Affondatore: Italian Super Battleship

Affondatore: Italian Super Battleship
Affondatore: Italian Super Battleship

Affondatore: Italian Super Battleship

The Italian version of the "maximum battleship" concept – a ship of unlimited displacement with extremely powerful artillery armament.


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Basic WG Devs details, full details will be added ~June 18th

Key Features:

  • High Barrel Count & Powerful AP Shells: Delivers heavy volleys but lacks SAP shells unlike other Italian battleships.
  • Strong Armor: Excellent citadel protection typical of Italian battleships.
  • Improved Exhaust Smoke: Larger radius, longer duration, and faster cooldown for tactical flexibility.
  • Combat Instructions: Charged by main battery hits, enhances secondary battery (rate of fire, penetration, dispersion) and boosts ship speed by 10% (does not increase secondary range).
  • Weaknesses: Mediocre accuracy, short range, poor maneuverability, and vulnerability to torpedoes due to large size.

Gameplay Tips:

  • Fight at Medium Range: Use main battery firepower initially; avoid long-range engagements.
  • Timely Aggression: Close in when Combat Instructions are charged and enemies are vulnerable.
  • Maximize Secondaries: At close range, activate Combat Instructions to unleash devastating secondary battery attacks.
  • Smoke Tactics: Use Exhaust Smoke to safely advance or disengage from unfavorable fights.
  • Speed Boost: Combat Instructions' speed increase helps reposition or retreat when needed.

Ship Info

Ship name: flag Elite Battleship level Affondatore
Level:  11
WG introduction:  June 5th, 2025
Estimated release: 14.7
Status during testing and Early Access: Special Battleship level Affondatore
Cost on final release: credits 57 000 000 Credits
Nation: flag Italy
Current development status: Work in Progress

How to obtain Affondatore on final release

Elite Battleship level Affondatore, when released as a researchable ship, will cost credits 57 000 000 Credits.
To obtain Elite Battleship level Affondatore, you must first have researched Elite Battleship X Cristoforo Colombo of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to level Superships.

Armor

Hit Points: 115,600 hp
Armour: 32 mm
Torpedo Protection, Damage Reduction: 31%

Main Battery Armament

4x4 406 mm:
Range: 19.3 km
Reload: 35.0 s
180° Turn Time: 40.0 s
Dispersion at Max Range: 255 m
Sigma: 1.60σ

Shell Types

HE Shells

16x 406 mm:
Alpha Damage: 5,700
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Speed: 836.0 m/s
Burn Probability: 36%

AP Shells

16x 406 mm:
Alpha Damage: 13,050
Ammo Type: Armor Piercing
Shell Speed: 836.0 m/s

Combat Instructions: Direct Control Over Secondary Battery Crews

Press button to activate combat instructions
Activation Effect
Secondary battery reload time: -75.0%
Secondary battery HE shell armor penetration capability: +100.0%
Maximum secondary battery shell dispersion: -80.0%
Ship speed: +10.0%
Activation conditions
Hit an enemy ship with a main battery shell: 3.5%
Action time: 45.0 s
Effect when conditionsare not met
Time before you start losing progress: 60.0 s
Progress loss per second: 5.0%.

Secondaries

6x3 135 mm proiettili HE 1938:
Max HE Shell Damage: 1,950
Range: 7.3 km
Reload: 6.1 s
Alpha Piercing HE: 23.0 mm
Ammo Type: High Explosive
Shell Speed: 875.0 m/s
Burn Probability: 9%

Depth Charge Airstrike

Plane: CANT Z.506 Airone
Plane HP: 2000 hp
Range: 11.0 km
Reload: 30.0 s
Number of Bombs in Payload: 2x CS 300 kg
Maximum bomb damage: 4900
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Chance of causing fire: 28.0%

AA Defence

Long Range:

6x3 135.0 mm:
Firing range:  4.6 km
Hit Probability:  75%
Damage Within an Explosion:  1540
Damage by long-range AA guns:  49
Number of Explosions Per Salvo:  3
Continuous Damage: soon
Action Zone:  3.5 - 4.6 km

Mid Range:

14x1 76.2 mm:
Firing range:  4.0 km
Damage by mid-range AA guns:  980
Hit Probability:  75%

Mobility

Maximum speed: 30.0 knots
Turning circle radius: 1020 m
Rudder shift time: 20.2 s
Propulsion: soon hp

Detection

Surface Detectability: 17.4 km
Air Detectability: 16.2 km
Detectability by enemy subs: 0-16.2 km
Detectability whilst firing in smoke: 17.5 km

Available Consumables

Slot 1: Damage Control Party:

Charges: Unlimited
Work Time: 15 s
Reload Time: 80 s

Slot 2: Repair Party:

Charges: 5
Action time: 28 s
Reload time: 80 s
HP per Second: 578.0 p/s

Slot 3 Exhaust Smoke Generator:

Charges: 3
Action time: 60 s
Smoke screen lifetime: 15 s
Reload time: 120 s
Smoke Radius: 900.0 m

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

1 Comments

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  1. Looks like Italian "Super Kurfürst". Interesting ship IMO

    Also note, that unlike tech tree Italian battleships — this super battleship doesn't get lower than average HP for tier, while having even more HP than Maine.

    I think, that this ship would be well suited for clan battles due to its combat instructions that boost secondaries and smoke generator (that may allow to cover allied cruisers that follow this ship in column — perfect for pushing a flank).

    Also note, that it has small and possibly armored superstructure — another reason why this ship may be a good alternative to soviet BBs in clan battles

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