HMS Jupiter '42 - British Tier VII Premium Destroyer 1939

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flagshipicon HMS Jupiter '42 - British Tier VII Premium Destroyer 1939

A J-class ship, distinct from the earlier generation of "conventional" destroyers, featuring a unique layout, larger size, and more powerful weaponry. HMS Jupiter initially served in the Home Fleet before being shifted to the Mediterranean. Starting in December 1941, the ship joined Allied operations in Southeast Asia, and it was in this region that she sent a Japanese submarine to the bottom. On February 27, 1942, Jupiter was lost when she hit a mine during the Battle of the Java Sea and sank.

 
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Key Features:

Similar to her sister ship Jervis, Jupiter is armed with six 120mm guns. She has improved characteristics in the form of better reload, improved AP ricochet angles.
 

Gameplay:

Jupiter will play effectively as a second-line destroyer, helping her stealthier compatriots duel enemy destroyers. Her gunpower can also be put to good use harassing enemy capital ships, but captains will want to be careful as she lacks killing power in the form of torpedoes to finish them off.
 

Jupiter '42 Info:

Image of Jupiter '42 paint
Ship Name: flagshipicon VII HMS Jupiter '42
WG Introduction: November 5, 2023
Tier: VII (7)
Ship release: Update 13.1
Base Value: resource 6,500
Nation: flag British
Current Status: Released
Battle of the Java Sea Event details [LINK]

Armor:

Hit points: 14,300
Plating: 6-16 mm
Side Plating: 16 mm
Deck Plating: 16 mm
Bottom: 15 mm
Turret Plating: 6 mm
Superstructure: 10 mm
Tonnage: 2,370 tn

Main Battery:

3x2 120 mm/45 Mk.IX on a CPXIX mount:
Firing range: 12.1 km
Reload time: 6.5 s
180 degree turn time: 12.0 s
Maximum dispersion: 106 m
Sigma: 2.00σ
 

AP Shells:

6x 120 mm AP:
Max Damage per shell: 2,500
Air Drag Coefficient: 0.2
Ammo Type: Armor Piercing
Always Ricochet at: 67.5°
Normalisation: 10.0°
Fusetime: 0.01 s
Detonator Threshold: 12.0 mm
Shell Diameter: 120 mm
Krupp: 3000.0
Mass: 15.3 kg
Start Ricochet: 60.0°
Muzzle Velocity: 808 m/s

Depth Charges:

Maximum damage: 5,000
Number of charges: 2
Bombs in a charge: 6
Reload time: 40.0 s
Chance of starting a fire: 20%

Torpedo Tubes:

1x5 533 mm Mk VII:
Maximum damage: 18,433
Range: 7.0 km
Speed: 59 kt
Reload time: 120 s
Launcher 180 degree turn time: 7.2 s
Torpedo detectability: 1.2 km
Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once

AA Defense:

Long-Range:
1x1 102 mm/45 QF Mk.V on an HA Mk.III mount:
Continuous damage per second: 7
Hit probability: 100 %
Action zone: 4.0 km
Number of explosions in a salvo: 1
Damage within an explosion: 1050
Continuous damage: 40
Action zone 3.5 - 4.0 km
 
Mid-Range:
1x4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount:
Continuous damage per second: 42
Hit probability: 100 %
Action zone - 2.5 km
 
Short-Range:
2x4 12.7 mm Mk.III:
Continuous damage per second: 18
Hit probability: 95 %
Action zone: 1.5 km

Mobility:

Maximum speed: 36.0 kt
Turning circle radius: 590 m
Rudder shift time: 3.5 s
Propulsion: 44,000

Visibility:

Surface detectability: 6.3 km
Air detectability: 2.66 km
Periscope detectability: 2.66 km
Detectability after firing main guns in smoke: 2.31 km

Available Consumables:

Slot 1 Damage Control Party
Charges: Infinite
Duration time: 5 s
Reload time: 40 s
 
Slot 2 Short-Burst Smoke Generator
Charges: 6
Action time: 10 s
Life time: 40 s
Radius: 600.0 m
Reload time: 70 s
 
Slot 3 Short-Range Hydroacoustic Search
Charges: 3
Action time: 180 s
Torpedo detection range: 3.0 km
Ship detection range: 3.0
Reload time: 120 s
 
Slot 3 Engine Boost
Charges: 3
Action time: 120 s
Maximum speed: +8%
Reload time: 120 s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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