Illinois - Tier IX American Battleship 1953

Illinois_header

flagwarship Illinois - Tier IX American Battleship 1953

A reequiped Iowa-class battleship with more powerful AA guns and 203 mm main battery artillery housed in quadruple-gun turrets.
 
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Illinois Commemorative Flag
In 1912, the Illinois branch of the daughters of the American Revolution, led by Ella Park Lawrence, announced a competition to create the state flag. The flag concept that won the competition is still used today, and Ella Park Lawrence is still considered the mother of the Illinois state flag.
 

Key Features

Illinois, unusual in its gameplay, has the highest rate of fire among the battleships in the game, at the cost of its small gun calibre. Improved ricochet angles for AP shells, as well as a significant number of main guns, will help you deal a lot of damage and constantly keep the enemy under fire. The battleship is most effective at medium range but can prove itself in close combat due to her secondary armament with improved accuracy. Illinois can gain quite high speed but has poor manoeuvrability in combat.
The ship can also have powerful air defense and an improved “Repair Party” consumable that restores more HP.

Illinois Info:

illinois_birdseye
Ship Name:  flagpremium cruiser IX Illinois
Level: Battleship (9)
Paper ship: Yes
Class: Iowa class project
WG introduction:  December 7, 2022
Status during test:  Special Ship
Status when final: premium cruiser Premium Ship
Estimated release: 0.12.2
Nation:  flag USA
Current development status: Work in Progress

Illinois Armor:

illinois_armor
Hit Points: 81,100 hp
Armour: 16-439 mm
Turret Plating: 51-203 mm
Superstructure: 19 mm
Armor Belt: 38-307 mm
Torpedo Bulkhead: 58 mm
Fore Athwartships: 16 mm
Aft Athwartships: 16 mm
Citadel Fore Athwartships: 216-287 mm
Citadel Aft Athwartships: 16-287 mm
Citadel Deck: 16-25 mm
Citadel Bottom: 50 mm
Conning Tower: 184-439 mm
Tonnage: 59,331
Torpedo Protection, Damage Reduction: 25%

Main Battery Armament:

Main Battery
3 x 4 203 mm/55 RF Mk.16 in a turret:
Max Range: 18.5 km
Reload: 10.0 s
Minimum Shell Type Switching Time: 10.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 245 m
Sigma: 1.8σ
 
Shell Types
HE Shells 12x 203 mm HE/HC Mk25:
Max HE Shell Damage: 2,800
Alpha Piercing HE: 34.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.333
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 630.0
Shell Mass: 118.0 kg
Shell Ricochet At: 91°
Shell Velocity: 823.0 m/s
Burn Probability: 14%
 
AP Shells: 12x 203 mm AP Mk19:
Max AP Shell Damage: 5,000
Ammo Type: Armor Piercing
Shell Air Drag: 0.356
Shell Always Ricochet At: 67.5°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0 mm
Shell Krupp: 2919.0
Shell Mass: 152.0 kg
Ricochet At: 60.0°
Shell Speed: 762.0 m/s

Secondaries:

10 × 2 127 mm HE Mk32
Max HE Shell Damage: 1800
Range: 7.0 km
Reload: 6.0 s
Alpha Piercing HE: 21.0 mm
Ammo Type: High Explosive
Shell Air Drag: 0.347
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Krupp: 1350.0
Shell Mass: 24.5 kg
Shell Ricochet At: 91.0°
Shell Speed: 792.0 m/s
Burn Probability: 5%

Depth Charge Airstrike:

Maximum bomb damage: 4200
Available flights: 1
Attack aircraft per flight: 1
Range: 10 km
Bombs per payload: 2 x 650-Pound Depth Bomb
Reload time: 30 s

AA Defence:

Long Range:
10x2 127 mm/38 Mk.12 on a Mk.32 mount:
Firing range:  5.8 km
Hit Probability:  75 %
Damage Within an Explosion:  1610
Damage by long-range AA guns:  168
Number of Explosions Per Salvo:  8
Continuous Damage: soon
Action Zone:  3.5 - 5.8 km
Mid Range:
16x2 76.2 mm/50 Mk.22 on a Mk.33 mount:
Firing range:  4.0 km
Damage by mid-range AA guns:  529
Hit Probability:  75%
Short Range:
24x2 20 mm Oerlikon on a Mk.24 mount:
Firing range:  2.0 km
Damage by short-range AA guns:  280
Hit Probability:  70%

Mobility:

Maximum speed: 32.5 knots
Turning circle radius: 930 m
Rudder shift time: 7.2 s
Propulsion: 212,000 hp

Visibility:

Surface Detectability: 15.9 km
Air Detectability: 11.7 km
Detectability by enemy subs: 0-11.7 km
Detectability whilst firing in smoke: 10.5 km

Consumables:

Slot 1: Fast Damage Control Team:
Charges: infinity
Work Time: 5 s
Reload Time: 60 s
Slot 2: Repair Party:
Charges: 4
Action Time: 28 s
Reload Time: 80 s
Regeneration: +535.26 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.
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