Van Speijk - Dutch Tier IX Premium Cruiser 1939

Van Speijk

flag Van Speijk - Dutch Tier IX Premium Cruiser 1939

In 1938, against the backdrop of international tensions, the Dutch Ministry of Defense decided to reinforce their Navy. The projects that appeared in 1939 were, in most respects, similar to the project of German warship Scharnhorst. For economic reasons, it was decided to reduce the size of the new ship. The government was inclined to pursue a project to build a 16,000-ton cruiser capable of running at 33 knots and carrying a main battery of 240 or 280 mm guns. In the end, however, to ensure sufficient armor protection, they had to make do with a smaller caliber—203 mm. If the project had been pursued further, the ship could well have received reinforced AA defenses by the end of World War II.
 
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nation flag
HNLMS Van Speijk Commemorative Flag
Naval Lieutenant Jan van Speijk blew up his ship to prevent the enemy from taking her, and this exploit became a highlight in the Dutch naval history. In 1833, a Royal Decree was issued proclaiming that as long as the fleet existed, one of its ships should be named Van Speijk to commemorate the hero.
 
 
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Key Features:

The cruiser is armed with nine 203mm main battery guns which deal good damage per minute and an Airstrike (HE bombs) which has good range. The ship has a well-protected citadel and good concealment. However, her guns have a short firing range and her Airstrike has a long cooldown and a low number of charges.

The consumables are represented by Hydroacoustic Search, Defensive AA Fire and Repair Party with short cooldown in different slots.


Van Speijk Info:

Van Speijk paint
Ship Name:  flagshipicon IX Van Speijk
Level:  9
Paper ship: Yes
WG introduction:  April 13, 2023
Status: shipicon Premium Ship
Resource cost: RESEARCH BUREAU46,500 Reasearch Points
Released: 0.12.6
Base Value: resource 19,000 doubloons
Nation:  flag Netherlands
Current development status: Released

Armor:

van_speijk_armor
Hit Points: 47,300 hp
Armour: 16-200 mm
Fore Athwartships: 50-200 mm
Citadel Fore Athwartships: 200 mm
Aft Athwartships: 50-200 mm
Citadel Aft Athwartships: 40 mm
Armor Belt: 50-200 mm
Armor Deck Slopes: 30 mm
Turret Plating: 50-150 mm
Superstructure: 16 mm
Torpedo Bulkhead: 40 mm
Citadel Deck: 30 mm
Citadel Bottom: 40 mm
Tonnage: 19,954
Fires duration: 30 s
Torpedo Protection, Damage Reduction: 19%

Main Battery Armament:

3x3 203 mm/60 SK C/34 on a turret mount:
Max Range: 15.6 km
Reload: 12.5 s
180° Turn Time: 22.5 s
Dispersion at Max Range: 141 m
Sigma: 2.05ฯƒ
 

Shell Types

HE Shells 9x 203 mm Spr.Gr. L/4.7 Kz.:
Max HE Shell Damage: 2,850
Max HE Damage per minute: 216,000
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.2974
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 32.0
Shell Mass: 122.0 kg
Ricochet At: 91.0°
Shell Velocity: 925.0 m/s
Burn Probability: 13%
 
AP Shells: 9x 203 mm P.Spr.Gr. L/4.4:
Max AP Shell Damage: 4,800
Max AP Damage per Minute: 128,250
Ammo Type: Armor Piercing
Shell Air Drag: 0.2974
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0 mm
Shell Krupp: 2409.0
Shell Mass: 122.0 kg
Ricochet At: 45.0°
Shell Speed: 925.0 m/s

HE Airstrike:

Reload time: 130 s
Available flights: 1
Number of Aircraft in Attacking Flight: 10
Maximum range: 15.0 km
Number of Bombs in Payload: 6x HE P.u.W. 140 kg
Maximum bomb damage: 6,100
Armor penetration capacity: 36 mm
Chance of causing fire: 35 %

Secondaries:

4x2 120 mm HE Brisantgranaat:
Max HE Shell Damage: 1,700
Range: 7.0 km
Reload: 3.0 s
Alpha Piercing HE: 20.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.334
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 590.0
Shell Mass: 23.5 kg
Shell Speed: 850.0 m/s
Burn Probability: 7%

Depth Charges:

Maximum damage: 5,000
Number of charges: 2
Bombs in a charge: 4
Reload time: 40.0 s

AA Defence:

Long Range:
4x2 120 mm/50 Model 1942 in a turret:
Firing range:  6.0 km
Hit Probability:  90%
Damage Within an Explosion:  1610
Damage by long-range AA guns:  112
Number of Explosions Per Salvo:  5
Continuous Damage: 430
Action Zone:  3.5 - 6.0 km
Mid Range:
12x2 40 mm/56 Bofors Model 1936 on a Mk.IV* Hazemeyer mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  445
Hit Probability:  90%
Short Range:
28×2 20 mm Oerlikon on a Mk.24 mount:
Firing range:  2.0 km
Damage by short-range AA guns:  336
Hit Probability:  85%

Mobility:

Maximum speed: 32.5 knots
Turning circle radius: 730 m
Rudder shift time: 11.1 s
Propulsion: 140,000 hp

Visibility:

Surface Detectability: 12.1 km
Air Detectability: 9.0 km
Detectability by enemy subs: 0-9.0 km
Detectability whilst firing in smoke: 7.1 km

Consumables:

Slot 1:  Damage Control Party:
Charges:  Infinite
Action time:  5 s
Reload time:  60 s
Slot 2:  Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time:  120 s
Detection of Torps:  3.5 km
Detection of Ships:  5.0 km
Slot 3:  Defensive AA fire:
Charges:  3
Action time:  40 s
Reload time:  80 s
Continuous damage:  +50%
Damage from shell explosions:  +300%
Slot 4:  Repair Party:
Charges:  3
Action time:  28 s
Reload time:  40 s
Repaired HP per second:  236.5 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 

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