Minegumo - Japanese Tier IX Premium Destroyer 1938

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flagshipicon Minegumo - Japanese Tier IX Premium Destroyer 1938

An Asashio-class destroyer. Ten ships in this series were built between 1935 and 1939, following a design created after Japan's departure from international treaties aimed at restricting naval armament. In the Pacific War, Minegumo played a role in the invasions of Malaya, the Philippines, and the Dutch East Indies. She also took part in the Battle of the Java Sea and frequently transported reinforcements as part of the Tokyo Express. However, on March 5, 1943, during another transport mission, the destroyer was sunk by an American squadron in Blackett Strait.

 
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Key Features:

In most regards, Minegumo will be quite similar to her sister Asashio. Captains will recognize her slow-traversing, slow-reloading main battery of six 127mm guns, which nevertheless can pack a punch in short engagements. Her main armament can be considered her torpedo battery of two quadruple launchers; while in-game, Minegumo will be able to freely swap between two different varieties of torpedo. One will be long-range, but slow-speed and easy to detect, while the other will be incredibly fast and harder to spot, but with an extremely short range.
 

Gameplay:

Bold captains who enjoy using F3 torpedoes on Shimakaze and YÅ«gumo to make point-blank attacks will find themselves at home with this ship. She will be best played by using her great stealth to make undetected attacks from close range, but can fall back on her longer range torpedoes when necessary. Captains should beware enemy destroyers and keep an eye on cruisers, as her slow speed and poor damage per minute can get her in trouble when forced to fight these opponents in the open.

Minegumo Info:

Ship Name: flagshipicon IX Minegumo
WG Introduction: November 5, 2023
Tier: IX (9)
Estimated ship release: Update 13.1
Base Value: resource 19,000
Nation: flag Japanese
Current Status: Released
Battle of the Java Sea Event details [LINK]

Minegumo Armor:

Hit points: 15,100
Plating: 13-20 mm
Side Plating: 19 mm
Deck Plating: 19 mm
Bottom: 20 mm
Turret Plating: 20 mm
Superstructure: 13 mm
Tonnage: 2,500 t

Main Battery:

3x2 127 mm/50 3rd Year Type on a Type C mount:
Firing range:11.0 km
Reload time: 6.0 s
180 degree turn time: 26.1 s
Maximum dispersion: 97 m
Sigma: 2.00σ
 

HE Shells:

6x 127 mm HE Type1:
Maximum HE shell damage: 2,150
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.334
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 450.0
Shell Mass: 23.0 kg
Shell Ricochet At: 91.0°
HE Shell initial velocity: 915.0 m/s
Chance of causing fire: 9.0%
 

AP Shells:

6x 127 mm AP Type0:
Max AP Shell Damage: 2,200
Ammo Type: Armor Piercing
Shell Air Drag: 0.334
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0 mm
Shell Krupp: 2266.0
Shell Mass: 23.0 kg
Ricochet At: 45.0°
Shell Speed: 915.0 m/s

Depth Charges:

Maximum damage: 4,600
Number of charges: 2
Bombs in a charge: 8
Reload time: 40.0 s
Chance of starting a fire: 19%

Torpedo Tubes:

2x4 610 mm Quad/Type93:
Maximum damage: 20,967
Range: 15.0 km
Switching Time: 7.0 s
Speed: 57 kt
Reload time: 100 s
Launcher 180 degree turn time: 7.2 s
Torpedo detectability: 1.7 km
 

Alternative Torpedo:

2x4 610 mm Quad/Type F3 Mod. 1:
Maximum damage: 21,367
Range: 6.5 km
Switching Time: 7.0 s
Speed: 77 kt
Reload time: 90 s
Launcher 180 degree turn time: 7.2 s
Torpedo detectability: 1.5 km

AA Defense:

Short Range:
2x2 25 mm/60 Type 96 on a twin mount:
Continuous damage per second: 11
Hit probability: 95 %
Continuous Damage: 10
Action zone: 2.5 km

Mobility:

Maximum speed: 35.0 kt
Turning circle radius: 640 m
Rudder shift time: 3.6 s

Visibility:

Surface detectability: 6.6 km
Air detectability: 3.0 km
Detectability after firing main guns in smoke: 2.5 km

Available Consumables:

Slot 1 Damage Control Party
Charges: Infinite
Duration time: 5 s
Reload time: 40 s
 
Slot 2 Smoke Generator
Charges: 3
Action time: 20 s
Duration time: 93 s
Radius: 450.0 m
Reload time: 160 s
 
Slot 3 Engine Boost
Charges: 3
Duration time: 120 s
Reload time: 120 s
Maximum speed: +8%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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