Scarlet Thunder - British Tier IX Premium Battleship 1949

Image of warship Scarlet Thunder

flagshipicon Scarlet Thunder - British Tier IX Premium Battleship 1949

Scarlet Thunder will keep most of Duncan's features, but her gameplay will be closer to that of a standard Battleship, the ship will have better plating (32mm), no torpedoes, and no Engine Boost consumable. The main battery guns have a longer firing range and reduced reload time, and the HE shells will deal more damage.

 
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Key Features

> Scarlet Thunder will visually resemble Duncan but will have different gameplay settings.
> Scarlet Thunder is armed with nine (9) 419 mm main battery guns whose HE shells deal heavy damage and have high penetration.
> The AP shells have good efficiency against lightly armored targets.
> The ship has good firing accuracy, good concealment values, and quick rudder shift.
> Similar to Duncan, she has weak protection against HE shells and torpedoes, as well as a vulnerable citadel.
> Her consumables are represented by Repair party and Defensive AA fire.

Scarlet Thunder Info:

Images of Scarlet Thunders Paints 

Ship Name: flagicon cruiser IX Scarlet Thunder
Level: 9
Paper ship: Yes
Class: Project Battleship
WG introduction: June 17, 2023
Status when final: icon cruiser Premium Ship
Estimated ship release: 12.8
Base Value: resource 19,300
Nation: flag British
Current development status: Released

Scarlet Thunder Armor:

Image of Scarlet Thunder armor plating
Hit Points: 75,200 hp
Armour: 10-381 mm
Side plating fore/mid/aft: 32 mm
Deck plating fore/mid/aft: 32 mm
Superstructure: 19 mm
Armor Belt: 32-356 mm
Torpedo Bulkhead: 44 mm
Fore Athwartships: 20 mm
Aft Athwartships: 20 mm
Citadel Fore Athwartships: 25-305 mm
Citadel Aft Athwartships: 25-254 mm
Citadel Deck: 102-203 mm
Turret Plating: 152-381 mm
Citadel Bottom: 50 mm
Conning Tower: 184-439 mm
Tonnage: 54,390
Torpedo Protection, Damage Reduction: 23%

Main Battery Armament:

Main Battery
3x3 419 mm/45 Mk.I on a Type D mount:
Max Range: 22.2 km
Reload: 30.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 282 m
Sigma: 1.90σ
 

Shell Types

HE Shells 9x 419 mm HE Mk Ia:
Max HE Shell Damage: 7,200
Alpha Piercing HE: 105.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.31
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 250.0
Shell Mass: 995.0 kg
Shell Ricochet At: 91°
Shell Velocity: 792.0 m/s
Burn Probability: 48%
 
AP Shells: 9x 419 mm AP Mk IIa:
Max AP Shell Damage: 11,500
Ammo Type: Armor Piercing
Shell Air Drag: 0.2353
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 70.0
Shell Krupp: 2548.0
Shell Mass: 1157.0 kg
Ricochet: 45.0°
Shell Speed: 747.0 m/s

Secondaries:

6x2 133 mm HE Mk IC HE
Range: 7.0 km
Reload: 6.7 s
Max HE Shell Damage: 1,900
Alpha Piercing HE: 22.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.3209
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1.0
Shell Mass: 36.3 kg
Shell Ricochet At: 91°
Shell Velocity: 792.0 m/s
Burn Probability: 8%
8x2 113 mm HE 5crh HE
Range: 7.0 km
Reload: 5.0 s
Max HE Shell Damage: 1,700
Alpha Piercing HE: 19.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.329
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1.0
Shell Mass: 24.95 kg
Shell Ricochet At: 91°
Shell Velocity: 746.0 m/s
Burn Probability: 8%

Depth Charge Airstrike:

Maximum bomb damage: 4200
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 10 km
Bombs per payload: 2x 350-lb Bomb Mk VIII
Reload time: 30 s

AA Defence:

Long Range:
6x2 133.0 mm:
8x2 113.0 mm:
Firing range: 6.0 km
Hit Probability: 75 %
Damage by Zone Area AA: 137
Damage Caused by Shell Explosions: 1470
Number of Explosions Per Salvo: 7
Action Zone: 3.5 - 6.0 km
Continuous Damage: 424
Mid Range:
12x2 40.0 mm:
6x8 40.0 mm:
Firing range:  3.5 km
Damage by Zone Area AA:  627
Hit Probability:  75%
Short Range:
10x2 20.0 mm:
12x1 20.0 mm:
Firing range:  2.0 km
Damage by Zone Area AA:  200
Hit Probability:  70%

Mobility:

Maximum speed: 32.0 knots
Turning circle radius: 910 m
Rudder shift time: 9.7 s
Propulsion: 160,000 hp

Visibility:

Surface Detectability: 15.1 km
Air Detectability: 11.8 km
Detectability by enemy subs: 0-11.8 km
Detectability whilst firing in smoke: 15.4 km

Consumables:

Slot 1: Damage Control Party:
Charges: infinite
Work Time: 15 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action time: 20 s
Reload Time: 80s
Regenerated hp per Second: +376 hp/s
Slot 3: Defensive AA Fire:
Charges:  3
Action Time: 40 s
Reload Time: 80 s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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