Prinz Rupprecht German Tier IX Battlecruiser 1944
A high-speed battleship project with eight 406 mm guns, which was a development of battlecruiser projects of WWI period.
Key Features:
The Tier VII-X battleships are based on designs developed in the late 1910s.
> The concept of the alternative branch of German battleships rests on short-range combat due to their low concealment, decent secondaries, and small number of main battery guns with a low range of fire.
> The ships are also armed with long-range torpedoes.
> A small number of main battery guns with low firing range.
> The availability of torpedoes with a high range.
> A large number of secondary guns with high accuracy.
> Low visibility.
> Availability of the "Hydroacoustic Search" consumable similar to that of German cruisers.
> Availability of the "Fast Damage Control Team" similar to that of Soviet battleships.{alertInfo}
Prinz Rupprecht Info:
Ship Name: IX Prinz Rupprecht
Tier: IX (9)
Paper ship: Yes
Class: Battlecruiser
WG introduction: July 7th, 2021
Status: Researchable ship
Ship release: ~0.10.9
Research Purchase: XP? Credits?
Nation: German
Camouflages: Type 19 - Prinz Rupprecht > Cost 4000 Doubloons
Current development status: Released
Ship Armor:
Hit Points: 63,900 hp
Armour: 19~380 mm
Fore Athwartships: 150~250 mm
Aft Athwartships: 150~200 mm
Citadel Fore Athwartships: 32~250 mm
Citadel Aft Athwartships: 32~200 mm
Armor Belt: 150~220 mm
Citadel Torpedo bulkhead: 50~60 mm
Citadel Deck: 50 mm
Citadel Bottom: 50 mm
Turret Plating: 150~380 mm
Conning Tower: 350 mm
Torpedo Protection, Damage Reduction: 23%
Main Battery Armament:
4 x 2 406 mm/52 SK L/52 in a turret:
Max Range: 18.8 km
Reload: 30.0 s
180° Turn Time: 30.0 s
Dispersion at Max Range: 206 m
Sigma: 1.70σ
Shell Types:
HE Shells 8x 406 mm Spr.Gr. L/4.4 Kz:
Alpha Damage: 4800
Alpha Piercing HE: 102.0 mm
Ammo Type: HE
Shell Air Drag: 0.2994
Shell Always Ricochet At: 60.0°
Normalisation: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 406 mm
Shell Krupp: 1.0
Shell Mass: 1030.0
Shell Ricochet At: 91.0°
Shell Speed: 810.0 m/s
Burn Probability: 38%
AP Shells: 8x 406 mm P.Spr.Gr. L/4.4:
Alpha Damage: 11500
Ammo Type: AP
Shell Air Drag: 0.2994
Shell Always Ricochet At: 60.0°
Normalisation: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 68.0 mm
Shell Diameter: 406 mm
Shell Krupp: 2527.0
Shell Mass: 1030.0
Shell Ricochet At: 45.0°
Shell Speed: 810.0 m/s
Secondary Armament:
6 × 2 150 mm Spr.Gr. L/4.5:
Alpha Damage: 1700
Range: 8.0 km
Reload: 7.5 s
Alpha Piercing HE: 38.0 mm
Ammo Type: HE
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalisation: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 150 mm
Shell Krupp: 320.0
Shell Mass: 45.3
Shell Ricochet At: 91.0°
Shell Speed: 875.0 m/s
Burn Probability: 8%
10 × 2 105 mm Spr.Gr. Kz.:
Alpha Damage: 1200
Range: 8.0 km
Reload: 3.4 s
Alpha Piercing HE: 26.0 mm
Ammo Type: HE
Shell Air Drag: 0.33
Shell Always Ricochet At: 60.0°
Normalisation: 68.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0
Shell Diameter: 105 mm
Shell Krupp: 590.0
Shell Mass: 15.1
Shell Ricochet At: 91.0°
Shell Speed: 900.0 m/s
Burn Probability: 5%
Torpedoes:
4x4 533 mm/G7 T1 Ausf.B:
Reload: 140 s
180° Turn Time: 7.2 s
Range: 12.0 km
Damage: 16533 hp
Speed: 50 kts
Visibility Distance: 1.2 km
AA Defence:
Long Range:
10 x 2 105 mm:
Firing range: 5.2 km
Hit Probability: 75 %
Damage Within an Explosion: 1470
Continuous Damage Per Second: 200
Number of Explosions Per Salvo: 8
Action Zone: 3.5~5.2 km
Short Range:
12 × 4 30 mm:
Firing range: 3.0 km
Hit Probability: 70 %
Damage by Zone Area AA: 350
Mobility:
Maximum Speed: 32.0 kts
Turning Circle Radius: 840 m
Rudder Shift Time: 15.4 s
Propulsion: 152,000 hp
Visibility:
Surface Detectability: 15.6 km
Air Detectability: 11.8 km
Detectability after Firing Main Guns in Smoke: 15.0 km
Depth Charge Airstrike:
Max bomb damage: 3700
Available flights: 2
Attacking flight aircraft: 2
Bombs in payload: 6
Range: 10.0 km
Reload: 60 s
Consumables:
Slot 1: Fast Damage Control Team:
Charges: 4
Work Time: 10 s
Reload Time: 40 s
Slot 2: Repair Party:
Charges 3
Action Time: 28 s
Reload Time: 80 s
HP per Second: +319 hp/s
Slot 3: Hydroacoustic Search:
Charges: 4
Action time: 120 s
Reload time: 120 s
Torpedo detection range 4.0 km
Ship detection range 6.0 km
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}