De Zeven Provinciën - Premium Dutch Tier VIII Light Cruiser 1953

 De Zeven Provinciën Premium Dutch Tier VIII Light Cruiser 1953 (Cost of Phases added)

A light cruiser laid down before the start of WWII. She was completed in 1950s based on the changed design. She had powerful AA defences that comprised 152 dual-purpose guns.

De Zeven flag
De Zeven Provinciën Flag
HNLMS De Zeven Provinciën was named after The United Provinces of the Netherlands of the Dutch Republic, 1581 - 1795. Its coat of arms depicts a lion with seven arrows, the same number as the number of provinces, with a sword as a symbol of determination to protect their freedom, and a count's crown that symbolizes their sovereignty.


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Changes: August 22, 2021
> Added depth charges{alertInfo}

Ship Details:

Ship Name: Dutch FlagPREMIUM CRUISER MINI VIII De Zeven Provinciën
Tier: VIII (8)
Paper ship: No
Class: De Zeven Provinciën Class
WG introduction: April 7th, 2021
Status: PREMIUM CRUISER MINIPremium Ship
Ship release: 0.10.7
Resource purchase: DOCKYARD 0.10.7 Dockyard
Nation:  Dutch Flag Netherlands
Permaflage:  CAMOUFLAGE Type 10 Free
Current development status: Released

Important!
The ships flag was changed from Europe to Netherlands after this video was made.{alertError}

Hull:

Health:  33,800
Plating: 13~100 mm
Superstructure:  13 mm
Armor Belt:  25~75 mm
Fore Athwartships:  16 mm
Aft Athwartships:  16 mm
Citadel Fore Athwartships:  16~50 mm
Citadel Aft Athwartships:  16 mm
Citadel Torpedo Bulkhead: 15~30 mm
Citadel Deck:  30 mm
Citadel Bottom:  40 mm
Turret Plating:  50~100 mm
Torpedo protection, Damage reduction:  19%

Main Battery:

4 x 2 152 mm/53 Bofors M42:
Firing Range:  16.1 km
Reload Time:  6.5 s
180 Degree Turn Time:  22.5 s
Maximum Dispersion:  144 m
Sigma Value:  2.0σ

Shells:

HE Shells:
8 x 152 mm HE Brisantgranaat:
Maximum HE shell damage:  2150
Alpha Piercing HE:  30.0 mm
Shell Air Drag:  0.2841
Shell Always Ricochet At:  60.0°
Normalization:  8.0°
Shell Detonator:  0.001
Shell Detonator Threshold:  2.0
Shell Diameter:  152 mm
Shell Krupp:  1150.0
Shell Mass:  46.0
Shell Ricochet At:  91.0°
HE Shell initial velocity:  900.0 m/s
Chance of causing fire:  11.0%
AP Shells:
8 x 152 mm AP Pantsergranaat:
Maximum AP shell damage: 3000
Shell Air Drag:    0.2884
Shell Always Ricochet At: 60.0°
Normalization:  8.5°
Shell Detonator:  0.025
Shell Detonator Threshold: 25.0 mm
Shell Diametr: 152 mm
Shell Krupp:   2200.0
Shell Mass: 46.7
Shell Ricochet At: 45.0°
AP Shell initial velocity: 900.0 m/s

Air Strike:

Airstrike
Airstrike Concept
Airstrike is a new type of armament that first appears on Dutch cruisers. Due to the fact that this is a new mechanic, both the concept of ships and the concept of armament can change significantly during testing. At the moment, aircraft, called by the Air Strike armament, are equipped with HE bombs, will operate at a distance of 8-12 km and drop bombs on an area comparable to the size of two battleships. Bombs will take a long time to reach their target, so it's best to use them against large and low-mobility targets. At the same time, the aircraft do not detect opponents and unlike aircraft carrier squadrons, they are not directly controlled by the player.
This type of armament is based on the actually used method of low-altitude bombing with parachute-equipped bombs.{alertInfo}

Aircraft Strike Force:

Available Flights:  3
Number of aircraft in attacking flight:  6
Aircraft HP:  1860
Number of bombs in payload:  4
Maximum range:  13 km
Reload time: 65 s

Bomb Type:

HE Bomb P.u.W 50 kg:
Maximum HE bomb damage:  5800
Alpha Piercing HE:  34 mm
With Parachute:  True
Bomb Air Drag:  0.35
Bomb Always Ricochet At:  60.0°
Normalization:  45.0°
Bomb Detonator:  0.03
Bomb Detonator Threshold:  25.0
Bomb Krupp:  3.0
Bomb Mass:  100.0
Bomb Ricochet At:  45.0°
HE Bomb initial velocity:  300.0 m/s
Chance of causing fire:  33.0%

Depth Charge:

Maximum bomb damage: 2000
Charges: x 2
Max depth:  80 m
Bombs per charge: x 6
Reload: 40 s
Chance of fire:  11%

AA Defence:

Long Range:
4 x 2 152.0 mm:
Action Zone:  0.1~6.9 km
Hit Probability:  90 %
Continuous Damage Per Second:  74
Damage within an explosion:  1,680
Continuous Damage:  417
Number of explosions in a salvo:  4
Action zone:  3.5 - 6.9 km.
Mid Range:
4 x 2 57.0 mm:
8 x 1 40.0 mm:
Action Zone:  0.1~4.0 km
Hit Probability:  90 %
Continuous Damage Per Second:  672

Mobility:

Maximum Speed:   32.0 kts
Turning Circle Radius:   730 m
Rudder Shift Time:   9.1 s
Propulsion:  85,000

Concealment:

Surface Detectability:   11.5 km
Air Detectability:  8.5 km
Detectability after Firing Main Guns in Smoke:   5.6 km

Available Consumables:

Slot 1:  Damage Control Party:
Charges:  Infinite
Action time:  5 s
Reload time:  60 s
Slot 2:  Engine Boost:
Charges:  3
Action time:  120 s
Reload time:  120 s
HP per second:  +8%   
Slot 3:  Repair Party:
Charges:  3
Action time:  28 s
Reload time:  40 s
HP per second:  169.0 hp/s

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during testing and at any time after.{alertSuccess}

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