
BA Arona's Whale: Tier X Japanese Blue Archive Submarine 1944
Arona's Whale look is inspired by Arona's Whale—an ever-present companion of the AI guide who supports Sensei throughout their journey in Kivotos. Part of the collaboration with Blue Archive.

Ship Info
Ship Name:
X BA Arona's Whale (Clone of X I-56)


Level: 10
Rarity Level: Rare Ship. Requires dedicated or focused effort via challenging events or long-term commitment.
Collaboration: Blue Archive: © NEXON Korea NEXON Games
WG Introduction: June, 2025
Estimated Released: 14.6
Base Value:
31,000

Nation:
Japan

Current Development Status: Released
How to Obtain During July 30th to August 7th
Available in the 14.6 Armory between July 30th to August 7th Schedules for
49,950 Doubloons as well as via the Premium Shop

Survivability
Hit Points: 25,600 hp
Plating: 19 mm
Fore / Middle / Aft Light Hull Plating: 19 mm
Fore / Middle / Aft Pressure Hull Plating: 25 mm
Deck Plating: 16 mm
Turret Plating: 6 mm
Tonnage: 3,747 tn
Main Battery Armament
1×1 140 mm/40 11th Year Type:
Max Range: 10.0 km
Reload: 2.0 s
180° Turn Time: 7.2 s
Dispersion at Max Range: 50 m
Sigma: 2.0σ
Shell Types
HE Shells
1× 140 mm HE Type1:
Alpha Damage: 2,500
Alpha Piercing HE: 23.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.34
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 140 mm
Shell Krupp: 360.0
Shell Mass: 38.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 850.0 m/s
Burn Probability: 16%
Sonar
Reload: 6.5 s
Duration of a ping effect on a highlighted sector: once 25 s/ twice 55 s
Ping velocity: 600 m/s
Ping width: 18 m
Max Range: 8.5 km
Torpedoes
6×1 533 mm Type95 mod. 3:
*Max Damage: 25,833 (After 12 km)
Range: 15.0 km
Reload: 45 s
Speed: 78 kts
Launcher 180° Turn Time: 15.0 s
Bow torpedo tubes: x6
Torpedo detectability: 2.1 km
- Damage Also Increases with Distance, but in a different way to normal submarine torpedoes:
- Up to 3km, they have only reached 39% of their max damage of 10,400 (unlike standard torpedoes, which would be at 100% by this point).
- Damage continues increasing to 65% beyond 8 km, scaling up further.
- Max Damage at 10km: They finally reach 100% damage potential after traveling 12 kilometers.
Dive Capacity
Dive capacity: 90 units
Dive capacity depletion: 1.0 units/s
Dive capacity recharge rate: 2.0 units/s
Mobility
Surfaced Speed
Maximum speed: 30 knots
Turning circle radius: 590 m
Rudder shift time: 9.0 s
Propulsion: 9,400 hp
Submerged Speed
Maximum speed: 13 knots
Drive plane shift time: 25.9 s
Dive and ascent speed: 2.9 m/s
Detection
Surface Detectability: 7.1 km
Air Detectability: 2.6 km
Detectability by depths: 0-2.6 km
Detectability whilst firing in smoke: 3.0 km
Available Consumables
Slot 1: Damage Control Party:
Charges: 3
Action time: 15 s
Reload time: 60 s
Slot 2: Hydrophone:
Charges: 4
Action Time: 1 s
Ship Bearing Distance: 7.0 km
Revealing Ships Positions Time: 6 s
Reload Time: 80 s
Slot 3: Reserve Battery Unit:
Charges: 3
Action Time: 60 s
Reload Time: 140 s
Slot 4: Main Battery Reload Booster:
Charges: 3
Action Time: 8 s
Main Battery Recharge Time: -50%
Reload Time: 100 s
Slot 5: Submarine Surveillance:
Charges: 2
Action Time: 30 s
Submarine Spotting Range at Maximum Depth: 6.0 km
Preparation Time at the Beginning of the Battle: 330 s
Reload Time: 120 s
© NEXON Korea NEXON Games