Update13.6: New Battle Type Mode: "Mode Shuffle"

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Update13.6: New Battle Type Mode: "Mode Shuffle"

Update 13.6 will bring along a new temporary battle type called Mode Shuffle. These are 12v12 matches where you can take any Tier VIII-X ship of your choice. You can also make a division with up to 3 people! When you select this battle type, you will get randomly placed in one of three game modes:

 
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For Update 13.6, WG prepared a new temporary battle type that unites familiar battle modes focused on close and personal encounters. With Mode Shuffle, you will be randomly placed in one of three game modes: Airship Escort, Convoy or Arms Race.

While Airship Escort and Convoy will both be played in their most recent versions, the rules for Arms Race will change a bit. There will be no buffs placed near the map borders, which means you will have to go straight to the heart of the battle to get buffs to boost your whole team. This change will only affect Arms Race in Mode Shuffle, not in any other battle types.

 

Rules

12 vs. 12 in Tier VIII–X ships

All ship types 

Ship restrictions: no more than 6 battleships, 7 cruisers, 4 destroyers, 1 aircraft carrier, and 2 submarines allowed 

Divisions of up to 3 players.

13.6 Mode Shuffle [UTC]

13.6 Mode Shuffle [UTC] Ends EU

How it Works

 

Airship Escort

Escort the allied airship to the destination point or destroy all enemy ships! During the battle, ships on both sides can affect the speed of the allied or opposing airships by staying within an interactive zone near each one. It's important to remember the following:

Airships historically carried intelligence agents bearing important messages and diplomats traveling to conduct secret negotiations in neutral territories.

Your mission is to escort an allied airship all the way to its destination while preventing the opposing team from doing the same. Of course, destroying all enemy ships is also an option. You cannot directly interact with either allied or enemy airships, but you can influence their speed. The rules are as follows:

  • Airships move at a standard speed if there are no players within their interactive zones.
  • Airships accelerate if only allied ships are within the borders of their interactive zones.
  • Airships slow down if at least one opposing ship is within the borders of their interactive zones.
  • If your team simultaneously speeds up the allied airship and slows down the opposing airship, the allied airship will move even faster.
 

Maps

North, Hotspot, Islands of Ice, Shards, Sea of Fortune, Shatter, Trident, Warrior's Path, and Estuary.


Convoy

Defending or destroying maritime shipping routes has always been one of the most important tasks of any navy, because large quantities of military equipment, fuel, and other strategically important cargo are often transported across the seas. Intercepting merchant and cargo ships was the primary objective of numerous raiders, and warring parties had to maintain considerable naval forces to protect their trade routes.

In this game mode, the two opposing teams have different objectives. The defending team is tasked with escorting an AI-controlled convoy, which will sail a defined route. This team will win if at least one of the convoy ships reaches its destination, or all attacking ships are destroyed. The mission of the attacking team is to sink either all convoy ships or all of their defenders.

 

Maps

North, Hotspot, Trap, Two Brothers, Tears of the Desert, Haven, and Crash Zone Alpha.


Arms Race

During the battle, planes will drop different buffs on various locations throughout the map. These buffs will affect both you and your teammates, thereby increasing your chances of winning the battle. After a certain amount of time, a capture point will appear, which will gradually decrease in size. The first team to either sink all opposing ships or earn 1,000 points wins.

 

Maps

Hotspot, Islands of Ice, Land of Fire, Mountain Range, Trident, Warrior's Path, Loop, Sleeping Giant, and Northern Waters.

 

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