Vrijheid: Tier VIII Dutch Premium Cruiser 1948
A post-war version of the Dutch Eendracht-class light cruiser design with an alternative main battery. The ship's main armament consists of automatic dual-purpose 120 mm guns, similar to those mounted on Friesland-class destroyers in the early 1950s.
The ship was given the name Vrijheid (Freedom), which was traditional for Dutch ships since the age of sail.
The ship was given the name Vrijheid (Freedom), which was traditional for Dutch ships since the age of sail.
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Balance Changes
VIII Jaarsveld
- Armor parameters changed
- Citadel Deck armor thickness increased: 20mm to 30mm
Key Features
- Close-Range Combat: Unlike her sisters, Vrijheid is designed for close-range engagements with a smaller main battery of four twin 120mm turrets.
- High Damage Output: She compensates for her lack of range and ballistics with high damage-per-minute and fire-starting capabilities.
- Unique Airstrike: Vrijheid has a unique airstrike with a fast reload and the ability to store up to three strikes, despite its poor range and squadron size.
- Good Concealment and AA: She has good concealment, anti-aircraft capabilities, and a strong set of consumables, including a fast-reload Repair Party, enhanced Engine Boost, and Smoke Generator.
Gameplay
Vrijheid excels in close-range combat, especially against advancing targets. Key gameplay strategies include:
- Utilize Cover: Use islands or the Smoke Generator to stay hidden while launching HE shells and airstrike bombs.
- Enhanced Mobility: The enhanced Engine Boost and Repair Party can help in open water, but it’s risky.
- Consumables: Good concealment, AA, and consumables like fast-reload Repair Party and enhanced Engine Boost mitigate weak armor and low hitpoints.
Vrijheid Info:
Ship Name: VIII Vrijheid
Level: 8
WG Introduction: September 27th, 2024
Estimated Release: ~13.11
Testing and Possible Early Access: VIII Vrijheid
Base Value: 11,500
Nation: Netherlands
Current Development Status: Work in Progress
Ship Specifications
Armor
Hit Points: 33,400
Overall: 13-125 mm
Torpedo Protection, damage reduction: 19%
Fires Duration: 30 s
Fore Athwartships: 16 mm
Aft Athwartships: 16 mm
Citadel Fore Athwartships: 16-50 mm
Citadel Aft Athwartships: 16 mm
Armor Belt: 16-75 mm
Torpedo Bulkhead: 15-30 mm
Casemate Deck: 20 mm
Citadel Deck: 30 mm
Superstructure: 13 mm
Citadel Bottom: 30-40 mm
turrets Plating: 80-125 mm
Tonnage: 11,850 t
Main Battery
4x2 120 mm/50 Model 1942 in a turret
Firing Range: 14.1 km
Reload Time: 4.3 s
180-Degree Turn Time: 15.0 s
Maximum Dispersion: 130 m
Sigma: 2.00
Shell Types:
HE Shells:
8x 120 mm brisantgranaat M/51
Alpha Damage: 1,850
Ammo Type: High Explosive
Alpha Piercing HE: 20.0 mm
Shell Air Drag: 0.3345
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 120.0 mm
Shell Krupp: 480.0
Shell Mass: 23.5 kg
Shell Ricochet At: 91.0°
Velocity: 940.0 m/s
Burn Probability: 8%
AP Shells:
8x 120 mm pantserprojectiel M/51
Alpha Damage: 2,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.3345
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 20.0 mm
Shell Diameter: 120.0 mm
Shell Krupp: 2400.0
Shell Mass: 23.5 kg
Shell Ricochet At: 45.0°
Velocity: 940.0 m/s
Airstrike (HE)
Plane: Fokker T.V. (Level 8)
Health: 1,860
Speed carrying Bomb: 158.0 kn
Max Speed: 200.0 kn
Reload Time: 35.0 s
Available Flights: 2
Number of Aircraft in Attacking Flight: 6
Maximum Range: 9.5 km
Number of Bombs in Payload: 5x P.u.W. 120 kg
Maximum Bomb Damage: 5,800
Armor Penetration Capacity: 34 mm
Chance of Causing Fire: 33%
Depth Charges
Maximum Damage: 2,000
Number of Charges: 2
Bombs in a Charge: 6
Reload Time: 40.0 s
Anti Aircraft Defense
Long Range:
4x2 120 mm/50 Model 1942 in a turret
Continuous Damage per Second: 116
Hit Probability: 90%
Action Zone: 6.0 km
Number: 5
Damage within an Explosion: 1,540
Continuous Damage: soon
Action Zone: 3.5 - 6.0 km
Medium Range:
10x2 40 mm/56 Bofors Model 1936 on a Mk.IV* Hazemeyer mount
7x1 40 mm/56 Bofors on a Mk.3 mount
7x1 40 mm/56 Bofors on a Mk.3 mount
Continuous Damage per Second: 469
Hit Probability: 90%
Action Zone: 3.5 km
Mobility
Maximum Speed: 33.0 kt
Turning Circle Radius: 720 m
Rudder Shift Time: 9.0 s
Propulsion: 85,000
Detection
Surface Detectability: 11.3 km
Air Detectability: 7.4 km
Detectability after Firing Main Guns in Smoke: 4.9 km
Available Consumables
Slot 1: Damage Control Party
Duration Time: 5 s
Reload Time: 60 s
Charges: Unlimited
Slot 2: Repair Party
Duration Time: 28 s
HP per Second: 167
Reload Time: 40 s
Charges: 3
Slot 3: Engine Boost
Duration Time: 60 s
Maximum Speed Increase: +20%
Reload Time: 100 s
Charges: 4
Slot 4: Smoke Generator
Duration Time: 30 s
Smoke Duration: 124 s
Radius: 450 m
Reload Time: 160 s
Charges: 3