Nanning: Tier IX Pan-Asian (China) Destroyer 1945

Nanning: Tier IX Pan-Asian (China) Destroyer 1945

flag shipicon Nanning: Tier IX Pan-Asian (China) Destroyer 1945

A hypothetical design of a large destroyer built in Japan during World War II. After the end of hostilities, the ship could have been transferred to the U.S.S.R. as war reparations and rearmed. A prospective main battery option for such a destroyer was a 130 mm dual-purpose mount under development at that time. By the mid-1950s, the ship could have been transferred to the PLA Navy.
 
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Key Features

  • Main Battery: Six 130mm Soviet guns offering:
    • Decent reload time
    • Flat ballistics
    • Good fire chance
    • High shell alpha
  • Torpedoes: Ten deepwater torpedo tubes providing:
    • Solid punch against heavier vessels
    • Decent range
    • Slow reload
    • Mediocre damage
  • Consumables:
    • Damage Control Party
    • Pan-Asian Smoke Generator
    • Engine Boost
    • Defensive AA Fire (separate slots)
  • Versatility: Well-rounded destroyer with a diverse armament and consumable set.
  • Drawback: Poor concealment, with a best concealment range of 6.5km.

Nanning Info

Ship Name: flag shipicon IX Nanning
Level: 9
WG introduction: February 27th, 2025
Estimated Release: 14.5
Base Value: resource 19,000
Nation: flag Pan-Asia, flag People's Republic of China
Current development status: Work in Progress

Survivability

Nanning: Tier IX Pan-Asian (China) Destroyer 1945 Armor
Hit Points: 20,500 hp
Plating: 19-20 mm
Side Plating: 19 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 12 mm
Superstructure: 13 mm

Main Battery Armament

3x2 130 mm/60 on a BL-101 mount:
Max Range: 11.8 km
Reload: 4.3 s
Switching Time: 4.3 s
180° Turn Time: 18.0 s
Dispersion at Max Range: 104 m
Sigma: 2.00σ
 

Shell Types:

HE Shells:

6x 130 mm HE-42:
Max HE Shell Damage: 1,900
Maximum Damage Per Salvo: 11,400
Maximum Damage Per Minute (DPM): 159,070
Alpha Piercing HE: 22.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2906
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 475.0
Shell Mass: 33.0 kg
Shell Ricochet: 91.0°
Shell Speed: 950.0 m/s
Burn Probability: 8%

AP Shells:

6x 130 mm SAP-42:
Max AP Shell Damage: 2,600
Maximum Damage Per Salvo: 15,600
Maximum Damage Per Minute (DPM): 217,674
Ammo Type: Armor Piercing
Shell Air Drag: 0.2941
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 22.0
Shell Krupp: 1900.0
Shell Mass: 33.4 kg
Ricochet: 45.0°
Shell Speed: 950.0 m/s

Depth Charges

Maximum damage: 2100
Charges: 2
Bombs per charge: 14
Reload time: 40 s
Chance of Fire: 9%

Torpedoes [Deep Water]

Equipped with deepwater torpedoes that cannot hit the destroyers, submarines.
2x5 533 mm Quintuple PTA-53-68-bis/Mk IIX*:
Max Damage: 15,867
Range: 10.0 km
Reload: 140 s
Speed: 61 kts
180 degree turn time: 7.2 s
Torpedo detectability: 0.8 km
Detectability Reaction Time: 5.04 s
Chance of Flood: 322%

AA Defence:

Long Range:

3x2 130 mm/60 on a BL-101 mount:
Firing range: 5.8 km
Hit Probability: 100%
Damage Within an Explosion: 1610
Damage by long-range AA guns: 63
Number of Explosions Per Salvo: 3
Continuous Damage: 176
Action Zone: 3.5 - 5.8 km

Mid Range:

2x2 37 mm V-11 mount
3x2 57 mm Type 66 AA Mount:
Firing range: 4.0 km
Damage by mid-range AA guns: 140
Hit Probability: 100%

Short Range:

8x1 12.7 mm DShK:
Firing range: 1.5 km
Damage by short-range AA guns: 67
Hit Probability: 95%

Mobility

Maximum speed: 37.0 knots
Turning circle radius: 750 m
Rudder shift time: 4.6 s
Propulsion: 79,500 hp

Detection

Surface Detectability: 8.0 km
Air Detectability: 4.0 km
Detectability by enemy subs: 0-4.0 km
Detectability whilst firing in smoke: 3.2 km

Available Consumables

Slot 1: Damage Control Party:

Charges: Infinite
Action time: 5 s
Reload time: 40 s

Slot 2: Smoke Generator:

Charges: 5
Action time: 30 s
Reload time: 100 s
Lifetime: 70 s

Slot 3: Engine Boost:

Charges: 3
Duration time: 120 s
Reload time: 120 s
Maximum speed: +8%

Slot 4: Defensive AA Fire:

Charges: 3.
Action Time: 40 s.
Reload Time: 80 s.
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

😃Thank you for your comment, it will be added asap.✅

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