Rhode Island - American Tier X Special Battleship 1952

Image of Battlesip Rhode Island
 

flagwarship Rhode Island - American Tier X Special Battleship 1952

A battleship based on a 1938 "fast battleship" design variant, featuring an alternative armament configuration. The ship's main battery consists of twelve 356 mm guns housed in quadruple-gun turrets which were initially planned for 1937 for use on North Carolina-class battleships.
 
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nation flag
USS Rhode Island Commemorative Flag
Rhode Island is among the smallest states in the U.S., but it's also one of the most densely populated. It's situated in the New England region along the Atlantic Ocean. With more than 640 kilometres of coastline, Rhode Island's official nickname is the "Ocean State."
 
 

Key Features

Rhode Island is armed with twelve 356 mm main battery guns—a rather low calibre for her Tier—that have decent accuracy thanks to improved dispersion, and AP shells with improved ricochet angles. The ship is also armed with a large number of relatively fast-firing secondary guns but has overall low survivability for its class and Tier. However, consumables are the strong suit of this ship, as she is equipped with an Enhanced Repair Party consumable with reduced reload time, a choice between Fighter, Spotting Aircraft or Surveillance Radar in the same slot, and Engine Boost on a separate slot.

 

Gameplay

Rhode Island's gameplay is closer to that of a (Battle) cruiser, as she is mobile and can be very effective against destroyers and lightly armored ships thanks to her accurate and fast-firing guns. In close combat situations, this ship can manoeuvre through enemy torpedoes, while her secondary guns can also deal good damage and her Surveillance Radar consumable can provide vision even through smoke screens, making it difficult for enemy ships to hide. Due to her small HP pool and weak armor, it's not recommended to engage in open confrontations against other Battleships or to engage in extended fights against other ships.


Rhode Island Info:

Image of Rhode Island Paint
Ship Name:  flagwarshpicon X Rhode Island
Level: 10
WG introduction:  October 4, 2023
Status when final: warshpicon Special Ship
Re-Release: 13.5.
Nation:  flag USA
Current development status: Released

Rhode Island Armor:

Hit Points: 74,100 hp
Plating: 16-439 mm
Torpedo Protection, Damage Reduction: 26%
Hull Plating fore/mid/aft: 27/32-38/27 mm
Deck Plating fore/mid/aft: 27/38/27 mm
Fore Athwartships: 16~343 mm.
Aft Athwartships: 16~343 mm.
Armor Belt: 38-310 mm
Turret Plating: 178-406 mm
Superstructure: 19 mm
Torpedo Bulkhead: 58-297 mm
Citadel Deck: 16-25 mm
Citadel Bottom: 50 mm
Tonnage: 53,440

Main Battery Armament:

3x4 356 mm/50 Mk.11 in a turret:
Max Range: 21.0 km
Reload: 22.0 s
Minimum Shell Type Switching Time: 25.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 225 m
Sigma: 1.70σ
 

Shell Types

HE Shells 12x 356 mm HE/HC Mk22 mod. 1:
Max HE Shell Damage: 5,000
Alpha Piercing HE: 59.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.325
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 395.0
Shell Mass: 578.34 kg
Richochet At: 91.0°
Shell Velocity: 861.0 m/s
Burn Probability: 31%
 
AP Shells: 12x 356 mm AP Mk16 mod. 1:
Max AP Shell Damage: 9,500
Ammo Type: Armor Piercing
Shell Air Drag: 0.285
Shell Always Ricochet At: 65.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 59.0 mm
Shell Krupp: 2995.0
Shell Mass: 585.0 kg
Ricochet At: 50.0°
Shell Speed: 823.0 m/s

Secondaries:

10 × 2 127 mm HE Mk32
Max HE Shell Damage: 1800
Range: 7.5 km
Reload: 4.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%

Depth Charge Airstrike:

Maximum bomb damage: 4900
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 11.0 km
Bombs per payload: 2x 650 LB Depth Bomb 
Reload time: 30 s
Chance of Fire: soon%

AA Defence:

Long Range:

10x2 127 mm/38 Mk.12 on a Mk.38 mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1680
Damage by long-range AA guns:  168
Number of Explosions Per Salvo:  8
Continuous Damage: 466
Action Zone:  3.5 - 5.8 km
 

Mid Range:

16x2 76.2 mm/50 Mk.22 on a Mk.33 mount:
Firing range:  4.0 km
Damage by mid-range AA guns:  529
Hit Probability:  75%
 

Short Range:

40×1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Damage by short-range AA guns:  273
Hit Probability:  70%

Mobility:

Maximum speed: 33.0 knots
Turning circle radius: 890 m
Rudder shift time: 12.1 s
Propulsion: 230,000 hp

Visibility:

Surface Detectability: 15.2 km
Air Detectability: 10.51 km
Detectability by enemy subs: 0-10.51 km
Detectability whilst firing in smoke: 13.65 km

Consumables:

Slot 1: Damage Control Party:
Charges: infinity
Work Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 40 s
Regeneration: +370.5 hp/s
Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Max Speed: +15%
Slot 4: Surveillance Radar:
Charges: 3
Action Time: 40 s
Reload Time: 120 s
Detection of ships: 9 km
Slot 4: Spotting Aircraft:
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main Battery Firing Range: +20%
Slot 4: Fighter:
Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x4
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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