Devastation - British Super Battleship 1952

hms devastation

flagshipicon warship Devastation - British Super Battleship 1952

A ship that embodies all the ideas of the British shipbuilding school of the 1940s, concerning battleships unconstrained by the limits of the Washington Naval Treaty. The general layout of structures is close that of battleship Vanguard, and the power plant is similar to the one used on the Audacious-class aircraft carriers.
 
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Devastation is equipped with the Specialized Repair Teams consumable, which allows you to restore a large amount of HP, and also has good concealment. At the same time, the ship does not have the highest HP compared to other super battleships, as well as mediocre armor.

The "maximum" battleship, embodying all the ideas of the British shipbuilding school of the 1940s concerning battleships, not constrained by the limits of the Washington Naval Treaty. The overall layout of the ship is close to the battleship Vanguard, the power plant is similar to that used on Eagle-class aircraft carriers.

Devastation Info

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Ship Name: flag level Devastation
Level: 11
Paper ship: Yes
Class:  Project Battleship 
WG introduction: March 16, 2023
Status when final:  level Super Battleship
Estimated Ship release: 12.7
Nation:  flag Britain
Current development status: Released
 

How to obtain Devastation:

 level Devastation will cost  57,000,000 Credits.
To obtain  level Devastation, you must first have researched  X Conqueror of the corresponding branch.
Only players who own or have researched at least 3 (three) Tier X (10) ships will have access to superships.

Armor

devastation armor
Hit points: 99,800
Plating: 19-439 mm
Torpedo Protection, Damage Reduction: 28 %
Fore Athwartships: 32-406 mm
Aft Athwartships: 32~406 mm
Citadel Fore Athwartships: 89-406 mm
Citadel Aft Athwartships: 89-406 mm
Armor Belt: 32-432 mm
Citadel Torpedo bulkhead: 45 mm
Citadel Deck: 32 mm
Citadel Bottom: 50 mm
Turret Plating: 178-406 mm
Superstructure: 19 mm

Main Battery Armament

4x4 419 mm/45 BL Mk.I on a Mk.IV mount:
Firing range: 24.5 km
Reload time: 38.0 s
180 degree turn time: 45.0 s
Maximum dispersion: 305 m
Sigma: 1.70
 

Shell Types:

HE Shells 16 x 419 mm HE Mk I:
Max HE Shell Damage: 7,200
Alpha Piercing HE: 105.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.31
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 419 mm
Shell Krupp: 1.0
Shell Mass: 995.0 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 48%
 
AP Shells: 16 x 419 mm AP Mk II:
Max AP Shell Damage: 13,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.2353
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.015
Shell Detonator Threshold: 70.0
Shell Diameter: 419 mm
Shell Krupp: 2548.0
Shell Mass: 1157.0 kg
Ricochet At: 45.0°
Shell Speed: 747.0 m/s

Secondary Armament

8 x 2 133 mm HE Mk IC:
Range:  7.3 km.
Reload:  6.67 s.
Max Shell Damage: 1,900
Ammo Type: High Explosive
Alpha Piercing HE: 22.0 mm
Shell Air Drag: 0.3209
Shell Always Ricochet At: 60.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 133 mm
Shell Krupp: 1.0
Shell Mass: 36.3 kg
Shell Ricochet At: 91.0°
Velocity: 792.0 m/s
Burn Probability: 8%

Depth Charge Airstrike

Reload: 30 s
Available Flights: 2
No of Aircraft in Attacking Flight: 1
Aircraft HP: 2000
Max Range: 11 km
Bombs in Payload: 2x 650-LB. Bomb MK VIII
Max Bomb Damage: 4,900

Anti Aircraft Defence

Long Range:
8×2 133 mm/50 QF Mk.I on an RP10 Mk.I mount:
Firing range: 6.0 km
Hit Probability: 75 %
Damage by Zone Area AA: 74
Damage Caused by Shell Explosions: 1610
Number of Explosions Per Salvo: 4
Action zone: 3.5-6.0 km
Mid Range:
10×1  40 mm/56 OQF Mk.III on a Mk.VII mount
11x2 76.2 mm/70 QF Mk.N1 on a Mk.6 mount:
Firing range: 0.1-4.0 km
Hit Probability: 75 %
Damage by Zone Area AA: 823

Mobility

Maximum Speed: 30.5 kts
Turning Circle Radius: 1020 m
Rudder Shift Time: 18.9 s
Propulsion: 156,630 hp

Visibility

Surface Detectability: 16.2 km
Air Detectability: 13.7 km
Detectability by enemy Subs: 0-13.7 km
Detectability after Firing Main Guns in Smoke: 15.6 km

Available Consumables

Slot 1: Damage Control Party:
Work Time: 15 s
Reload Time: 80 s
Slot 2: Specialized Repair Teams:
Charges: 3
Action time: 15 s
Reload time: 80 s
Regeneration per second: +1,996 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.

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