Hildebrand: Tier X German Hybrid Heavy Cruiser

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flag Cruiser Special Ship Icon Hildebrand: Tier X German Hybrid Heavy Cruiser

Hildebrand is an O-class battlecruiser converted into an aircraft carrier following the concept close to the “Atlantik Flugzeugkreuzer” project, developed in Germany in 1942.
The ship is named in the same manner as her “sisters-in-WOWS”, Ägir and Siegfried, after the hero of ancient Germanic legends. At the turn of the 19th-20th centuries, the name was borne by one of the Kaiserliche Marine coastal defense battleships.

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Key Features

  • Hybrid Capabilities: Hildebrand is unique as a hybrid with access to both torpedo bomber and dive bomber squadrons.
  • Armament and Protection: It boasts a large hit point pool, well-protected citadel, but has a vulnerable hangar and poor concealment.
  • Consumables: The ship is equipped with Hydroacoustic Search, a standard Repair Party, and a special Repair consumable for dive bombers.
  • Tactical Play: Effective use of cover and aviation is crucial, with torpedo bombers being the primary attack force and dive bombers reserved for high-value targets.

Gameplay

  • Effective Armament Use: Utilize both the main battery and aviation squadrons to their fullest potential.
  • Strategic Cover: Employ cover strategically to protect the ship while managing aviation assets.
  • Torpedo Bombers: Rely on torpedo bombers as the primary offensive tool, with fast preparation time.
  • Selective Dive Bombing: Reserve dive bombers for high-value targets due to longer preparation time.

Remember to monitor the minimap closely to identify and engage the most advantageous targets.

Hildebrand Info

Ship Name: flag Cruiser Special Ship Icon X Hildebrand
Level: 10
Class: O-class battlecruiser
WG Introduction: July 3rd, 2024
Estimated Release: 13.8
Base Value: doubloons 34,650
Nation: flag Germany
Current Status: Work in Progress

Armor

Hit Points: 63,650 hp
Bow and Stern Plating: 27 mm

Main Battery

2x3 305 mm
Max Range: 18.5 km
Reload: 17 s
180° Turn Time: 30 s
Dispersion at Max Range: 203 m
Sigma: 2.05σ

Shell Types

HE Shells

6x 305 mm:
Alpha Damage: 3,600
Alpha Piercing HE: 76 mm
Ammo Type: HE
Shell Air Drag: 0.2798
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 305 mm
Shell Krupp: 1.0
Shell Mass: 390.0
Shell Ricochet At: 91.0°
Shell Speed: 865 m/s
Burn Probability: 27%

AP Shells

6x 305 mm:
Alpha Damage: 9,100
Ammo Type: AP
Shell Air Drag: 0.2798
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51 mm
Shell Diameter: 305
Shell Krupp: 2650.0
Shell Mass: 390.0
Shell Ricochet At: 45.0°
Shell Speed: 865 m/s

Air Wing

Torpedo Bombers

Plane HP: 1570 hp
Cruising Speed: 149 kts
Max Speed: 189 kts
Engine Boost Time: 20 s
Engine Boost Reload Time: 40 s
Attacking Plane Amount: 3
Squadron Amount: 3
Aircraft on Deck: 3
Plane Restoration: 1 unit/80 s
Detectability: 10 km

Torpedo Stats:

Alpha Damage: 4,067
Torpedoes in Payload: 1x
Aerial torpedo speed: 52 knots
Torpedo Range: 2.5 km
Arming distance: 489 m
 

Dive Bombers

Plane HP: 1530 hp
Cruising Speed: 174 kts
Max Speed: 214 kts
Engine Boost Time: 20 s
Speed Boost Reload: 40 s
Attacking Plane Amount: 6
Squadron Amount: 6
Detectability: 10 km
Aircraft on Deck: 6
Plane Restoration: 1/300 s

Bomb Stats:

Alpha Damage: 13,700
Bombs in Payload: 1x HE
Armor Penetration: 68.0 mm
Chance of fire: 78%

Secondaries

8x2 105 mm HE
Damage: 1200 hp
Range: 8.3 km
Reload: 3.35 s
Chance of Fire: 5%
HE Armour Penetration: 26 mm
Shell Velocity: 900 m/s
8x2 150 mm HE
Damage: 1700 hp
Range: 8.3 km
Reload: 6.6 s
Chance of Fire: 8%
HE Armour Penetration: 38 mm
Shell Velocity: 875 m/s

Depth Charges Airstrike

Aircraft HP: 2,000
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Bombs in Payload: 2x SC-300
Max Bomb Damage: 4900
Max Range: 8 km
Reload: 30 s
Burn Probability: 28%

AA Defense

Long Range:

8x2 105.0 mm:
Action Zone: 3.5-5.2 km
Hit Probability: 90 %
Damage Caused by Shell Explosions: 1540
Damage by Zone Area AA: 154
Continuous Damage: soon hp
Number of Explosions Per Salvo: 7
 

Mid Range:

6x2 55.0 mm:
Action Zone: 4.0 km
Hit Probability: 90 %
Damage by Zone Area AA: 245
 

Short Range:

10x2 30.0 mm:
Action Zone: 3.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 203

Mobility

Maximum Speed: 34.0 kts
Turning Circle Radius: 880 m
Rudder Shift Time: 14.1 s
Propulsion: soon hp

Detection

Surface Detectability: 15.5 km
Air Detectability: 10.3 km
Detectability after Firing Main Guns in Smoke: 12.5 km

Available Consumables

Slot 1: Damage Control Party
Work Time: 5 s
Reload Time: 60 s

Slot 2: Hydroacoustic Search
Charges: 3
Action time: 120 s
Reload Time: 120 s
Detection Range Torpedoes: 4.0 km
Detection Range Ships: 6.0 km

Slot 3: Repair Party
Charges: 3
Action time: 28 s
Reload Time: 80 s
Regenerated hp per Second: +318.25 hp/s
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.
 
Please be aware that all information in this post is 'Work in Progress', the announced adjustments and features may undergo multiple changes during testing, all changes will be added to this post immediately after they become available, the final details will be officially published and labelled in the ship info as 'Released' on this post.

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