Serov Soviet Tier VI Aircraft Carrier 1939
A light fleet carrier design based on the hull of the Project 68 cruiser that was developed in the U.S.S.R in late 1930s (Project 71).
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Ship Name: VI Serov
Tier: VI (6)
Paper ship: Yes
Class: Aircraft Carrier (CV)
WG introduction: June 15th 2021
Status: Researchable Ship
Ship release: 0.10.8 Early Access
Resource Purchase:
> 0.10.8 - 0.10.10 In the Armory buying Sequentially available bundles purchased with Soviet Tokens
> 0.10.11 Resource Purchase: 40 000 4 500 000
Nation: Soviet
Permaflage: Type 16
Plating: 10~120 mm
Nation: Soviet
Permaflage: Type 16
Hull:
Hit points: 39,500Plating: 10~120 mm
Torpedo protection, damage reduction: 7%
Cruising speed: 108 knots
Aircraft per squadron: 5
Aircraft restoration time: 82 s
Detectability range: 10.0 km
Number of aircraft on deck: 13
Torpedoes:
Torpedoes in payload: 1
Maximum torpedo damage: 3,833
Aerial speed: 41.0 knots
Torpedo range: 6 km
Torpedo arming distance: 661 m
Hit points: 830
Cruising speed: 149 knots
Max speed: 189 knots
Size of attacking flight: 6
Aircraft per squadron: 6
Aircraft restoration time: 67 s
Detectability range: 10.0 km
Number of aircraft on deck: 15
Bombs:
Bombs in payload: 1
Bomb type: HE
Maximum bomb damage: 6,100
Armor penetration: 32 mm
Chance to cause fire: 35 %
Skips count: 2
Maximum HE shell damage: 1400
Range: 4.5 km
Reload: 3.8 s
Alpha Piercing HE: 17 mm
HE initial velocity: 895 m/s
Chance of fire: 6%
8 x 2 100 mm:
Action Zone: 0.1-5.8 km
Hit Probability: 100 %
Damage by Zone Area AA: 105
Damage Caused by Shell Explosions: 1120
Number of Explosions Per Salvo: 4
Action Zone: 3.5-5.8 km
Mid Range:
Hit Probability: 100 %
Damage by Zone Area AA: 91
Short Range:
Hit Probability: 95 %
Damage by Zone Area AA: 231
Turning circle radius: 880 m
Rudder shift time: 9.5 s
Propulsion: 124,600 hp
Air Detectability: 8.2 km
Torpedo Bombers:
Hit points: 1,340Cruising speed: 108 knots
Max Speed: 143 knots
Engine boost: 20 s
Engine boost reload time: 40 s
Size of attacking flight: 5Aircraft per squadron: 5
Aircraft restoration time: 82 s
Detectability range: 10.0 km
Number of aircraft on deck: 13
Torpedoes:
Torpedoes in payload: 1
Maximum torpedo damage: 3,833
Aerial speed: 41.0 knots
Torpedo range: 6 km
Torpedo arming distance: 661 m
Attack Aircraft:
Hit points: 830Cruising speed: 149 knots
Max speed: 189 knots
Engine boost: 5 s
Engine boost reload time: 10 s
Size of attacking flight: 6
Aircraft per squadron: 6
Aircraft restoration time: 58 s
Detectability range: 10.0 km
Number of aircraft on deck: 15
Rockets:
Bombs in payload: 4
Rocket type: HE
Maximum bomb damage: 2,800
Armor penetration: 37 mm
Aircraft per squadron: 6
Aircraft restoration time: 58 s
Detectability range: 10.0 km
Number of aircraft on deck: 15
Rockets:
Bombs in payload: 4
Rocket type: HE
Maximum bomb damage: 2,800
Armor penetration: 37 mm
Machine gun action time: 3.4 s
Chance of causing fire: 12 %
Hit points: 1,190
Cruising speed: 112 knots
Chance of causing fire: 12 %
Skip Bombers:
Hit points: 1,190Cruising speed: 112 knots
Max speed: 147 knots
Engine boost: 20 s
Engine boost reload time: 40 s
Aircraft per squadron: 6
Aircraft restoration time: 67 s
Detectability range: 10.0 km
Number of aircraft on deck: 15
Bombs:
Bombs in payload: 1
Bomb type: HE
Maximum bomb damage: 6,100
Armor penetration: 32 mm
Chance to cause fire: 35 %
Skips count: 2
Secondaries:
8 x 2 100 mm:Maximum HE shell damage: 1400
Range: 4.5 km
Reload: 3.8 s
Alpha Piercing HE: 17 mm
HE initial velocity: 895 m/s
Chance of fire: 6%
AA Defence:
Long Range:8 x 2 100 mm:
Action Zone: 0.1-5.8 km
Hit Probability: 100 %
Damage by Zone Area AA: 105
Damage Caused by Shell Explosions: 1120
Number of Explosions Per Salvo: 4
Action Zone: 3.5-5.8 km
Mid Range:
4 x 4 37 mm:
Action Zone: 0.1~3.5 kmHit Probability: 100 %
Damage by Zone Area AA: 91
Short Range:
20 x 2 12.7 mm:
Action Zone: 0.1~1.5 kmHit Probability: 95 %
Damage by Zone Area AA: 231
Mobility:
Maximum speed: 35.5 ktTurning circle radius: 880 m
Rudder shift time: 9.5 s
Propulsion: 124,600 hp
Visibility:
Surface Detectability: 12.0 kmAir Detectability: 8.2 km
Detectability by enemy subs: 0~12.0 km
Consumables:
Slot 1: Damage Control Party:
Action Time: 60 s
Reload Time: 90 s
Slot 2: Fighter:
Charges: 4
Action Time: 600 s
Reload Time: 40 s
Fighters: x4
Radius: 3 km
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}