USS Forrest Sherman - Tier X American Destroyer 1955

 USS Forrest Sherman Tier X American Destroyer 1955

Forrest Sherman was the class of a series of destroyers built after World War II and designed with the experience gained from the conflict in mind. The ships' armament was primarily aimed at fighting off aerial and underwater attacks.

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USS Forrest Sherman In-Game Flag
The destroyer was named after Admiral Forrest Sherman (1896–1951). The ship's badge features the top of the mast with a warship pennant that carries four admiral stars (corresponding to Sherman's rank) instead of the required seven. The pennant's cloth flutters in the shape of the letter "S"—the first letter of the admiral's last name.
Key Features:
The ship is armed with three rapid-firing 127 mm guns with HE and SAP shells. Her torpedo armament consists of four 533 mm single-tube torpedo launchers, placed in pairs on both the port and starboard sides. The torpedo launchers have a very narrow aiming sector. The torpedoes themselves are identical to the Mk17 used on Gearing, but have a faster reload. The ship has access to the Smoke Generator, Engine Boost, and Defensive AA Fire consumables in different slots.

Forrest Sherman Info:

Ship Name:   X USS Forrest Sherman
Tier:  X (10)
Paper ship:  False
Class:  Forrest Sherman as built
WG introduction:  Nov 07, 2021
Status:  Special Ship
Ship release:  ~0.11.1
Resource Purchase: COAL232 000 coal
Nation:  USA
Camouflage:   F Sherman Type 10 Free
Current development status: Released

Ship Armor:

Health Points: 24 900 hp
Armour: 6~20 mm

Main Battery Armament:

3 x 1 127 mm/54 Mk.42 in a turret (360° Turrets):
Max Range: 12.6 km
Reload: 1.5 s
180° Turn Time: 4.5 s
Dispersion at Max Range: 110 m
Sigma: 2.00σ

Shell Types:

HE Shells: 3 x 127 mm HE Mk.41:
Alpha Damage: 1800
Ammo Type: High Explosive
Alpha Piercing HE: 21.0 mm
Shell Air Drag: 0.21
Shell Always Ricochet At: 60.0°
Normalization: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 127 mm
Shell Krupp: 475.0
Shell Mass: 31.75 kg
Shell Ricochet At: 91.0°
Velocity: 808.0 m/s
Burn Probability: 9%
SAP Shells: 3 x 127 mm CS Mk.42:
Alpha Damage: 2700
Alpha Piercing CS: 36.0 mm
Ammo Type: Semi Armor Piercing
Shell Air Drag: 0.21
Shell Always Ricochet At: 75.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 25.0 mm
Shell Diameter: 127 mm
Shell Krupp: 3.0
Shell Mass: 31.75 kg
Shell Ricochet At: 65.0°
Velocity: 808.0 m/s


4 x 1 533 mm Mk 17:
Reload:  73 s
180° Turn Time:  7.2 s
Range:  16.5 km
Damage:  17900 hp
Speed:  66 kts
Visibility Distance:  1.4 km

AA Defence:

Long Range:
3 x 1 127.0 mm:
Firing range:  6.0 km
Hit Probability:  100 %
Damage by Zone Area AA:  98
Damage Caused by Shell Explosions:  1750
Number of Explosions Per Salvo:  4
Action Zone:  3.5 - 6.0 km
Mid Range:
2 × 2 76.2 mm
Firing range:  4.0 km
Hit Probability:  100 %
Damage by Zone Area AA:  81
Action Zone:  0.1 - 4.0 km

Depth Charges:

Maximum damage: 5100
Charges: 2
Bombs per charge: 16
Reload time: 40 s


Maximum Speed: 33.9 kts
Turning Circle Radius: 680 m
Rudder Shift Time: 5.3 s
Propulsion: 71,500 hp


Surface Detectability:   8.3 km
Detectability by depths:  0~3.8 km
Air Detectability:  3.8 km
Detectability after Firing Main Guns in Smoke:   3.1 km


Slot 1Damage control party
Charges:  infinite.
Action Time:  5 s.
Reload Time:  40 s.
Slot 2Smoke Generator
Charges:  2.
Action Time:  30 s.
Reload Time:  160 s.
Radius:  450 m .
Life time:  130 s.
Slot 3Hydroacoustic Search
Charges:  3.
Action Time:  100 s.
Reload Time:  120 s.
Torpedo distance: 3.5 km
Ship distance: 5.0 km
Slot 4Defensive AA Fire
Charges:  4.
Action Time:  40 s.
Reload Time:  80 s.
Average AA damage:  +100%.
Damage within the explosion radius:  +300%.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.


😃Thank you for your comment, it will be added asap.✅

  1. Any news on when the Sherman will be released?

    1. WG staff on new years break until January 10, so no news as of yet.

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