USS Cambridge: Tier IX American Premium Heavy Cruiser 1955
A cruiser armed with 305 mm main battery guns, representing a hypothetical embodiment of the preliminary design "Heavy Cruiser Study. Scheme 3" (1940), incorporated into the hull of an Oregon City-class ship. By the end of World War II, USS Cambridge was still in the early stages of construction, making her a suitable platform for experiments with weaponry typical of large cruisers.
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Key Features
- Main Armament: Equipped with three twin 305mm turrets, offering heavy caliber guns for a cruiser. Features include:
- Standard cruiser dispersion
- Fast reload for the caliber
- Improved ricochet angles on AP shells
- Concealment: Good concealment allows Cambridge to get in close, essential due to her mediocre main battery range.
- Survivability:
- Advantages:
- Specialized Repair Teams consumable (similar to Salem) to tank significant damage
- Drawbacks:
- Vulnerable citadel
- 60-second fire duration
- Advantages:
- Additional Consumables:
- Standard cruiser Damage Control Party
- Choice between Hydroacoustic Search and Defensive AA Fire
Cambridge Info:
Ship Name:
IX Cambridge


Level: 9
Added for testing: 14.2
Estimated Release during: 14.5
Base Value:
19,000

Nation:
USA

Current development status: Work in Progress
Cambridge Armor:
Hit points: 42,700
Plating: 16-325 mm
Fires duration: 60 s
Superstructure: 16 mm
Fore/Mid/Aft Hull: 27/27-152/27 mm
Fore/Mid/Aft Deck: 27/27/27 mm
Armor Belt: 27 mm
Fore Athwartships: 27 mm
Aft Athwartships: 27 mm
Citadel Fore Athwartships: 27-152 mm
Citadel Aft Athwartships: 27-127 mm
Citadel Armor Belt: 76-152 mm
Citadel Bulkhead: 76 mm
Citadel Plating: 27 mm
Citadel Deck: 64 mm
Citadel Bottom: 40 mm
Turret Plating: 127-325 mm
Torpedo protection, Damage reduction: 13%
Main Battery Armament:
3x2 305 mm/50 Mk.8 in a turret:
Firing Range: 16.1 km
Reload Time: 12.5 s
180 Degree Turn Time: 22.5 s
Maximum Dispersion: 144 m
Sigma Value: 2.05σ
Shell Types
HE Shells
6x 305 mm HE Mk17 mod. 1:
Maximum shell damage: 4,300
Alpha Piercing HE: 51.0 mm
Shell Air Drag: 0.3343
Shell Always Ricochet At: 60.0°
Normalization: 68.0
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 462.3 kg
Shell Ricochet At: 91.0°
HE Shell initial velocity: 808.0 m/s
Chance of causing fire: 27.0%
AP Shells:
6x 305 mm AP Mk18 mod. 1:
Maximum shell damage: 8,900
Shell Air Drag: 0.3343
Shell Always Ricochet At: 67.5°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0 mm
Shell Diameter: 305 mm
Shell Krupp: 2470.0
Shell Mass: 517.0 kg
Shell Ricochet At: 60.0°
AP Shell initial velocity: 762.0 m/s
Depth Charge Airstrike:
Maximum bomb damage: 4,200
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 7.0 km
Bombs per payload: 2x 650 LB Depth Bomb
Reload time: 30 s
Chance of Fire: 26%
Secondaries:
6x2 127 mm 38 Mk.12 on a Mk.32 mount
Max HE Shell Damage: 1800
Range: 7.0 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Speed: 792.0 m/s
Burn Probability: 5%
AA Defence:
Long Range:
6x2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range: 5.8 km
Hit Probability: 90 %
Damage Within an Explosion: 1610
Damage by long-range AA guns: 109
Number of Explosions Per Salvo: 5
Continuous Damage: 318
Action Zone: 3.5 - 5.8 km
Mid Range:
10x2 76.2 mm/50 Mk.22 on a Mk.33 mount:
Firing range: 4.0 km
Damage by mid-range AA guns: 354
Hit Probability: 90%
Mobility:
Maximum speed: 33.0 knots
Turning circle radius: 750 m
Rudder shift time: 8.7 s
Propulsion: 120,000 hp
Visibility:
Surface Detectability: 12.2 km
Air Detectability: 7.6 km
Detectability by enemy subs: 0-7.6 km
Detectability Firing in Smoke Screen: 9.6 km
Consumables:
Slot 1: Damage Control Party:
Charges: infinity
Work Time: 5 s
Reload Time: 60 s
Slot 2: Specialized Repair Teams:
Charges: 3
Action Time: 20 s
Reload Time: 80 s
Regeneration: +854 hp/s
Slot 3: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload time: 120 s
Detection of torpedoes: 3.5 km
Detection of ships: 5.0 km
Slot 3: Defensive AA Fire:
Charges: 3
Action time: 40 s
Reload time: 80 s
Average AA damage: +50%;
Damage within the explosion radius of shells fired from medium- and long- range AA defences: 300%