Kozma Minin: Tier IX Soviet Russia Premium Heavy Cruiser 1951
A hypothetical design for a heavy cruiser was one of the development options for Project 65. During the 1940s, the USSR was actively engaged in designing new ship types, incorporating German technologies they had acquired. Among the concepts that never materialized was a cruiser project featuring 203 mm armament, akin to the armament found on the German Admiral Hipper-class cruisers.
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Key Features
- Unique Blend of Characteristics: Kozma Minin combines traits from both German and Soviet cruisers.
- Main Battery: She boasts a main battery of eight 203mm guns, similar to those found on Admiral Hipper.
- Effective Shells:
- HE Penetration: Good penetration with high-explosive (HE) shells.
- AP Damage: Inflicts significant armor-piercing (AP) damage.
- Long-Range Ballistics: Comfortable performance at long range.
- Consumables:
- Soviet Radar: Provides additional battlefield awareness.
- Standard Engine Boost: Enhances speed and maneuverability.
- Repair Party: Available in a separate slot for healing.
- Hydroacoustic Search and Defensive AA Fire share the same slot.
- Challenges:
- Vulnerable Citadel: Be cautious of hits to the citadel.
- Poor Maneuverability: Requires skillful handling.
- Concealment: Low concealment can be problematic in close combat.
Gameplay
- Range Utilization: Kozma Minin excels at range combat. Utilize her speed and shell ballistics effectively to engage enemies from a distance.
- Radar Support: Her 12km radar can be a valuable asset. Use it to support friendly destroyers by detecting and revealing enemy ships.
- AP Punishment: Kozma Minin’s high-damage AP shells are devastating against broadside targets. Aim for vulnerable areas on enemy vessels to maximize damage output.
Kozma Minin Info
Ship Name: IX Kozma Minin
Level: 9
WG introduction: April 5th, 2023
Status during testing and/if early access: Special Ship
Estimated Release: During 13.9
Base Value: 19,000
Nation: Soviet Russia
Current development status: Work in Progress
How to Obtain
Possible 6% chance of a Drop in 13.9 Soviet Era Premium Containers
Possible 0.3% chance of a Drop in 13.9 Soviet Era Standard Containers
Armor
Hit Points: 43,400 hp
Overall, Armour: 16-160 mm
Fires Duration: 30 s
Hull Plating (fore/mid/aft): 25-35/27-100/25-35 mm
Deck Plating (fore/mid/aft): 25/30/25 mm
Turret Plating: 60-160 mm
Superstructure: 16 mm
Fore Athwartships: 20 mm
Aft Athwartships: 20 mm
Citadel Fore Athwartships: 120 mm
Citadel Aft Athwartships: 120 mm
Armor Belt: 27-100 mm
Citadel Torpedo Bulkhead: 45 mm
Citadel Deck: 60 mm
Citadel Bottom: 40 mm
Tonnage: 17,500
Torpedo Protection, Damage Reduction: 16%
Main Battery Armament
4x2 203 mm/60 SK C/34 on an LC/34 mount:
Max Range: 18.5 km
Reload: 9.5 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 161 m
Sigma: 2.05σ
Shell Types
HE Shells
8x 203 mm Spr.Gr. L/4.7 Kz.:
Maximum HE shell damage: 2,500
Alpha Piercing HE: 51.0 mm
Shell Air Drag: 0.2974
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 203 mm
Shell Krupp: 32.0
Shell Mass: 122.0 kg
Shell Ricochet At: 91.0°
HE Shell initial velocity: 925.0 m/s
Chance of causing fire: 13.0%
AP Shells
8x 203 mm P.Spr.Gr. L/4.4:
Max AP Shell Damage: 5,900
Ammo Type: Armor Piercing
Shell Air Drag: 0.2974
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0 mm
Shell Diameter: 203 mm
Shell Krupp: 2409.0
Shell Mass: 122.0 kg
Ricochet At: 45.0°
Shell Speed: 925.0 m/s
Secondaries
6x2 100 mm/70 on an SM-5-1s mount/HE-55:
Max HE Shell Damage: 1,400
Range: 7.0 km
Reload: 4 s
Alpha Piercing HE: 17 mm
Ammo Type: High Explosive
Shell Air Drag: 0.295
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 6.0
Shell Mass: 15.6 kg
Shell Speed: 1000.0 m/s
Burn Probability: 6%
Depth Charge Airstrike
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 7.0 km
Number of Bombs in Payload: 2x PLAB-160
Maximum bomb damage: 4200
Chance of causing fire: 24.0%
Torpedoes
2×3 533 mm PTA-53-30/53-38U:
Max Damage: 17,933
Range: 6.0 km
Reload: 74 s
Speed: 65 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.3 km
AA Defence
Long Range:
6x2 100 mm/70 on an SM-5-1s mount:
Firing range: 5.8 km
Hit Probability: 90%
Damage Within an Explosion: 1470
Damage by long-range AA guns: 140
Number of Explosions Per Salvo: 6
Continuous Damage: soon
Action Zone: 3.5 - 5.8 km
Mid Range:
6x4 45 mm sm-20-zif mount:
Firing range: 3.5 km
Damage by mid-range AA guns: 210
Hit Probability: 90%
Short Range:
10x4 25 mm 110-pm on a 4m-120 mount:
Firing range: 3.1 km
Damage by mid-range AA guns: 172
Hit Probability: 90%
Mobility
Maximum speed: 36.0 knots
Turning circle radius: 970 m
Rudder shift time: 10.6 s
Propulsion: 144,000 hp
Detection
Surface Detectability: 15.5 km
Air Detectability: 7.6 km
Detectability by enemy subs: 0-7.6 km
Detectability whilst firing in smoke: 10.2 km
Available Consumables
Slot 1: Damage Control Party:
Charges: Infinite
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload Time: 120 s
Detection Range Torpedoes: 3.5 km
Detection Range Ships: 5.0 km
Slot 2: Defensive AA:
Charges: 3
Action time: 40 s
Reload Time: 80 s
Average AA Damage: +50%
Damage from medium- and long range Shell Explosions: +300%
Slot 3: Surveillance Radar:
Charges: 3
Action time: 25 s
Reload Time: 120 s
Detection Radius: 12 km
Slot 4: Repair Party:
Charges: 4
Action time: 28 s
Reload time: 80 s
HP per Second: 217.0 p/s
Slot 5: Engine Boost:
Charges: 3
Action time: 120 s
Reload time: 120 s
Maximum Speed: +8%