Haarlem Researchable Dutch Tier VIII Cruiser 1944
A heavy cruiser armed with German 203 mm guns and 120 mm dual-purpose artillery manufactured in Sweden.
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Dutch Tokens
A temporary resource for the Dutch Cruisers event. Dutch Tokens can be exchanged for various in-game items, including Early Access ships and permanent camouflages, until the end of Update 0.10.7. You can earn Dutch Tokens by completing the combat missions of Update 0.10.6, and you can also obtain them from bundles that will be available until the end of Update 0.10.7.
SHIP DETAILS:
Ship Name: VIII HaarlemTier: VIII (8)
Paper ship?: Yes
Class: Cruiser
WG introduction: April 8th, 2021
Status: Researchable Ship
Ship release: 10.6
Resource purchase: 110,000 9,000,000
Current development status: Released
HULL:
Health: 40,100
Overall: 16~200 mm
Superstructure: 16 mm
Armor Belt: 50~200 mm
Fore Athwartships: 50~200 mm
Aft Athwartships: 50~200 mm mm
Citadel Fore Athwartships: 200 mm
Citadel Aft Athwartships: 40 mm
Citadel Torpedo Bulkhead: 40 mm
Citadel Deck: 30 mm
Citadel Bottom: 40 mm
Turret Plating: 70~150 mm
Torpedo Damage Reduction: 19%
MAIN BATTERY:
3x3 203 mm/60 SK C/34 in a turret:
Firing Range: 15.6 km
Reload Time: 15.0 s
180 Degree Turn Time: 22.5 s
Maximum Dispersion: 179 m
Sigma Value: 2.0σ
SHELLS:
HE SHELLS:
9 x 203 mm Spr.Gr. L/4.7 Kz:
Maximum HE shell damage: 2850
Alpha Piercing HE: 34.0 mm
Shell Air Drag: 0.2974
Shell Always Ricochet At: 60.0°
Normalization: 8.0°
Shell Detonator: 0.001
Shell Detonator Threshold: 2.0 mm
Shell Diametr: 203 mm
Shell Krupp: 32.0
Shell Mass: 122.0
Shell Ricochet At: 91.0°
HE Shell initial velocity: 925.0 m/s
Burn Probability: 13%
AP SHELLS:
9 x 203 mm P.Spr.Gr. L/4.4:
Maximum AP shell damage: 4800
Shell Air Drag: 0.2974
Shell Always Ricochet At: 60.0°
Normalization: 7.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 34.0 mm
Shell Diametr: 203 mm
Shell Krupp: 2409.0
Shell Mass: 122.0
Shell Ricochet At: 45.0°
AP Shell initial velocity: 925.0 m/s
SECONDARIES:
4 x 2 120 mm HE Brisantgranaat:
Range: 6.6 km.
Damage: 1700.
Chance of Fire: 7%.
Reload: 3 s.
HE Armour Penetration: 20 mm.
Shell Velocity: 850 m/s.
AIR STRIKE:
AIRSTRIKE CONCEPTAirstrike is a new type of armament that first appears on Dutch cruisers. Due to the fact that this is a new mechanic, both the concept of ships and the concept of armament can change significantly during testing. At the moment, aircraft, called by the Air Strike armament, are equipped with HE bombs, will operate at a distance of 8-12 km and drop bombs on an area comparable to the size of two battleships. Bombs will take a long time to reach their target, so it's best to use them against large and low-mobility targets. At the same time, the aircraft do not detect opponents and unlike aircraft carrier squadrons, they are not directly controlled by the player.This type of armament is based on the actually used method of low-altitude bombing with parachute-equipped bombs.{alertInfo}
AIRCARFT STRIKE FORCE:
Plane: Fokker T.V.
Available Flights: 2
Number of aircraft in attacking flight: 10
Aircraft HP: 2020
Number of bombs in payload: 6
Maximum range: 12 km
Bomb drop time: 8 s.
Reload time: 100 s
BOMB TYPE:
HE Bomb P.u.W 100 kg:
Maximum HE bomb damage: 5800
Alpha Piercing HE: 34.0 mm
With Parachute: True
Bomb Air Drag: 0.35
Bomb Always Ricochet At: 60.0°
Normalization: 45.0°
Bomb Detonator: 0.03
Bomb Detonator Threshold: 25.0
Bomb Krupp: 3.0
Bomb Mass: 100.0
Bomb Ricochet At: 45.0°
HE Bomb initial velocity: 300.0 m/s
Chance of causing fire: 33.0%
AA DEFENCE:
LONG RANGE:
4x2 120.0 mm:
Action Zone: 0.1~6.0 km
Hit Probability: 90 %
Continuous Damage Per Second: 123
Damage within an explosion: 1540
Number of explosions in a salvo: 5
Continuous damage: 260
Action zone: 3.5 - 6.0 km.
MID RANGE:
10x2 40.0 mm:
Action Zone: 0.1~3.5 km
Hit Probability: 90 %
Continuous Damage Per Second: 186
SHORT RANGE:
14x2 20.0 mm:
Action Zone: 0.1~2.0 km
Hit Probability: 85 %
Continuous Damage Per Second: 182
MOBILTY:
Maximum speed: 32.5 kts
Turning circle radius: 730 m
Rudder shift time: 11.1 s
VISIBILITY:
Surface detectability: 12.1 km
Air detectability: 9.0 km
Detectability after firing main guns in smoke: 7.1 km
CONSUMABLES:
Slot 1: Damage Control Party:
Charges: Infinite
Action time: 5 s
Reload time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action time: 100 s
Reload time: 120 s
Detection of Torps: 3.5 km
Detection of Ships: 5.0 km
Slot 3: Defensive AA fire:
Charges: 3
Action time: 40 s
Reload time: 80 s
Continuous damage: +50%
Damage from shell explosions: +300%
Slot 4: Repair Party:
Charges: 3
Action time: 28 s
Reload time: 40 s
HP per second: 200.0 hp/s