USS Gato - American Tier X Submarine 1941 - 28,000 Steel

gato_header

flagshipicon USS Gato - American Tier X Submarine 1941

The U.S. Navy High Command conceived that "fleet submarines" were to complement the sluggish conventional battleships. With a high surface speed, heavy armament, and long operational range, they were supposed to conduct reconnaissance and finish off enemy ships once artillery duels between battleships ceased. However, after the attack on Pearl Harbor, their strategy changed, and a new type—Gato—was geared for extended patrols. Comfortable for their crews, these submarines carried a large fuel supply and torpedoes. USS Gato was laid down in October 1940 and commissioned in December 1941. The submarine conducted thirteen combat missions, earning the same number of battle stars and the Presidential Unit Citation.
 
{tocify} $title={Table of Contents}
 
 
update
Flip your mobile device to landscape for better viewing.
 

Key Features of Gato

  • The submarine is armed with ten torpedo tubes with a long reload time, six of which are located in the bow and four in the stern. The number of loaders allows you to simultaneously reload only half of the torpedo tubes. 
  • Homing torpedoes have high speed but low damage and very short range. Regular torpedoes have slower speed, but higher damage and range. 
  • Gato has a high speed on the surface, but a low speed underwater.
  • The tactical basis for her will be the use of conventional torpedoes, staying at a comfortable distance from the enemy. The homing torpedoes are useful for self-defense due to their short range.

Gato Info

gato_b
gato_h
Ship Name: flagshipicon X USS Gato
Tier:  10
Paper ship:  No
Class: Gato-class diesel-electric submarine
WG introduction:  February 9, 2023
Status: shipicon Special Ship
Ship release:  12.4
Base value: 34,650 doubloon doubloons.
Resource Cost: STEEL 28,000 Steel - STEEL 21,000 Steel with Coupon
Nation:  flag USA
Current development status: Released

Secondary Armament

1 x 1 76.2 mm/50 Mk.21 on a Mk.21 mount:
Max Range:  4.9 km
Reload:  3.0 s
Sigma:  1.00σ
 

Shell Types:

SAP Shells 1 x 76 mm CS Mk29:
Max SAP Shell Damage: 1700
Alpha Piercing CS: 22.7
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.35
Shell Always Ricochet At: 85.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 3.0
Shell Mass: 5.9 kg
Shell Ricochet At: 80.0°
Shell Speed: 823.0 m/s

Survivability

Hit Points: 20,200 hp
Plating: 6-25 mm
Fore / Middle / Aft Light Hull Plating: 19 mm
Fore / Middle / Aft Pressure Hull Plating: 25 mm
Deck Plating: 16 mm
Tonnage: 2,424

Sonar

Reload:  7.0 s
Duration of a ping effect on a highlighted sector:  once 25 s/ twice 65 s
Ping velocity:  600 m/s
Ping width:  18 m
Max Range:  6.0 km

Torpedoes

Homing Torpedoes
Loaders: 3/2
Torpedo tubes: 10x1 533 mm
Maximum damage: 10,000
Range: 6.0 km
Speed: 89 knots
Reload time: 55 s
Launcher 180 degree turn time: 15.0 s
Torpedo detectability: 2.4 km
 
Alternative torpedo:
Regular Torpedoes
Maximum damage: 18,100
Range: 16.5 km
Speed: 66 knots
Reload time: 66 s
Launcher 180 degree turn time: 15.0 s
Torpedo detectability: 1.9 km
Number of stern torpedo tube loaders: x2
Number of bow torpedo tube loaders: x3

Dive Capacity

Dive capacity: 240 units
Dive capacity depletion whilst submerged: 1.0 units/s
Dive capacity recharge rate whilst surfaced: 1.2 units/s

Mobility

Surfaced
Maximum speed: 34 knots
Turning circle radius: 670 m
Rudder shift time: 7.2 s
Propulsion: 2,500 hp
Submerged
Maximum speed: 17 knots
Drive plane shift time: 20.0 s
Dive and ascent speed: 3.3 m/s
Propulsion: 5,400 hp

Visibility

Surface Detectability: 5.8 km
Air Detectability: 2.1 km
Detectability by depths: 0-2.1 km

Available Consumables

Slot 1: Damage Control Party:
Charges: 3
Work time: 15 s
Reload time:  60 s
Slot 2:  Hydrophone:
Charges: infinite
Ship bearing:  9 km
Interval between pings: 6 s
Consumable action time:  30 s
Reload time:  60 s
Slot 3:  Submarine Surveillance:
Charges infinite
Detection of submarines:  6 km
Consumable preparation time:  330 s
Consumable action time:  60 s
Reload time:  120 s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

😃Thank you for your comment, it will be added asap.✅

Post a Comment (0)
Previous Post Next Post

Share This

invite code banner
 
eu link button na link button asia link button