Sevastopol - Soviet Russia Tier X Heavy Cruiser 1940

 Sevastopol Soviet Russia Tier X Heavy Cruiser 1940

A large artillery ship (project 69I) with technical characteristics close to high-speed "small battleships." The ship's main battery is represented by German-built 380 mm guns.

Sevastopol In-Game Flag
The city's flag features the coat of arms of Sevastopol, where the white colour represents the white-stone city, and the blue colour represents the sea. The monument to sunken ships is a symbol of the city's defence during the Crimean War. The gold star medal of the Hero of the Soviet Union is a symbol of defence during World War II. The branch of the laurel that joins them together represents a common historical past.
Changes to Russia Flag X Sevastopol - Feb 11, 2022
  • Repair Party consumable reload time: 200 s. to 180 s.
  • Engine Boost consumable: added
  • Damage Control Party: replaced with Fast Damage Control Team consumable.
Key Features:
The gameplay concept behind Sevastopol revolves around making quick surprise attacks with its accurate guns then retreating back into safety, since its exposed citadel and weak plating make it vulnerable to sustained fire. With these changes, the "British" Repair Party, Engine Boost, and Fast Damage Control Team consumables can be used in conjunction to make these getaways safer and more viable.{alertInfo}
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Sevastopol Info:

Ship Name:  Russia Flag X Sevastopol
Tier:  X (10)
Paper ship:  Yes
Class:  Project 69-I Cruiser
WG introduction:  Nov 07, 2021
Status:  Special Ship
Ship release:  ????
Resource Purchase:  Research Points
Nation:  Russia FlagSoviet Russia
Camouflage:   Sevastopol Type 10 Free
Current development status: Work in Progress

Ship Armor:

Health Points: 62 600 hp
Armour: 15~360 mm
Fires duration: 60 s
Fore Athwartships: 21~330 mm
Aft Athwartships: 21~275 mm
Plating: 30 mm
Turret plating: 130~360 mm
Superstructure: 16 mm
Armor Belt: 230 mm
Torpedo Bulkhead: 90 mm
Casemate Deck: 90 mm
Citadel Deck: 15~30 mm
Citadel Bottom: 40 mm
Torpedo Damage Reduction: 34%
Tonnage: 42 600 t

Main Battery Armament:

3 x 2 380 mm/52 SK C/34 on a Drh LC/34 mount:
Max Range: 19.1 km
Reload: 25.0 s
180° Turn Time: 36.0 s
Dispersion at Max Range: 175 m
Sigma: 2.05σ

Shell Types:

HE Shells: 6 x 380 mm HE Model 1939:
Alpha Damage: 5350
Ammo Type: High Explosive
Alpha Piercing HE: 64.0 mm
Shell Air Drag: 0.22
Shell Always Ricochet At: 60.0°
Normalization: 45.0°
Shell Detonator: 0.03
Shell Detonator Threshold: 2.0
Shell Diameter: 381 mm
Shell Krupp: 32.0
Shell Mass: 800.0 kg
Shell Ricochet At: 45.0°
Velocity: 820.0 m/s
Burn Probability: 34%
AP Shells: 6 x 380 mm AP Model 1939:
Alpha Damage: 11300
Ammo Type: Armor Piercing
Shell Air Drag: 0.22
Shell Always Ricochet At: 65.0°
Normalization: 6.0°
Shell Detonator: 0.022
Shell Detonator Threshold: 63 mm
Shell Diameter: 380 mm
Shell Krupp: 2450.0
Shell Mass: 800.0 kg
Shell Ricochet At: 50.0°
Velocity: 820.0 m/s

Secondary Armament:

8 x 2 100 mm HE-55:
Range: 7.3  km
Reload: 4 s
Alpha damage:  1400
HE Armour Penetration: 17 mm
Shell velocity: 1000 m/s
Chance of fire: 6%

AA Defence:

Long Range:
8 x 2 100 mm:
Firing range:  5.8 km
Hit Probability:  90 %
Damage by Zone Area AA:  130
Damage Caused by Shell Explosions:  1470
Number of Explosions Per Salvo:  6
Action Zone:  3.5 - 5.8 km
Mid Range:
6 × 2 57.0 mm
Firing range:  4.0 km
Hit Probability:  90 %
Damage by Zone Area AA:  385
Action Zone:  0.1 - 4.0 km

Depth Charges Airstrike:

Maximum bomb damage: 3400
Available flights: 2
Attack aircraft per flight: 2
Range: 6 km
Bombs per payload: 6
Reload time: 90 s


Maximum Speed: 33.5 kts
Turning Circle Radius: 980 m
Rudder Shift Time: 15.1 s
Propulsion: 150 000 hp


Surface Detectability:   13.6 km
Detectability by depths:  0~10.4 km
Air Detectability:  10.4 km
Detectability after Firing Main Guns in Smoke:   12.8 km


Slot 1: Fast Damage Control Team:
Charges: 3
Action time:   10 s
Reload Time: 30 s
Slot 2: Hydroacoustic Search.
Charges:   3
Action time:   100 s
Reload Time:   120 s
Detection Range Torpedoes:   3.5 km
Detection Range Ships:   5.0 km
Slot 2: Defensive AA.
Charges:   4
Action time:   40 s
Reload Time:   80 s
Continuous Damage:   +50%
Damage from Shell Explosions:   +300%
Slot 3: Repair Party:
Charges: 3
Action time: 90 s
Reload time: 180 s
HP per second: +313 hp
Slot 4: Engine Boost:
Charges: 4
Action time: 45 s
Reload time: 60 s
Boost: +20%
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as Released on our WGB website.


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