CT 12.3: 3x New Ships - VII West Virginia ‘44, American Hybrid Destroyer IX Halford and European Destroyer IX Jäger

new_ships_12_3_closed_test

CT 12.3: 3x New Ships - VII West Virginia ‘44, American Hybrid Destroyer IX Halford and European Destroyer IX Jäger

American battleship West Virginia ‘44, American hybrid destroyer Halford and European destroyer Jäger have been added to the game for testing.
 
 
west_virginia_44.jpg
VII West Virginia ‘44 - American Battleship
West Virginia '44 is equipped with a powerful secondary battery with long range, good accuracy and fast reload, and has a well-protected citadel due to wide and thick torpedo bulges. This allows the ship to fight effectively at short and medium distances. The main battery is represented by eight short-range 406mm guns in four turrets. Her AP shells have high damage and armor penetration, and her HE shells are standard for the ship type and Tier.

West Virginia '44 has a short turning radius, but very low speed and fairly high detectability. The equipment is represented by an improved "American" Repair Party, as well as a Fighter or Spotting Aircraft to choose from.
 
 
Hit points: 59100
Plating: 26 mm
Torpedo protection: 37 %
 
Main battery: 4x2 406 mm
Firing range: 17.5 km
Reload time: 30.0 s
180 degree turn time: 45.0 s
Maximum dispersion: 235 m
Sigma: 1.70
 
Maximum HE shell damage: 5700
HE shell armor penetration: 68 mm
Chance to cause fire: 36%
HE initial velocity: 803 m/s
Maximum AP shell damage: 12400
AP initial velocity: 768 m/s
 
Airstrike (DC):
Reload time: 30.0 s
Available flights: 2
Number of Aircraft in Attacking Flight: 1
Maximum range: 8.0 km
Number of Bombs in Payload: 1
Maximum bomb damage: 3400.0
 
Secondary Armament:
8x2 127.0 mm, range: 6.3 km
Maximum HE shell damage: 1800
Chance to cause fire: 5%
HE initial velocity: 792 m/s
 
AA defense:
AA defense long-range:
8x2 127.0 mm
continuous damage per second: 140
hit probability: 75 %
action zone: 5.8 km;
Number of explosions in a salvo: 5
damage within an explosion: 1400
action zone: 3.5 - 5.8 km
 
AA defense mid-range:
10x4 40.0 mm
continuous damage per second: 263
hit probability: 75 %
action zone: 3.5 km
 
AA defense short-range:
1x2 20.0 mm
58x1 20.0 mm.
1x4 20.0 mm
continuous damage per second: 445
hit probability: 70 %
action zone: 2.0 km
 
Mobility:
Maximum speed: 21.0 kt
Turning circle radius: 670 m
Rudder shift time: 14.8 s
 
Visibility:
Surface detectability: 15.2 km
Air detectability: 9.5 km
Detectability after firing main guns in smoke: 15.1 km
 
Available consumables:
1 slot: Damage Control Party
2 slot: Repair Party
Duration time: 28 s
HP per second: 390.06
Reload time: 80 s
Charges: 4
3 slot: Fighter/Spotting Aircraft

halford
IX Halford - American Hybrid Destroyer
Halford is the first hybrid destroyer in our game. She is armed with an attack aircraft tactical squadron. Due to the small size of the ship, the principle of launching a squadron will differ from other hybrids - only one aircraft will be launched from the catapult, which will be joined by the rest of the squadron, which is already in the air. The aircraft are armed with powerful Tiny Tim rockets with high damage and armor penetration.

Halford is equipped with four 127 mm main battery guns with a good rate of fire and arcing shell ballistics, as well as one five-tube torpedo launcher with long-range torpedoes. In addition, the ship has high manoeuvrability. Among her shortcomings: a small amount of HP and the absence of a Smoke Generator consumable. Halford’s consumables consist of Engine Boost or Defensive AA Fire to choose from in one slot.
 
 
Hit points: 17,100
Plating: 19 mm
 
Reload time: 3.3 s
180 degree turn time: 5.3 s
Maximum dispersion: 92 m
Sigma: 2.00
 
Main battery: 4x1 127 mm
Firing range: 10.2 km
Maximum HE shell damage: 1,800
HE shell armor penetration: 21 mm
Chance to cause fire: 5%
HE initial velocity: 792 m/s
Maximum AP shell damage: 2,100
AP initial velocity: 792 m/s
 
Aircraft:
Attack aircraft
Hit points: 1,660
cruising speed: 176.0 knots
maximum speed: 216.0 knots
size of attacking flight: 4
aircraft per squadron: 4
aircraft restoration time: 120 s
detectability range: 10.0 km
number of aircraft on deck: 4
Rockets in payload: 2
maximum rocket damage: 5,400
armor penetration: 68 mm
chance to cause fire: 33 %.
 
Depth charges:
Maximum damage: 5,100
Number of charges: 2
Bombs in a charge: 8
Reload time: 40.0 s
 
Torpedoes:
Torpedo tubes: 1x5 533 mm
Maximum damage: 19,033
Range: 13.5 km
Speed: 66 kt
Reload time: 106 s
Launcher 180 degree turn time: 7.2 s
Torpedo detectability: 1.4 km
 
AA defense:
AA defense long-range:
4x1 127.0 mm
continuous damage per second: 67
hit probability: 100 %
action zone: 5.8 km;
Number of explosions in a salvo: 3
damage within an explosion: 1,540
action zone 3.5: 5.8 km
 
AA defense mid-range:
1x2 40.0 mm
continuous damage per second: 25
hit probability: 100 %
action zone: 3.5 km
 
AA defense short-range:
1x2 40.0 mm
continuous damage per second: 77
hit probability: 95 %
action zone: 2.0 km
 
Mobility:
Maximum speed: 38.0 kt
Turning circle radius: 630 m
Rudder shift time: 3.9 s
 
Visibility:
Surface detectability: 8.3 km
Air detectability: 3.2 km
Detectability after firing main guns in smoke: 3.2 km
 
Available consumables:
1 slot: Damage Control Party
2 slot: Engine Boost
2 slot: Defensive AA Fire 

Jäger
IX Jäger - European Austro-Hungarian Destroyer
Jäger is a stealthy torpedo destroyer. It has very low visibility and is armed with four triple-tube torpedo launchers with trademark "European" launch spreads: narrow and ultra-narrow. The torpedoes themselves are characterized by high speed and range, as well as fast reload, but low damage per torpedo.
 
The main battery is represented by three 150-mm guns with a short firing range and not the highest rate of fire. Jäger has a small amount of HP and weak anti-aircraft weapons as well. Available consumables: Repair Party and Engine Boost.
 
 
Hit points: 15,900
Plating: 19 mm
 
Main battery: 3x1 150 mm
Firing range: 9.5 km
Reload time: 5.5 s
180 degree turn time: 18.0 s
Maximum dispersion: 86 m
Sigma: 2.00
 
Maximum HE shell damage: 2,200
HE shell armor penetration: 25 mm
Chance to cause fire: 11%
HE initial velocity: 880 m/s
Maximum AP shell damage: 2,950
AP initial velocity: 880 m/s

Depth charges:
Maximum damage: 5,100
Number of charges: 2
Bombs in a charge: 2
Reload time: 40.0 s
 
Torpedo tubes: 4x3 533 mm
Maximum damage: 10,700
Range: 13.5 km
Speed: 86 kt
Reload time: 70 s
Launcher 180 degree turn time: 7.2 s
Torpedo detectability: 1.8 km
 
AA defense:
AA defense mid-range:
4x1 70.0 mm
continuous damage per second: 21
hit probability: 100 %
action zone: 3.0 km
 
AA defense short-range:
2x1 7.9 mm
continuous damage per second: 11
hit probability: 95 %
action zone: 1.5 km
 
Maximum speed: 37.0 kt
Turning circle radius: 670 m
Rudder shift time: 3.7 s
Surface detectability: 6.7 km
Air detectability: 3.0 km
Detectability after firing main guns in smoke: 3.0 km
 
Available consumables:
1 slot: Damage Control Party
2 slot: Engine Boost
Duration time: 120 s
Maximum speed: +8%
Reload time: 120 s
Charges: 3
3 slot: Repair Party
Duration time: 14 s
HP per second: 159.0
Reload time: 80 s
Charges: 3
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
 

😃Thank you for your comment, it will be added asap.✅

Post a Comment (0)
Previous Post Next Post

Share This

invite code banner
 
eu link button na link button asia link button