Montana: Tier X American Battleship 1941

montana_header_image

flag shipicon Montana: Tier X American Battleship 1941

The Montana-class ships were an evolution of the Iowa-class "fast battleships": They were larger, better armored, and more heavily armed. The main armament was expanded to include twelve 406 mm guns arranged in four triple-gun turrets. The preliminary design work had commenced even before the United States entered World War II. The attack on Pearl Harbor delayed construction, and the success of aircraft carriers in the Battle of the Coral Sea and Battle of Midway prompted the U.S. to opt against pursuing the Montana class in favor of more promising ship types.

 
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Montana Info

Ship Name: flag BB Elite Ship Icon X USS Montana
Level: 10
Class:  Montana-class battleship
WG introduction: May 5th, 2021
Base Value: image 247 000  credits 20 800 000
Nation:  flag USA
Current development status: Released

Armor

uss_montana_armor
Hit Points: 96,300 hp
Armour: 6-541 mm
Deck: Fore/Mid/Aft: 32/38/32 mm
Side Plating: Fore/Mid/Aft: 32/32-409/32 mm
Superstructure: 19 mm
Armor Belt: 38-409 mm
Citadel Armor Belt: 259-409 mm
Torpedo Bulkhead: 110-180 mm
Fore Athwartships: 25-457 mm
Aft Athwartships: 25-387 mm
Citadel Fore Athwartships: 324-387 mm
Citadel Aft Athwartships: 432-457 mm
Citadel Deck: 19 mm
Turret Plating: 229-457 mm
Conning tower: 457 mm
Citadel Bottom: 50 mm
Tonnage: 72,104
Torpedo Protection, Damage Reduction: 37%

Main Battery Armament

Main Battery
4x3 406 mm/50 Mk.7 in a turret:
Max Range: 23.7 km
Reload: 30.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 297 m
Sigma: 1.9σ
 

Shell Types

HE Shells

12x 406 mm HE/HC Mk13:
Max HE Shell Damage: 5,700
Max HE Shell Damage Per Minute: 156,343
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.346
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 250.0
Shell Mass: 862.0 kg
Shell Ricochet At: 91°
Shell Velocity: 820.0 m/s
Burn Probability: 36%
 

AP Shells

12x 406 mm AP Mk8:
Max AP Shell Damage: 13,500
Max AP Shell Damage Per Minute: 370,286
Ammo Type: Armor Piercing
Shell Air Drag: 0.352
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Krupp: 2520.0
Shell Mass: 1225.0 kg
Ricochet At: 45.0°
Shell Speed: 762.0 m/s

Secondaries

10×2 127 mm/54 Mk.16 on a Mk.41 mount
Max HE Shell Damage: 1800
Range: 7.3 km
Reload: 4.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.279
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 445.0
Shell Mass: 31.75 kg
Shell Ricochet At: 91.0°
Shell Speed: 808.0 m/s
Burn Probability: 9%

Depth Charge Airstrike:

Maximum bomb damage: 4900
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 11 km
Bombs per payload: 2x 650-lb Depth Bomb HE (DC)
Reload time: 30 s
Burn Probability: 28%

AA Defence:

Long Range:

10x2 127 mm/54 Mk.16 on a Mk.41 mount:
Firing range:  6.0 km
Hit Probability:  75 %
Damage Within an Explosion:  1680
Damage by long-range AA guns:  175
Number of Explosions Per Salvo:  8
Continuous Damage: 440
Action Zone:  3.5 - 6.0 km
 

Mid Range:

20x4 40 mm/56 Bofors on a Mk.2 mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  508
Hit Probability:  75%
 

Short Range:

20x2 20 mm Oerlikon on a Mk.24 mount:
20x1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Damage by short-range AA guns:  371
Hit Probability:  70%

Mobility

Maximum speed: 30.0 knots
Turning circle radius: 950 m
Rudder shift time: 22.2 s
Propulsion: 172,000 hp

Detection

Surface Detectability: 17.3 km
Air Detectability: 12.9 km
Detectability by enemy subs: 0-12.9 km
Detectability whilst firing in smoke: 17.4 km

Available Consumables:

 
Slot 1: Damage Control:
Charges: infinity
Work Time: 20 s
Reload Time: 80 s
 
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 80 s
Regeneration: +635 hp/s
 
Slot 3: Spotter Aircraft
Charges: 4
Action Time: 100 seconds
Reload Time: 240 seconds
Main Battery Firing Range: +20
 
Slot 3: Fighter
Charges: 3
Action Time: 60 seconds
Reload Time: 90 seconds
Action Radius: 3.0 km
Fighters: 4
 
All statistics are presented without crew and upgrade modifiers, but with the best modules available. Please note that these statistics may change at any time.

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