Halford - American Tier IX Hybrid Destroyer 1943

destroyer halford

flagshipicon Halford - American Tier IX Hybrid Destroyer 1943 (Available 13.0 for 228,000 Coal)

USS Halford, a Fletcher-class destroyer, received a catapult for a float plane in place of her aft torpedo mount and one of her main guns. This allowed the ship to launch a Kingfisher scout observation plane. During 1944, the ship provided fire cover for amphibious operations on the Solomon Islands, in New Guinea, and in the Philippines; she took part in battles in the Philippine Sea and in Leyte Gulf. The catapult turned out to not be operationally suitable for the intended purpose, and it was ultimately removed from Halford in 1944. In the course of the war, Halford was awarded 13 battle stars.
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USS Halford Commemorative Flag
USS Halford was one of three U.S. destroyers equipped with a seaplane catapult. It was intended that the aircraft would conduct reconnaissance for destroyer divisions. The badge of U.S. Navy observer pilots was made in the form of golden wings with an anchor in the center, surrounded by the letter "O" ("Observer").

Key Features

Halford is the first hybrid destroyer in our game. She is armed with an attack aircraft tactical squadron. Due to the small size of the ship, the principle of launching a squadron will differ from other hybrids - only one aircraft will be launched from the catapult, which will be joined by the rest of the squadron, which is already in the air. The aircraft are armed with powerful Tiny Tim rockets with high damage and armor penetration.

Halford is equipped with four 127 mm main battery guns with a good rate of fire and arcing shell ballistics, as well as one five-tube torpedo launcher with long-range torpedoes. In addition, the ship has high maneuverability. Among her shortcomings: a small amount of HP and the absence of a Smoke Generator consumable. Halford’s consumables consist of Engine Boost or Defensive AA Fire to choose from in one slot.

Halford Info

Ship Name: flagshipicon IX Halford
Level: IX (9)
Paper ship:  No
Class:  Fletcher-class destroyer
WG introduction:  March 15, 2023
Status during testing and early access: shipicon Special Ship
Status when final: shipicon Premium Ship
Ship released:  12.5
Available 13.0 for:  coal228,000 Coal
Base Value: resource 19,000 doubloons
Game Nation:  flag USA
Current development status:  Released


Hit Points: 17,100 hp
Overall: 13-20 mm
Side Plating: 19 mm
Superstructure: 13 mm
Bottom: 20 mm
Turret Plating: 20 mm
Tonnage: 2.924 t

Main Battery Armament

4 x 1 127 mm/38 Mk.12 on a Mk.30 mod.0 mount
Max Range:  10.2 km
Reload:  3.3 s
180° Turn Time:  5.3 s
Dispersion at Max Range:  92 m
Sigma:  2.00σ

Shell Types:

HE Shells 4 x 127 mm HE Mk32
Max HE Shell Damage: 1800
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%
AP Shells: 4 x 127 mm AP/SC Mk38
Max AP Shell Damage: 2100
Ammo Type: Armor Piercing
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 10.0°
Shell Detonator: 0.01
Shell Detonator Threshold: 21.0
Shell Diameter: 127 mm
Shell Krupp: 2598.0
Shell Mass: 25.0 kg
Ricochet: 45.0°
Shell Speed: 792.0 m/s

Air Wing

Attack Aircraft
Plane HP: 1,660 hp
Cruising Speed: 176 kts
Max Speed: 216 kts
Engine Boost Time: 5 s
Engine Boost Reload Time: 10 s
Attacking Flight Size: 4
Aircraft Squadron Amount: 4
Aircraft on Deck: 8
Aircraft Restoration: 8 unit/120 s
Detectability: 10 km
A second squadron of attack aircraft has been added, which can be launched immediately after giving up control of the first. Both squadrons reload simultaneously: after the first squadron is launched, a 240 second reload timer starts ticking. When it finishes, it will have reloaded both squadrons simultaneously, regardless of when control is given up on the second squadron.
Rocket Stats:
HE Rockets: 2× Tiny Tim:
Max HE Shell Damage: 5,400
Alpha Piercing HE: 68.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.35
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0
Shell Krupp: 3.0
Shell Mass: 36.29 kg
Shell Speed: 217.0 m/s
Burn Probability: 33%

Depth Charges

Maximum damage: 5100
Charges: 2
Bombs per charge: 16
Reload time: 40 s


1 × 5 533 mm Mk14/Mk29 mod. 1:
Max Damage: 19,033
Range: 13.5 km
Reload: 100 s
Speed: 66 kts
180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km
Enemy response time after spotting these torps: 8.16 s

Anti Aircraft Defence

Long Range:
4 × 1 127 mm/38 Mk.12 on a Mk.30 mod.0 mount:
Firing range:  5.8 km
Hit Probability:  100 %
Damage by Zone Area AA:  67
Damage Caused by Shell Explosions:  1540
Number of Explosions Per Salvo:  3
Action Zone:  3.5 - 5.8 km
Continuous Damage: 107
Mid Range:
1 x 2 40 mm/56 Bofors on a Mk.1 mount:
Firing range:  3.5 km
Hit Probability:  100 %
Damage by Zone Area AA:  25
Short Range:
8 x 1 20 mm Oerlikon on a Mk.4 mount:
Firing range:  2.0 km
Hit Probability:  95 %
Damage by Zone Area AA:  77


Maximum speed: 38.0 knots
Turning circle radius: 630 m
Rudder shift time: 3.9 s
Propulsion: 60,000 hp


Surface Detectability: 7.54 km
Air Detectability: 3.41 km
Detectability by enemy subs: 0-3.41 km
Detectability whilst firing in smoke: 2.91 km

Available Consumables

Slot 1: Damage Control Party:
Charges: infinite
Action Time: 5 s
Reload Time: 40 s
Slot 2: Defensive AA Fire:
Charges: 4
Action Time: 40 s
Reload Time: 80 s
Slot 2: Engine Boost:
Charges: 3
Action Time: 120 s
Reload Time: 120 s
Boost: +8%
Slot 3: Smoke Generator:
Charges: 3
Action Time: 30 s
Smoke screen dispersion time: 127 s
Radius: 450 m
Reload Time: 160 s
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.


😃Thank you for your comment, it will be added asap.✅

  1. I believe that introducing a hybrid DD is overkill and may make the passive gameplay even more passive. Instead of adding plane squadrons, I believe that incorporating a gimmick like the Tromp's airstrike or a plane-based ASW system would suffice to distinguish the ship.

  2. Will it be for sale in the armory ? Will it be coal, doubloon, steel ?

    1. CC's get told about what resource it will go for about the same time they tell the player base, so, it could be any one of the 3 you mentioned.

  3. please give me a ship like this at tier 8 so I can use in operations

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