Closed Test 14.4: Operation Dynamo: Dunkirk 1940 - Command the Historic Evacuation
Command a fleet of warships and civilian vessels in this special event, overcoming obstacles like mines and fog to evacuate Allied troops. Solve tactical card-based puzzles across key and supply missions to progress, with the ultimate reward being the Tier VI Premium British destroyer Gallant.

In Dunkirk 1940, you are tasked with managing a fleet of warships and civilian vessels in an effort to overcome various obstacles and rescue the trapped Allied troops.
Mechanics of the Activity
The goal of Operation Dynamo was to evacuate troops from Dunkirk, and that is exactly what you will do. Progress through the event by completing key missions – each mission is a puzzle that you need to solve using the cards available to you.
Your cards represent different ships under your command, while enemy cards represent different obstacles such as drifting mines or fog.
At the beginning of the battle, you will see four opponents facing you. Your task is to arrange your cards on the board in such a way as to defeat these enemies.
Once the cards are placed on the game board, they will battle the opponents lying directly opposite them.
Cards have various parameters that determine their performance in battle:
- Cards parameters
In addition, there will be expendable modifiers that grant specific effects. In one battle you can apply up to 2 modifiers to each of your cards.
Key and Supply Missions
There will be two types of missions:
Key Missions
In key missions, the power of ships is displayed as a range rather than an exact number. Once the cards are placed between each ship-opponent pair, a success probability is displayed as a percentage. This value represents the chance your card has of defeating the opposing card. Meaning that even with low odds, there is a possibility to win, and vice versa.
Defeating enemies in key missions will allow you to progress through the event and earn rewards, including new cards.
When a ship defeats an opponent, it successfully carries out an evacuation. However, it is not necessary to defeat all four opponents in a mission; even if some ships lose their encounters, the ones that prevail can still bring you closer to fulfilling the main goal of the operation.
Supply Missions
Alongside key missions, there will be supply missions where you can receive modifiers to enhance ship cards' performance in combat. Additionally, special Tokens can be earned and later spent for new ship cards and modifiers.
Unlike key missions, supply missions are deterministic— if the power of your card is higher or equal to the power of the opponent, it will win with 100% certainty.
There will be missions of three difficulty levels, which are presented on a map inspired by the Northern French coast. The higher the difficulty, the more challenging the enemies and the bigger the potential reward.
Ship Cards
There will be 30 ship cards in total. You will receive a set of 4 cards to start with. The remaining cards will be unlocked for free as you progress along the event's timeline as well as in exchange for Tokens, obtainable via supply missions.
How to Get New Cards?
When you spend Tokens on a ship card, you will be offered a selection of three different cards chosen randomly from the reserve, which contains all the cards that you haven't obtained yet. You will be able to choose the one you want to add to your collection, and the other two will return to the reserve.
The probability of a card being offered depends on its rarity as well as on the number of cards left in reserve, and you will be able to see it before acquiring new cards.
Please note that all information is still in development Work in Progress. Announced adjustments and features may change multiple times during testing. The final details will be officially published and labelled in the ship info as 'Released' on this blog.