USS Tennessee: Tier VIII American Premium Battleship 1920

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flag shipicon USS Tennessee: Tier VIII American Premium Battleship 1920

The Tennessee-class battleships were a direct evolution of the New Mexico class, distinguished not only by their silhouette but also by enhanced torpedo protection and the revised secondary artillery placement. Following Pearl Harbor, the USS Tennessee underwent two modernizations that altered her appearance and significantly bolstered the ship's defenses against air strikes and underwater attacks. The battleship had an eventful combat career during the Pacific War, participating in key engagements such as the Battle of Surigao Strait and the landings on Iwo Jima and Okinawa. USS Tennessee earned ten battle stars during her service.

 
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Key Features

  • Main Battery: Twelve 356mm guns with excellent accuracy, fast reload, and long range.
  • Speed: Slow turret traverse and top speed, typical of American standard-type battleships.
  • Hit points: Smaller hit point pool for a Tier VIII battleship but good concealment.
  • Consumables: Long-duration Damage Control Party, quick cooldown Repair Party, Defensive AA Fire, and choice of Fighter or Spotting Aircraft.

Gameplay

  • Long Range and Accuracy: Once in position, Tennessee’s long-range and accurate salvos can effectively punish enemy broadsides.
  • Team Support: It’s crucial to stay close to teammates. Without support, Tennessee’s low speed and hit point pool make her vulnerable.
  • Key Areas: Identify key areas on the map to maximize your firing range and impact.

Tennessee Info:

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Ship Name: flag shipicon VIII Tennessee
Level:  8
Class: Tennessee-class battleship (BB-43)
WG introduction:  July 5th, 2024
Release: During 13.9
Base Value: resource 11,800
Nation: flag USA
Current development status: Released

Armor:

tennessee_armor
Health Points: 59,000 hp
Overall Plating: 19-457 mm
Hull Plating fore/mid/aft: 32/32-35/32 mm
Deck Plating fore/mid/aft: 32/32/32 mm
Fore Athwartship: 25-343 mm
Aft Athwartship: 25-343 mm
Citadel Fore Athwartship: 35-343 mm
Citadel Aft Athwartship: 35-343 mm
Superstructure: 19 mm
Citadel Torpedo Bulkhead: 44 mm
Armor Belt: 343 mm
Deck: 140-165 mm
Turret Armor: 127-457 mm
Citadel Deck: 38 mm
Citadel Bottom: 50 mm
Torpedo Protection Damage Reduction: 35%
Tonnage: 40,950 tn

Main Battery Armament:

4x3 356 mm/50 Mk.7 in a turret:
Max Range: 20.2 km
Reload: 28.0 s
Minimum Shell Type Switching Time: 28.0 s
180° Turn Time: 60.0 s
Dispersion at Max Range: 172 m
Sigma: 1.90σ
 

Shell Types

HE Shells

12x 356 mm HE/HC Mk22:
Max HE Shell Damage: 5,000
Alpha Piercing HE: 59.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.325
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 395.0
Shell Mass: 578.34 kg
Shell Ricochet At: 91°
Shell Velocity: 861.0 m/s
Burn Probability: 30%
 

AP Shells:

12x 356 mm AP Mk16:
Max AP Shell Damage: 10,500
Ammo Type: Armor Piercing
Shell Air Drag: 0.331
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 59.0 mm
Shell Krupp: 2545.0
Shell Mass: 680.4 kg
Ricochet At: 45.0°
Shell Speed: 823.0 m/s

Depth Charge Airstrike:

Aircraft HP: 2000 - Consolidated PB4Y-2 Privateer (Level 6)
Maximum bomb damage: 4200
Reload time: 30 s
Available flights: 2
Attack aircraft per flight: 1
Range: 10 km
Bombs per payload: 2x 650 lb Depth Bomb

Secondaries:

8 × 2 127 mm HE Mk32
Max HE Shell Damage: 1,800
Range: 6.6 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Speed: 792.0 m/s
Burn Probability: 5%

AA Defence:

Long Range:

8x2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1540
Damage by long-range AA guns:  140
Number of Explosions Per Salvo:  6
Continuous Damage: 301
Action Zone:  3.5 - 5.8 km
 

Mid Range:

14x4 40 mm/56 Bofors on a Mk.2 mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  266
Hit Probability:  75%
 

Short Range:

41×1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Damage by short-range AA guns:  312
Hit Probability:  70%

Mobility:

Maximum speed: 20.5 knots
Turning circle radius: 640 m
Rudder shift time: 14.8 s
Propulsion: 32,500 hp

Detection:

Surface Detectability: 14.1 km
Air Detectability: 10.4 km
Detectability by enemy subs: 0-10.4 km
Detectability whilst firing in smoke: 12.6 km

Consumables:

Slot 1: Damage Control Party:
Charges: infinity
Work Time: 20 s
Reload Time: 80 s
 
Slot 2: Repair Party:
Charges: 4
Action Time: 20 s
Reload Time: 40 s
Regeneration: +295 hp/s
 
Slot 3: Spotting Aircraft:
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main Battery Firing Range: +20%
 
Slot 3: Fighter:
Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x4
 
Slot 4: Defensive AA Fire:
Charges: 4
Action time: 40 s
Reload time: 80 s
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

2 Comments

😃Thank you for your comment, it will be added asap.✅

  1. In the United States Navy, it is customary to express most units of weights and measures using the English system. Your insistence on using the metric system to express gin calibers, etc., can only cause confusion.

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    1. Solution to the problem >>> https://www.omnicalculator.com/conversion/metric-to-imperial-conversion

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