HMS Undine - British Tier VI Submarine 1938
A series of small submarines (Type U) armed with six torpedo tubes placed in the bow. They were initially only intended for training purposes.
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Key Features of British Submarines
Undine Info
Undine Info
Ship Name: VI HMS Undine
Tier: VI (6)
Paper ship: No
Class: U-class submarine
WG introduction: September 01, 2022
Status when final: Researchable ship
Resource cost: 40 000 4 500 000
Ship release: 12.3
Nation: Britain
Current development status: Work in progress
Undine Survivability
Undine Survivability
Hit Points: 9,600 hp
Plating: 16-25 mm
Fore / Middle / Aft Light Hull Plating: 19 mm
Fore / Middle / Aft Pressure Hull Plating: 25 mm
Deck Plating: 16 mm
Tonnage: 630
Secondary Armament
Secondary Armament
1 x 1 76 mm:
Max Range: 4.0 km
Reload: 5.0 s
180° Turn Time: 3.0 s
Sigma: 1.00σ
Shell Types:
SAP Shells 1 x 76 mm:
Max SAP Shell Damage: 1500
Alpha Piercing CS: 22.7
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.47
Shell Always Ricochet At: 85.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0 mm
Shell Krupp: 3.0
Shell Mass: 7.5 kg
Shell Ricochet At: 80.0°
Shell Speed: 640.0 m/s
Sonar
Sonar
Reload: 6.5 s
Duration of a ping effect on a highlighted sector: once 22 s/ twice 50 s
Ping velocity: 500 m/s
Ping width: 15 m
Max Range: 8.0 km
Torpedoes
Torpedoes
Bow torpedo tubes: 1x6 533 mm Mk VIII Mod 0
Max Damage: 6267
Range: 10.0 km
Reload: 45 s
Speed: 75 kts
Torpedo detectability: 1.7 km
Chance of causing Flooding: 32%
Dive Capacity
Dive Capacity
Dive capacity: 300 units
Dive capacity depletion whilst submerged: 1.0 units/s
Dive capacity recharge rate whilst surfaced: 0.6 units/s
Mobility
Mobility
Surfaced
Maximum speed: 20 knots
Turning circle radius: 410 m
Rudder shift time: 5.9 s
Propulsion: 825 hp
Submerged
Maximum speed: 16 knots
Drive plane shift time: 9.1 s
Dive and ascent speed: 2.6 m/s
Visibility
Visibility
Surface Detectability: 5.5 km
Air Detectability: 2.0 km
Detectability by depths: 0-2.0 km
Available Consumables
Available Consumables
Slot 1: Damage Control Party:
Charges: 3
Work time: 15 s
Reload time: 60 s
Slot 2: Hydrophone:
Charges: 4
Ship bearing: 6 km
Interval between pings: 4 s
Consumable action time: 30 s
Reload time: 30 s
Slot 3: Submarine Surveillance:
Charges infinite
Detection of submarines: 6 km
Consumable preparation time: 330 s
Consumable action time: 60 s
Reload time: 120 s