA Fire:

Charges: 3.
Action Time: 40 s.
Reload Time: 80 s.
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%.

Slot 5: Fighter:

Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Fighters: 4

Slot 5: Spotter Plane:

Charges: 4.
Main battery firing range: +20%
Action time: 100s.
Reload: 240s.
Note: All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Important: All information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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