Vrijheid: Tier VIII Dutch Premium Cruiser 1948

flag shipicon VIII Vrijheid: Tier VIII Dutch Premium Cruiser 1948

A post-war version of the Dutch Eendracht-class light cruiser design with an alternative main battery. The ship's main armament consists of automatic dual-purpose 120 mm guns, similar to those mounted on Friesland-class destroyers in the early 1950s.
The ship was given the name Vrijheid (Freedom), which was traditional for Dutch ships since the age of sail.

 

 

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CT 14.0 Balance Changes

  • Number of charges for the Repair Party consumable reduced: 3 to 2
 

Key Features

  • Close-Range Combat: Unlike her sisters, Vrijheid is designed for close-range engagements with a smaller main battery of four twin 120mm turrets.
  • High Damage Output: She compensates for her lack of range and ballistics with high damage-per-minute and fire-starting capabilities.
  • Unique Airstrike: Vrijheid has a unique airstrike with a fast reload and the ability to store up to three strikes, despite its poor range and squadron size.
  • Good Concealment and AA: She has good concealment, anti-aircraft capabilities, and a strong set of consumables, including a fast-reload Repair Party, enhanced Engine Boost, and Smoke Generator.
 

Gameplay

Vrijheid excels in close-range combat, especially against advancing targets. Key gameplay strategies include:

  • Utilize Cover: Use islands or the Smoke Generator to stay hidden while launching HE shells and airstrike bombs.
  • Enhanced Mobility: The enhanced Engine Boost and Repair Party can help in open water, but it’s risky.
  • Consumables: Good concealment, AA, and consumables like fast-reload Repair Party and enhanced Engine Boost mitigate weak armor and low hitpoints.

Vrijheid Info:

Ship Name: flag shipicon VIII Vrijheid
Level: 8
WG Introduction: September 27th, 2024
Estimated Release: 14.0
Base Value: doubloon 11,500
Nation: flag Netherlands
Current Development Status: 14.0 Release

Ship Specifications

Armor

Vrijheid_armor_image
Hit Points: 33,400
Overall: 13-125 mm
Torpedo Protection, damage reduction: 19%
Fires Duration: 30 s
Fore Athwartships: 16 mm
Aft Athwartships: 16 mm
Citadel  Fore Athwartships: 16-50 mm
Citadel  Aft Athwartships: 16 mm
Armor Belt: 16-75 mm
Torpedo Bulkhead: 15-30 mm
Casemate Deck: 20 mm
Citadel Deck: 30 mm
Superstructure: 13 mm
Citadel Bottom: 30-40 mm
turrets Plating: 80-125 mm
Tonnage: 11,850 t

Main Battery

4x2 120 mm/50 Model 1942 in a turret
Firing Range: 14.1 km
Reload Time: 4.7 s
180-Degree Turn Time: 15.0 s
Maximum Dispersion: 130 m
Sigma: 2.00
 

Shell Types:

HE Shells:

8x 120 mm brisantgranaat M/51
Alpha Damage: 1,850
Ammo Type: High Explosive
Alpha Piercing HE: 20.0 mm
Shell Air Drag: 0.3345
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 120.0 mm
Shell Krupp: 480.0
Shell Mass: 23.5 kg
Shell Ricochet At: 91.0°
Velocity: 940.0 m/s
Burn Probability: 8%
 

AP Shells:

8x 120 mm pantserprojectiel M/51
Alpha Damage: 2,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.3345
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 20.0 mm
Shell Diameter: 120.0 mm
Shell Krupp: 2400.0
Shell Mass: 23.5 kg
Shell Ricochet At: 45.0°
Velocity: 940.0 m/s

Airstrike (HE)

Plane: Fokker T.V. (Level 8)
Health: 1,860
Speed carrying Bomb: 158.0 kn
Max Speed: 200.0 kn
Reload Time: 38.0 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 6
Maximum Range: 9.5 km
Number of Bombs in Payload: 5x P.u.W. 120 kg
Maximum Bomb Damage: 5,800
Armor Penetration Capacity: 34 mm
Chance of Causing Fire: 33%

Depth Charges

Maximum Damage: 2,000
Number of Charges: 2
Bombs in a Charge: 6
Reload Time: 40.0 s

Anti Aircraft Defense

Long Range:

4x2 120 mm/50 Model 1942 in a turret
Continuous Damage per Second: 116
Hit Probability: 90%
Action Zone: 6.0 km
Number: 5
Damage within an Explosion: 1,540
Continuous Damage: soon
Action Zone: 3.5 - 6.0 km
 

Medium Range:

10x2 40 mm/56 Bofors Model 1936 on a Mk.IV* Hazemeyer mount
7x1 40 mm/56 Bofors on a Mk.3 mount
Continuous Damage per Second: 469
Hit Probability: 90%
Action Zone: 3.5 km

Mobility

Maximum Speed: 33.0 kt
Turning Circle Radius: 720 m
Rudder Shift Time: 9.0 s
Propulsion: 85,000

Detection

Surface Detectability: 11.3 km
Air Detectability: 7.4 km
Detectability after Firing Main Guns in Smoke: 4.9 km

Available Consumables

Slot 1: Damage Control Party

Duration Time: 5 s
Reload Time: 60 s
Charges: Unlimited
 

Slot 2: Repair Party

Duration Time: 28 s
HP per Second: 167
Reload Time: 40 s
Charges: 2
 

Slot 3: Engine Boost

Duration Time: 60 s
Maximum Speed Increase: +20%
Reload Time: 100 s
Charges: 4
 

Slot 4: Smoke Generator

Duration Time: 30 s
Smoke Duration: 124 s
Radius: 450 m
Reload Time: 160 s
Charges: 3
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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