Yumihari - Japanese Tier VIII Researchable Battlecruiser 1916

new japanese battlecruiser yumihari

flag ship icon Yumihari - Japanese Tier VIII Researchable Battlecruiser 1916

After the Russo-Japanese war ended, Japan adopted the Eight-Eight Fleet Program stipulating that the fleet was supposed to consist of eight battleships and eight high-speed armored cruisers. This plan underwent a number of changes: for example, armored cruisers were replaced with battlecruisers, and the number of ships was reduced. However, after the outbreak of World War I, the construction of new ships began again. The design of a new battlecruiser project was a development of the Kongō-class of ships. Later, the project was changed which resulted in creation of the Amagi class.

 
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Changes to flag  VIII Yumihari
  • Main battery reload time increased: 26 to 27s.
  • Sigma value reduced: 2.2 to 2.1.
 
Yumihari Paint
 

Yumihari Info:

Ship Name: flag  VIII Yumihari
level: 8
Paper ship: Yes
Class: Project Battlecruiser
WG introduction:  July 13, 2023
Status when final:  Researchable Ship
Status during 12.7 testing and early access: warshpicon Special Ship 
Estimated Ship release: 12.9/10
Estimated Researchable Cost: image 140 000  CREDITS 10 500 000
Nation:  flag Japan
Current development status: Work in Progress

Yumihari Armor:

Yumihari Armor
Hit Points: 62,200 hp
Overall: 19-508 mm
Side Plating Fore/Mid/Aft: 25/32-229/25-203 mm
Deck Fore/Mid/Aft: 25/32/25 mm
Fore Athwartships: 32 mm
Aft Athwartships: 32 mm
Citadel Fore Athwartships: 73-229 mm
Citadel Aft Athwartships: 51-73 mm
Superstructure: 19 mm
Armor Belt: 32-229 mm
Citadel Torpedo Bulkhead: 54 mm
Citadel Deck: 38 mm
Citadel Armored Deck Slopes: 102 mm
Turret Plating: 229-508 mm
Citadel Bottom: 50 mm
Coning Tower: 254-330 mm
Torpedo protection - Damage reduction: 26%

Main Battery Armament:

4×2 410 mm/50 10th Year Type Mod.A in a twin turret:
Max Range:  22.8 km
Reload:  27.0 s
180° Turn Time:  35.0 s
Dispersion at Max Range:  248 m
Sigma:  2.10σ
 

Shell Types:

HE Shells: 8x 410 mm HE Type 03:
Max HE Shell Damage: 6,500
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.34
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 410 mm
Shell Krupp: 3.0
Shell Mass: 1016.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 834.0 m/s
Chance of causing fire: 30%
 
AP Shells: 8x 410 mm AP/APC Type 03:
Max AP Shell Damage: 12,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.34
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 410 mm
Shell Krupp: 2650.0
Shell Mass: 870.0 kg
Shell Ricochet At: 45.0°
Shell Speed: 870.0 m/s

Secondary Armament:

12×1 140 mm HE Type0:
Max HE Shell Damage: 2,400
Range: 6.6 km
Reload: 8.0 s
Alpha Piercing HE: 23.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.34
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 155 mm
Shell Krupp: 360.0
Shell Mass: 38.0 kg
Shell Speed: 850.0 m/s
Chance of causing fire: 10%

8x2 127 mm HE Type0:
Max HE Shell Damage: 2,100
Range: 6.6 km
Reload: 5.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3395
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 100 mm
Shell Krupp: 500.0
Shell Mass: 23.45 kg
Shell Speed: 725.0 m/s
Chance of causing fire: 8%

Depth Charges Airstrike:

Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Bombs in Payload: 2x Experimental 45 kg
Max Bomb Damage: 4200
Max Range: 10 km
Reload: 30 s

AA Defence:

Long Range:
8×2 127 mm:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1470
Damage by long range AA guns:  105
Number of Explosions Per Salvo:  5
Action Zone:  3.5 - 5.8 km
Continuous damage: 184
Short Range:
16×1 25 mm:
14×3 25 mm:
20×2 25 mm:
Firing range: 2.5 km
Hit Probability: 85 %
Damage by Zone Area AA: 287

Mobility:

Maximum speed: 30.0 knots
Turning circle radius: 880 m
Rudder shift time: 15.2 s
Propulsion: 132,000 hp

Visibility:

Surface Detectability: 14.7 km
Air Detectability: 11.0 km
Detectability by enemy subs: 0-11.0 km
Detectability whilst in smoke: 14.8 km

Consumables:

Slot 1: Damage Control Party:
Work Time: 10 s
Reload Time:  80 s
Slot 2: Repair Party:
Charges 4
Action Time:  28 s
Reload Time:  80 s
HP per Second: +311 hp/sec
Slot 3: Spotting Aircraft with High-Precision Optics:
Charges: 5
Duration Time: 65 s
Main Battery Firing Range: +10.0%
Reload Time: 120 s
Max Shell Dispersion: -20%
Slot 3: Fighter:
Charges 3
Action Time:  60 s
Reload Time:  90 s
Radius: 3 km
Fighters: +3
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.

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