N. Carolina CLR - American Tier VIII Battleship 1941

N. Carolina CLR

flagwarship North Carolina CLR - American Tier VIII Battleship 1941

The first U.S. battleship of a new generation. The key advantage over the battleships that preceded her was significantly increased speed. The ship was somewhat inferior to her predecessors in terms of the thickness of her main armor belt, but at the same time, she had very strong horizontal protection and excellent AA defenses that included numerous dual-purpose guns.
The permanent camouflage for this version of North Carolina is called Crimson Spark.
 
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Jäger
N. Carolina CLR (Colorful) Commemorative Flag
The first fast American battleship, North Carolina, is named after the state of the same name, located in the eastern U.S. The ship is remembered by many city dwellers because of the trials that took place in the city's harbor.
To commemorate the release of some dazzlingly bright ships.
 
 
Jäger
N. Carolina CLR (Colorful) Swallowtail Commemorative Flag
The first fast American battleship, North Carolina, is named after the state of the same name, located in the eastern U.S. The ship is remembered by many city dwellers because of the trials that took place in the city's harbor.
To commemorate the release of some dazzlingly bright ships.
 

N. Carolina CLR Info:

ncarolina
nncarolina
Ship Name:  flagpremium cruiser VIII N. Carolina CLR
Level:  8
Paper ship: No
Class: North Carolina-class battleship
WG introduction:  March 16, 2023
Status when final: premium cruiser Premium Ship
Release: 0.12.4 (June 16, 2023)
Estimated Re-release: mid 2024
Base Value: resource 12,500 doubloons
Nation:  flag USA
Current development status: Released

Armor:

n carilina armor
Hit Points: 66,000 hp
Armour: 13-406 mm
Hull Plating fore/mid/aft: 32/32/32 mm
Deck Plating fore/mid/aft: 32/38/32 mm
Armor Belt: 32-305 mm
Turret Plating: 178-406 mm
Superstructure: 19 mm
Torpedo Bulkhead: 50-120 mm
Citadel Deck: 19-43 mm
Citadel Bottom: 50 mm
Tonnage: 46,700
Torpedo Protection, Damage Reduction: 19%

Main Battery Armament:

3 x 3 406 mm/45 Mk.6 in a turret:
Max Range: 23.3 km
Reload: 30.0 s
Minimum Shell Type Switching Time: 30.0 s
180° Turn Time: 45.0 s
Dispersion at Max Range: 293 m
Sigma: 2.05σ
 

Shell Types

HE Shells 9x 406 mm HE/HC Mk13:
Max HE Shell Damage: 5,700
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.346
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 250.0
Shell Mass: 861.8 kg
Shell Velocity: 820.0 m/s
Burn Probability: 36%
 
AP Shells: 9x 406 mm AP Mk8:
Max AP Shell Damage: 13,100
Ammo Type: Armor Piercing
Shell Air Drag: 0.352
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Krupp: 2598.0
Shell Mass: 1225.0 kg
Ricochet At: 45.0°
Shell Speed: 701.0 m/s

Secondaries:

10 × 2 127 mm HE Mk32
Max HE Shell Damage: 1800
Range: 6.6 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%

Depth Charge Airstrike:

Maximum bomb damage: 4200
Available flights: 2
Attack aircraft per flight: 1
Aircraft HP: 2000
Range: 10 km
Bombs per payload: 2 x 650-Pound Depth Bomb
Reload time: 30 s
Chance of Fire: 24%

AA Defence:

Long Range:
10x2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1540
Damage by long-range AA guns:  172
Number of Explosions Per Salvo:  8
Continuous Damage: 379
Action Zone:  3.5 - 5.8 km
Mid Range:
15x4 40 mm/56 Bofors on a Mk.2 mount:
Firing range:  3.5 km
Damage by mid-range AA guns:  389
Hit Probability:  75%
Short Range:
44×1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Damage by short-range AA guns:  308
Hit Probability:  70%

Mobility:

Maximum speed: 28.0 knots
Turning circle radius: 760 m
Rudder shift time: 12.2 s
Propulsion: 115,000 hp

Visibility:

Surface Detectability: 15.2 km
Air Detectability: 10.1 km
Detectability by enemy subs: 0-10.1 km
Detectability whilst firing in smoke: 15.1 km

Consumables:

Slot 1: Damage Control Party:
Charges: infinity
Work Time: 20 s
Reload Time: 80 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 80 s
Regeneration: +435 hp/s
Slot 3: Fighter:
Charges: 3
Action Time: 60 s
Reload Time: 90 s
Radius: +3.0 km
Fighters: x3
Slot 3: Spotting Aircraft:
Charges: 4
Action Time: 100 s
Reload time: 240 s
Main Battery Firing Range: +20%
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

1 Comments

😃Thank you for your comment, it will be added asap.✅

  1. I thought these ships (N. Carolina CLR and Roon CLR) were available starting with update 12.3? I can't find them anywhere. Will they be container only or direct purchases?

    ReplyDelete
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