Carnot - French Tier IX Premium Heavy Cruiser 1929 (228,000 Coal or 19,300 Doubloons)

cruiser carnot
 

 Carnot French Tier IX Premium Heavy Cruiser 1929

A variant of the project of a super-heavy cruiser that was the predecessor of the Dunkerque-class ships.
 
Carnot Commemorative Flag
Lazare Carnot (1753–1823) was a prominent statesman, scientist, and military leader. He came to be known as the "Organizer of Victory" of the French Republic over its enemies. In 1815, Napoleon made Carnot a belted earl of the French Empire. His coat of arms is depicted on the ship's commemorative flag.
 
 
Key Features:
> Ten (10) 305-mm guns in Three (3) turrets.
> Stands out for her good survivability.
> Good ballistics.
> Fast cruising speed.
> Wide selection of consumables are available in 4 different slots.{alertInfo}
 
Ship Details:
Ship Name:   IX Carnot
Tier:  IX (9)
Paper ship:  Yes
Class:  Heavy Cruiser
WoWs introduction:  June 12th 2021
Status when final:  Premium Ship
Ship probable release:  ~0.10.8
Base Value:  19000 Doubloons
Resource Purchase:  228,000 Coal  or 19300 - 34950 Doubloons 
Nation:  French
Permaflage:  Carnot Type 10 Free
Current development status:  Released
Ship Armor:
Hit points:  66,450
Plating:  16~305 mm
Turret plating: 150~305 mm
Superstructure: 16 mm
Armor Belt: 30~180 mm
Fore Athwartships: 27~210 mm
Aft Athwartships: 27~210 mm
Citadel Fore Athwartships: 210 mm
Citadel Aft Athwartships: 210 mm
Citadel Torpedo Bulkhead: 100 mm
Citadel Deck: 25 mm
Citadel Bottom: 40 mm
Torpedo protection, damage reduction: 19%
Main Battery Armament:
1 x 4 2 x 3 305 mm/50 Mle 1930:
Firing Range: 18.6 km
Reload Time: 25.0 s
180 Degree Turn Time: 30 s
Maximum Dispersion: 204 m
Sigma Value: 2.05Οƒ
 
Shell Types:
 
HE Shells 10 x 305 mm:
Alpha damage: 4250
Alpha Piercing HE: 51 mm
Ammo Type: High Explosive
Air Drag: 0.27
Always Ricochet at: 60.0°
Normalization: 68.0°
Detonator: 0.001 s
Detonator Threshold: 2.0 mm
Diameter: 0.305 m
Krupp: 1.0
Mass: 426.0 kg
Start Ricochet: 91.0°
HE shell initial Velocity: 905 m/s
Chance of causing fire: 25%
 
AP Shells: 10 x 305 mm:
Alpha damage: 8700
Ammo Type: Armor Piercing
Shell Air Drag: 0.265
Shell Always Ricochet At: 60.0°
Normalization: 6.0°
Shell Detonator: 0.033
Shell Detonator Threshold: 51.0 mm
Shell Diametr: 305 mm
Shell Krupp: 2225.0
Shell Mass: 442.0 kg
Shell Ricochet At: 45.0°
AP Shell initial velocity: 870.0 m/s
Secondary Armament:
4 x 2 139 mm HE OEA Mle 1910:
Maximum HE shell damage: 2000
Range: 8.0 km
Reload: 10.0 s
Alpha piercing HE: 23 mm
Detonator: 0.001 s
Detonator Threshold: 2.0 mm
Diameter: 0.139 m
Krupp: 360.0
Mass: 31.5 kg
HE initial velocity: 840 m/s
COF: 8%
8 x 2 100 mm HE OEA Mle 1945:
Maximum HE shell damage: 1400
Range: 8.0 km
Reload: 3.0 s
Alpha piercing HE: 17 mm
Detonator: 0.001 s
Detonator Threshold: 2.0 mm
Diameter: 0.100 m
Krupp: 1.0
Mass: 13.32 kg
HE initial velocity: 855 m/s
COF: 5%
AA Defence:
Long Range:
8 x 2 100 mm/55 CAD Mle 1945:
Action Zone: 0.1-5.8 km
Hit Probability: 90 %
Damage by Zone Area AA: 140
Damage Caused by Shell Explosions: 1400
Number of Explosions Per Salvo: 6
Action Zone: 3.5-5.8 km
Mid Range:
12 x 4 40 mm/56 Bofors Mk2:
Action Zone: 0.1~3.5 km
Hit Probability: 90 %
Damage by Zone Area AA: 326
Short Range:
13 x 1 20 mm/70 Mk4:
1 x 2 20 mm/70 Mk20:
Action Zone: 0.1~2.0 km
Hit Probability: 85 %
Damage by Zone Area AA: 109
Mobility:
Mobility: Maximum speed: 34.5 kt
Turning circle radius: 870 m
Rudder shift time: 14.4 s
Propulsion: 160,000 hp
Visibility:
Surface Detectability: 14.8 km
Air Detectability: 10.62 km
Detectability after Firing Main Guns in Smoke: 11.5 km
Detectability by enemy subs: 0~14.8 km
Consumables:
Slot 1: Damage Control Party:
Work Time: 5 s
Reload Time: 60 s
Slot 2: Hydroacoustic Search:
Charges: 3
Action Time: 100 s
Reload Time: 120 s
Torpedo Detection Range: 3.5 km
Ship Detection Range: 5.0 km
Slot 2: Defensive AA Fire:
Charges: 4
Action time: 40 s
Reload time: 80 s
Average AA damage: +50%;
Damage within the explosion radius of shells fired from medium- and long- range AA defences: 300%
Slot 3: Engine Boost:
Charges: 3
Action Time: 180 s
Reload Time: 90 s
Boost: +20%
Slot 3: Fighter:
Charges: 3
Action time: 60 s
Reload time: 90 s
Radius: 3 km
Planes: 4
Slot 3: Spotting Aircraft:
Charges: 4
Action Time: 100 s
Reload Time: 240 s
Added firing Range: 20%
Slot 4: Repair Party:
Charges: 3
Action Time: 28 s
Reload Time: 80 s
Regeneration: +332 hp/s
 
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change at any time.{alertSuccess}

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