Komsomolets Soviet Tier IV Aircraft Carrier 1936
Komsomolets from 1927 was a former training ship, but her fitting out as a aircraft carrier was never realized.
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Ship Details:
Ship Name:

Tier: IV (4)
Paper ship: Yes
Class: Aircraft Carrier (CV)
WG introduction: June 15th 2021
Status:

Ship release: 0.10.8 Early Access
Resource Purchase:
> 0.10.8 - 0.10.10 In the Armory buying Sequentially available bundles purchased with
Soviet Tokens

> 0.10.11 Resource Purchase:
11 000
1 000 000
Nation: 


Hull:
Hit points: 31,700Plating: 6~20 mm
Torpedo protection, damage reduction: 7%
Cruising speed: 87 knots
Aircraft per squadron: 3
Aircraft restoration time: 96 s
Detectability range: 10.0 km
Number of aircraft on deck: 6
Torpedoes:
Torpedoes in payload: 1
Maximum torpedo damage: 3,333
Aerial speed: 41.0 knots
Torpedo range: 6 km
Torpedo arming distance: 661 m
Cruising speed: 126 knots
Size of attacking flight: 4
Aircraft per squadron: 4
Aircraft restoration time: 60 s
Detectability range: 10.0 km
Number of aircraft on deck: 8
Rockets:
Bombs in payload: 4
Rocket type: HE
Maximum bomb damage: 2,150
Armor penetration: 26 mm
Chance of causing fire: 8 %
Plane:
Hit points: 1080
Cruise speed: 92 kts
Max speed: 127 kts
Speed Boost Time: 20 s
Boost Reload Time: 40 s
Attacking flight size: 4
Squadron size: 4
Aircraft restoration time: 71 s
Detectability range: 10 km
Aircraft on deck: 8
Skip Bombs:
Bombs in Payload: 1
Number of Bounces: 1
Max Damage per Bomb: 6100
Alpha Piercing HE: 32.0 mm
Ammo Type: HE
Burn Probability: 35%
Maximum HE shell damage: 1400
Range: 4.0 km
Reload: 5.0 s
Alpha Piercing HE: 17 mm
HE initial velocity: 800 m/s
Chance of fire: 6%
4 x 1 130 mm:
Maximum HE shell damage: 1900
Range: 4.0 km
Reload: 5.0 s
Alpha Piercing HE: 22 mm
HE initial velocity: 870 m/s
Chance of fire: 8%
3 x 2 100 mm:
Action Zone: 0.1-4.6 km
Hit Probability: 100 %
Damage by Zone Area AA: 25
Damage Caused by Shell Explosions: 910
Number of Explosions Per Salvo: 1
Action Zone: 3.5-4.6 km
Turning circle radius: 640 m
Rudder shift time: 7.8 s
Propulsion: 11,000 hp
Air Detectability: 5.6 km
Torpedo Bombers:
Plane:
Hit points: 1,220Cruising speed: 87 knots
Max speed: 122 knots
Engine boost: 20 s
Engine boost reload time: 40 s
Size of attacking flight: 3Aircraft per squadron: 3
Aircraft restoration time: 96 s
Detectability range: 10.0 km
Number of aircraft on deck: 6
Torpedoes:
Torpedoes in payload: 1
Maximum torpedo damage: 3,333
Aerial speed: 41.0 knots
Torpedo range: 6 km
Torpedo arming distance: 661 m
Attack Aircraft:
Plane:
Hit points: 830Cruising speed: 126 knots
Max speed: 166 knots
Engine boost: 5 s
Engine boost reload time: 10 s
Aircraft per squadron: 4
Aircraft restoration time: 60 s
Detectability range: 10.0 km
Number of aircraft on deck: 8
Rockets:
Bombs in payload: 4
Rocket type: HE
Maximum bomb damage: 2,150
Armor penetration: 26 mm
Chance of causing fire: 8 %
Skip Bombers:
Plane:Hit points: 1080
Cruise speed: 92 kts
Max speed: 127 kts
Speed Boost Time: 20 s
Boost Reload Time: 40 s
Attacking flight size: 4
Squadron size: 4
Aircraft restoration time: 71 s
Detectability range: 10 km
Aircraft on deck: 8
Skip Bombs:
Bombs in Payload: 1
Number of Bounces: 1
Max Damage per Bomb: 6100
Alpha Piercing HE: 32.0 mm
Ammo Type: HE
Burn Probability: 35%
Secondaries:
3 x 2 100 mm:Maximum HE shell damage: 1400
Range: 4.0 km
Reload: 5.0 s
Alpha Piercing HE: 17 mm
HE initial velocity: 800 m/s
Chance of fire: 6%
4 x 1 130 mm:
Maximum HE shell damage: 1900
Range: 4.0 km
Reload: 5.0 s
Alpha Piercing HE: 22 mm
HE initial velocity: 870 m/s
Chance of fire: 8%
AA Defence:
Long Range:3 x 2 100 mm:
Action Zone: 0.1-4.6 km
Hit Probability: 100 %
Damage by Zone Area AA: 25
Damage Caused by Shell Explosions: 910
Number of Explosions Per Salvo: 1
Action Zone: 3.5-4.6 km
Mobility:
Maximum speed: 17.0 ktTurning circle radius: 640 m
Rudder shift time: 7.8 s
Propulsion: 11,000 hp
Visibility:
Surface Detectability: 8.8 kmAir Detectability: 5.6 km
Detectability by enemy subs: 0~8.8 km
Consumables:
Slot 1: Damage Control Party:
Action Time: 60 s
Reload Time: 90 s
Slot 2: Fighter:
Charges: 4
Action Time: 600 s
Reload Time: 40 s
Fighters: x4
Radius: 3 km
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}