Zhu Que: Tier VIII Pan-Asian Premium Destroyer 1943

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flag warship Zhu Que: Tier VIII Pan-Asian Premium Destroyer 1943

Zhu Que (the Vermilion Bird) is one of the Four Symbols in ancient Chinese mythology. It originated from celestial worship in ancient times and takes the shape of a red bird that symbolizes the sun, dwelling in the scorching heat of the southern lands.

 
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Zhu Que Info

Ship Name: flag shipicon VIII Zhu Que
Level: 8
Class: Fletcher-class destroyer
WG Introduction: May 12, 2024
Status When Final: shipicon VIII Zhu Que
Released: 13.5
Base value: resource 10,000
Resource Cost: resource 22,998 Bundle in the Armory
Nation: flag Pan-Asia
Current Development Status: Released

Armor

Hit points: 16,700
Overall Plating: 13-20 mm
Side Plating: 19 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 20 mm
Superstructure: 13 mm
Tonnage: 2,924 t

Main Battery Armament:

5x1 127 mm/38 Mk.12 on a Mk.30 mod.0 mount:
Max Range: 12.1 km
Reload: 3.3 s
Minimum Shell Type Switching Time: 3.3 s
180° Turn Time: 5.3 s
Dispersion at Max Range: 106 m
Sigma: 2.0σ
 

Shell Types

HE Shells

5x 127 mm HE Mk32:
Max HE Shell Damage: 1800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 475.0
Shell Mass: 24.5 kg
Shell Ricochet: 91.0°
Shell Velocity: 792.0 m/s
Burn Probability: 5%
 

AP Shells

5x 127 mm AP/SC Mk38:
Max AP Shell Damage: 2100
Ammo Type: Armor Piercing
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Diameter: 127 mm
Shell Krupp: 2598.0
Shell Mass: 25.0 kg
Ricochet: 45.0°
Shell Speed: 792.0 m/s

Depth Charges:

Maximum damage: 5100
Charges: 2
Bombs per charge: x10
Reload time: 40 s
Burn probability: 21%

Torpedoes:

1×5 533 mm Mk15/Mk15 mod. 3:
Max Damage: 16 633
Range: 9.2 km
Reload: 122 s
Speed: 55 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.1 km

AA Defence:

Long Range:

5×1 127 mm/38 Mk.12 on a Mk.30 mod.0 mount:
Firing range:  5.8 km
Hit Probability:  100 %
Damage by Zone Area AA:  74
Damage Caused by Shell Explosions:  1470
Number of Explosions Per Salvo:  4
Action Zone:  3.5 - 5.8 km
Continuous Damage: 181

Mid Range:

3x2 40 mm/56 Bofors on a Mk.1 mount:
2x4 40 mm/56 Bofors on a Mk.2 mount:
Firing range:  3.5 km
Hit Probability:  100 %
Damage by Zone Area AA:  130

Short Range:

6x2 20 mm Oerlikon on a Mk.24 mount:
Firing range:  2.0 km
Hit Probability:  95 %
Damage by Zone Area AA:  88

Mobility:

Maximum speed: 38.0 knots
Turning circle radius: 620 m
Rudder shift time: 3.9 s
Propulsion: 60,000 hp

Visibility:

Surface Detectability: 7.2 km
Air Detectability: 3.3 km
Detectability by enemy subs: 0-3.3 km
Detectability whilst firing in smoke: 2.8 km

Consumables:

Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
 
Slot 2: Smoke Generator:
Charges: 3
Action Time: 30 s
Smoke screen dispersion time: 124 s
Radius: 450 m
Reload Time: 160 s
 
Slot 3: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
HP per Second: +83 hp/s
 
Slot 4: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
 
Slot 4: Defensive AA Fire:
Charges: 4
Action Time: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Damage within the explosion radius of shells fired from medium and long-range AA defenses: 300%
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.

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