Chkalov - Soviet Premium Tier VIII Aircraft Carrier 1939

russia flagpremium cv Chkalov Soviet Premium Tier VIII Aircraft Carrier 1939

The project of a high-speed aircraft carrier armed with dual-purpose main battery artillery that was developed in the U.S.S.R. in late 1930s (Project 71B).

Chkalov Flag
Famous Soviet pilot Valery Chkalov (1904–1938) graduated from aviation school and started his service in a fighter squadron in 1924. That same year, a special sleeve insignia was introduced for the aircrew of the Soviet Air Forces and Navy's Air Force, and it was worn until 1943.

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Key Features
The Chkalov is armed with aviation similar to the researchable Soviet Tier X aircraft carrier Admiral Nakhimov.
> Each squadron consists of only 6 planes.
The ship is also distinguished from other Soviet aircraft carriers by its available selection of squadrons:
> Torpedo bombers,
> Skip bombers,
> Dive bombers.{alertInfo}

Tactics
The Chkalov is best used for dealing damage to low-mobility targets and supporting allies in the fight for Key Areas.{alertSuccess}

Cons
Squadrons are vulnerable to AA due to their low HP, and each lost plane reduces the total damage that can be dealt to the enemy.
The new ships' skip bombers and torpedo bombers can use their long range to avoid staying too long in the enemy AA zone. However, in this case, it will be easier for enemy ships to evade attack.{alertError}

Ship Name:  Russia Flagpremium cv VIII Chkalov
Tier: VIII (8)
Paper ship: Yes
Class: Aircraft Carrier (CV)
WG introduction: June 15th 2021
Status:  premium cvPremium Ship
Ship release: ~0.10.8
Base Value:  12000 DOUBLOONS Doubloons
Resource Purchase: 0.10.8 Armory > 12300 - 23250 DOUBLOONS Doubloons
Nation:  Russia Flag Soviet
Permaflage: camouflage Type 10 Free
Current development status: Released

Hull:

chkalov armour
Hit points: 51,700
Plating: 13~100 mm
Torpedo protection, damage reduction:  25%

Torpedo Bombers:

Hit points: 1,470
Cruising speed: 115.0 knots
Max speed:  150 knots
Engine boost:  20 s
Engine boost reload time:  40 s
Size of attacking flight: 6
Aircraft per squadron: 6
Aircraft restoration time: 89 s
Detectability range: 10.0 km
Number of aircraft on deck: 15
Torpedoes:
Torpedoes in payload: 1
Maximum torpedo damage: 5200
Aerial torpedo speed: 41.0 knots
Torpedo range: 6 km
Torpedo arming distance: 826 m
Chance to cause flooding: 45%


Dive Bombers:

Hit points: 1,310
Cruising speed: 125.0 knots
Max speed: 162 knots
Engine boost:  20 s
Engine boost reload time:  40 s
Size of attacking flight: 6
Aircraft per squadron: 6
Aircraft restoration time: 89 s
Detectability range: 10.0 km
Number of aircraft on deck: 15
Bomb:
Bombs in payload: 1
Alpha Damage: 8,700
Alpha Piercing HE: 54.7 mm
Ammo Type: HE
Air Drag: 0.35
Always Ricochet at: 60.0°
Normalization: 45.0°
Detonator: 0.03 s
Detonator Threshold: 25.0 mm
Diameter: 0.04 m
Krupp: 3.0
Mass: 500.0 kg
Start Ricochet: 45.0°
Velocity: 300 m/s
Chance of causing fire: 49%


Skip Bombers:

Hit points: 1,310
Cruising speed: 125.0 knots
Max speed:  162 knots
Engine boost:  20 s
Engine boost reload time:  40 s
Size of attacking flight: 6
Aircraft per squadron: 6
Aircraft restoration time: 89 s
Detectability range: 10.0 km
Number of aircraft on deck: 15
Bombs:
Bombs in payload: 1
Bomb type: HE
Bounces:  3
Alpha Damage: 8,700
Alpha Piercing HE: 54.7 mm
Ammo Type: HE
Air Drag: 0.35
Always Ricochet at: 60.0°
Normalization: 45.0°
Detonator: 0.03 s
Detonator Threshold: 25.0 mm
Diameter: 0.04 m
Krupp: 3.0
Mass: 3.0
Start Ricochet: 45.0°
Velocity: 300 m/s
Chance of causing fire: 49%
Skips count: 3

Secondaries:

8 x 2 130.0 mm:
Maximum HE shell damage: 1900
Range: 6.6 km
Reload: 5 s
Alpha Piercing HE: 22 mm
Chance of fire: 8%
Detonator Threshold: 2.0 mm
Velocity: 900 m/s

AA Defence:

Long Range:
8 x 2 130.0 mm:
Action Zone: 0.1-6.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 116
Damage Caused by Shell Explosions: 1470
Number of Explosions Per Salvo: 5
Action Zone: 3.5-6.0 km
Mid Range:
8 x 4 37.0 mm:
16 x 2 37.0 mm:
Action Zone: 0.1~3.5 km
Hit Probability: 100 %
Damage by Zone Area AA: 417

Mobility:

Maximum speed: 32.3 kt
Turning circle radius: 1040 m
Rudder shift time: 13.2 s
Propulsion: 154,000 hp

Visibility:

Surface Detectability: 13.2 km
Air Detectability: 11.7 km
Enemy sub detectability: 0~13.2 km

Consumables:

Slot 1: Damage Control Party:
Action Time:  60 s
Reload Time:  90 s
Slot 2: Fighter:
Charges:  4
Action Time:  600 s
Reload Time:  40 s
Fighters:  x4
Radius:  3 km

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}

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