Admiral Nakhimov Soviet Tier X Aircraft Carrier 1951
A design for completing a Project 23 battleship as a heavy aircraft carrier. The ship's AA defences consist of artillery systems that were developed during the post-war period.
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Ship Details:
Ship Name: X Admiral NakhimovTier: X (10)
Paper ship: Yes
Class: Aircraft Carrier (CV)
WG introduction: June 15th 2021
Status: Researchable Ship
Ship release: 0.10.10
Resource Purchase: 355 000 28 000 000
Nation: Soviet Russia
Permaflage: Type 20
Permaflage: Type 20
Torpedo protection, damage reduction: 25%
Aircraft per squadron: 7
Aircraft restoration time: 93 s
Detectability range: 10.0 km
Number of aircraft on deck: 18
Torpedoes:
Max Speed: 208 knots
Torpedo Bombers:
Hit points: 1,470
Cruising speed: 124.0 knotsMax speed: 162 knots
Engine boost: 20 s
Engine boost reload time: 40 s
Size of attacking flight: 7Aircraft per squadron: 7
Aircraft restoration time: 93 s
Detectability range: 10.0 km
Number of aircraft on deck: 18
Torpedoes:
Torpedoes in payload: 1
Maximum torpedo damage: 5200
Aerial speed: 41.0 knots
Torpedo range: 6 km
Torpedo arming distance: 826 m
Maximum torpedo damage: 5200
Aerial speed: 41.0 knots
Torpedo range: 6 km
Torpedo arming distance: 826 m
Attack Aircraft:
Hit points: 1,090
Cruising speed: 168.0 knotsMax Speed: 208 knots
Engine boost: 5 s
Engine boost reload time: 10 s
Size of attacking flight: 8
Aircraft per squadron: 8
Aircraft restoration time: 70 s
Detectability range: 10.0 km
Number of aircraft on deck: 20
Rockets:
Aircraft per squadron: 8
Aircraft restoration time: 70 s
Detectability range: 10.0 km
Number of aircraft on deck: 20
Rockets:
Rockets in payload: 4
Max Speed: 162 knots
Alpha Damage: 4050
Alpha Piercing HE: 40.0 mm
Ammo Type: HE
Air Drag: 0.35
Always Ricochet at: 60.0°
Normalization: 45.0°
Detonator: 0.03 s
Detonator Threshold: 25.0 mm
Diameter: 0.04 m
Krupp: 3.0
Mass: 118 kg
Start Ricochet: 45.0°
Velocity: 315 m/s
Chance of causing fire: 22%
Skip Bombers:
Hit points: 1310
Cruising speed: 125.0 knotsMax Speed: 162 knots
Engine boost: 20 s
Engine boost reload time: 40 s
Size of attacking flight: 8
Aircraft per squadron: 8
Aircraft restoration time: 80 s
Detectability range: 10.0 km
Number of aircraft on deck: 20
Bombs:
Aircraft per squadron: 8
Aircraft restoration time: 80 s
Detectability range: 10.0 km
Number of aircraft on deck: 20
Bombs:
Bombs in payload: 1
Bounces: 3
Alpha Damage: 8700
Alpha Piercing HE: 54.7 mm
Ammo Type: HE
Air Drag: 0.35
Always Ricochet at: 60.0°
Normalization: 45.0°
Detonator: 0.03 s
Detonator Threshold: 25.0 mm
Diameter: 0.04 m
Krupp: 3.0
Mass: 500.0
Start Ricochet: 45.0°
Velocity: 300 m/s
Chance of causing fire: 49%
Maximum HE shell damage: 1800
Range: 7.3 km
Reload: 5 s
Alpha Piercing HE: 22 mm
HE initial velocity: 950 m/s
COF: 8%
6 x 4 130.0 mm:
Firing range: 6.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 270
Damage Caused by Shell Explosions: 1890
Ammo Type: HE
Air Drag: 0.35
Always Ricochet at: 60.0°
Normalization: 45.0°
Detonator: 0.03 s
Detonator Threshold: 25.0 mm
Diameter: 0.04 m
Krupp: 3.0
Mass: 500.0
Start Ricochet: 45.0°
Velocity: 300 m/s
Chance of causing fire: 49%
Secondaries:
6 x 4 130.0 mm:Maximum HE shell damage: 1800
Range: 7.3 km
Reload: 5 s
Alpha Piercing HE: 22 mm
HE initial velocity: 950 m/s
COF: 8%
AA Defence:
Long Range:6 x 4 130.0 mm:
Firing range: 6.0 km
Hit Probability: 100 %
Damage by Zone Area AA: 270
Damage Caused by Shell Explosions: 1890
Continuous damage: 487
Number of Explosions Per Salvo: 10
Action Zone: 3.5-6.0 km
Mid Range:
Hit Probability: 100 %
Damage by Zone Area AA: 326
Turning circle radius: 1160 m
Rudder shift time: 17.1 s
Propulsion: 231,000 hp
Air Detectability: 13.4 km
Number of Explosions Per Salvo: 10
Action Zone: 3.5-6.0 km
Mid Range:
8 x 4 57.0 mm:
Firing range: 4.0 kmHit Probability: 100 %
Damage by Zone Area AA: 326
Mobility:
Maximum speed: 31.0 ktTurning circle radius: 1160 m
Rudder shift time: 17.1 s
Propulsion: 231,000 hp
Visibility:
Surface Detectability: 14.7 kmAir Detectability: 13.4 km
Detectability by depths: 0~13.4 km
Consumables:
Slot 1: Damage Control Party:
Action Time: 60 s
Reload Time: 90 s
Slot 2: Fighter:
Charges: 4
Action Time: 600 s
Reload Time: 40 s
Fighters: 4
Action radius: 3km