Johan de Witt - Researchable Dutch Tier IX Cruiser 1945

Johan de Witt

Dutch Flag RESEARCHABLE CRUISER Johan de Witt Researchable Dutch Tier IX Cruiser 1945

A smaller version of a 1047 Project battlecruiser with 240 mm main battery guns.

dutch navy
Dutch Cruisers Flag
To celebrate the arrival of Dutch cruisers in Early Access in Update 0.10.6.


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Ship Details:

Ship Name: Dutch Flag researchable cruiser Johan de Witt
Tier: IX (9)
Is paper ship: Yes
Class: Cruiser
WG introduction: April 8th, 2021
Status: researchable cruiserResearchable Ship
Ship release: ~0.10.6
Resource purchase: SHIP XP170,000 credits 13,000,000
Nation: dutch Flag Netherlands
Permaflage: camouflage Type 19 4000 doubloons Doubloons
Current development status: Released

Hull:

Health:  45,900
Overall: 16~250 mm
Turret plating: 90~200 mm
Superstructure:  16 mm
Armor Belt:  40~225 mm
Fore Athwartships:  25~200 mm
Aft Athwartships:  25~200 mm mm
Citadel Fore Athwartships:  200 mm
Citadel Aft Athwartships:  40 mm
Citadel Torpedo Bulkhead: 40 mm
Citadel Deck:  30 mm
Citadel Bottom:  40 mm
Torpedo protection: damage reduction:  19%

Main Battery:

3x3 240 mm/55 QF:
Firing Range:  16.0 km
Reload Time:  16.0 s
180 Degree Turn Time:  30.0 s
Maximum Dispersion:  183 m
Sigma Value:  2.05σ

Shell Types:

HE Shells:
9 x 240 mm HE Brisantgranaat:
Maximum HE shell damage:  3400
Alpha Piercing HE:  40.0 mm
Shell Air Drag:  0.2764
Shell Always Ricochet At:  60.0°
Normalization:  8.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Diameter:  240 mm
Shell Krupp:  560.0
Shell Mass:  207.0
Shell Ricochet At:  91.0°
HE Shell initial velocity:  900.0 m/s
Chance of causing fire:  20.0%
AP Shells:
9 x 240 mm AP Pantsergranaat:
Maximum AP shell damage: 6100
Shell Air Drag:    0.2764
Shell Always Ricochet At: 60.0°
Normalization:  7.0°
Shell Detonator:  0.033
Shell Detonator Threshold: 40.0 mm
Shell Diametr: 240 mm
Shell Krupp:   2400.0
Shell Mass: 207.0
Shell Ricochet At: 45.0°
AP Shell initial velocity: 900.0 m/s

Secondaries:

6x2 120 mm HE Brisantgranaat:
Firing Range:  7.0 km
Reload Time:  3.0 s
Alpha piercing HE:  20 mm
Chance of causing fire:  7%
Shell velocity:  850 m/s


Air Strike:

airstrike
Airstrike Concept
Airstrike is a new type of armament that first appears on Dutch cruisers. Due to the fact that this is a new mechanic, both the concept of ships and the concept of armament can change significantly during testing. At the moment, aircraft, called by the Air Strike armament, are equipped with HE bombs, will operate at a distance of 8-12 km and drop bombs on an area comparable to the size of two battleships. Bombs will take a long time to reach their target, so it's best to use them against large and low-mobility targets. At the same time, the aircraft do not detect opponents and unlike aircraft carrier squadrons, they are not directly controlled by the player.
This type of armament is based on the actually used method of low-altitude bombing with parachute-equipped bombs.{alertInfo}

Aircraft Strike Force:

Available Flights:  2
Number of aircraft in attacking flight:  10
Aircraft HP:  2100
Number of bombs in payload:  6
Maximum range:  12 km
Reload time: 100 s

Bombs:

HE Bomb P.u.W 200 kg:
Maximum HE bomb damage:  6100
Alpha Piercing HE:  36 mm
With Parachute:  True
Bomb Air Drag:  0.35
Bomb Always Ricochet At:  60.0°
Normalization:  45.0°
Bomb Detonator:  0.03
Bomb Detonator Threshold:  25.0
Bomb Krupp:  3.0
Bomb Mass:  200.0
Bomb Ricochet At:  45.0°
HE Bomb initial velocity:  300.0 m/s
Chance of causing fire:  35.0%

AA Defence:

Long Range:
6x2 120.0 mm:
Action Zone:  0.1~6.0 km
Hit Probability:  90 %
Continuous Damage Per Second:  165
Damage within an explosion:  1,610
Number of explosions in a salvo:  7
Action zone:  3.5 - 6.0 km.
Mid Range:
14x2 40.0 mm:
Action Zone:  0.1~3.5 km
Hit Probability:  90 %
Continuous Damage Per Second:  515
Short Range:
14x2 20.0 mm:
Action Zone:  0.1~2.0 km
Hit Probability:  85 %
Continuous Damage Per Second:  165

Mobility:

Maximum speed:  32.1 kts
Turning circle radius:  740 m
Rudder shift time:  11.9 s
Propulsion:  126,000

Visibility:

Surface detectability:  12.3 km
Air detectability:  8.7 km
Detectability after firing main guns in smoke:  8.1 km

Available Consumables:

Slot 1:  Damage Control Party:
Charges:  Infinite
Action time:  5 s
Reload time: 60 s
Slot 2:  Hydroacoustic Search:
Charges:  3
Action time:  100 s
Reload time: 120 s
Detection of Torps:  3.5 km
Detection of Ships:  5.0 km
Slot 3:  Defensive AA fire:
Charges:  3
Action time:  40 s
Reload time:  80 s
Continuous damage:  +50%
Damage from shell explosions:  +300%
Slot 4:  Repair Party:
Charges:  3
Action time: 28 s
Reload time: 40 s
HP per second:  229.0 hp/s

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