HNLMS De Ruyter Researchable Dutch Tier IV Light Cruiser 1936

De Ruyter

Dutch Flag cruiser HNLMS De Ruyter
Researchable Dutch Tier IV Light Cruiser 1936

A light cruiser built to defend the interests of the Netherlands in the Pacific. Her main battery guns were placed in super firing turrets.


Ship Details:
Ship Name:  Dutch Flag researchable cruiser De Ruyter.
Tier:  IV (4).
Paper ship:  No.
Class:  Light Cruiser.
WG introduction:  April 8th, 2021.
Status:  researchable cruiser Researchable Ship.
Ship release:  ~0.10.6.
Resource purchase:  Ship XP ? Credits ?.
Nation during 0.10.4:  Europe Naval Flag Europe.
Nation when 0.10.5:  Dutch Nation Flag Netherlands.
Current development status:  Work in progress.

Hull:
Hit points:  24000.
Overall:  7~100 mm.

Main Battery:
3 × 2 150 mm/50 Bofors Мк.9
1 × 1 150 mm/50 Bofors Мк.10
Firing Range:  12.5 km.
Reload Time:  8.0 s.
180 Degree Turn Time:  22.5 s.
Maximum Dispersion:  138 m.
Sigma Value:  2.0σ.
HE Shells:
7 x 150 mm HE Brisantgranaat:
Maximum HE shell damage:  2150.
Alpha Piercing HE:  25.0 mm.
Shell Air Drag:  0.284.
Shell Always Ricochet At:  60.0°.
Normalization:  8.0°.
Shell Detonator:  0.001.
Shell Detonator Threshold:  2.0.
Shell Diameter:  150 mm.
Shell Krupp:  1150.0.
Shell Mass:  46.0.
Shell Ricochet At:  91.0°.
HE Shell initial velocity:  900.0 m/s.
Chance of causing fire:  11.0%.
AP Shells:
7 x 150 mm AP Pantsergranaat:
Maximum AP shell damage:  3000.
Shell Air Drag:  0.2884.
Shell Always Ricochet At:  45°/60°.
Normalization:  8.5°.
Shell Detonator:  0.025.
Shell Detonator Threshold:  25.0 mm.
Shell Diametr:  150 mm.
Shell Krupp:  2200.0.
Shell Mass:  46.7.
Shell Ricochet At:  45.0°.
AP Shell initial velocity:  900.0 m/s.

AA Defence:
Mid Range:
5 × 1 40 mm Bofors on a Mk.36 mount:
Action Zone:  3.5 km.
Hit Probability:  90 %.
Continuous Damage Per Second:  112.
Close Range:
4 × 1 12.7 mm/80 Browning:
Action Zone:  1.5 km.
Hit Probability:  85 %.
Continuous Damage Per Second:  67.

Mobility:
Maximum speed:  32.0 kts.
Turning circle radius:  660 m.
Rudder shift time:  7.0 s.
Propulsion:  75000.

Concealment:
Surface detectability:  12.1 km.
Air detectability:  5.1 km.
Detectability after firing main guns in smoke:  5.7 km.

Consumables:
Slot 1: Damage Control Party:
Charges:  Infinite.
Action time:  5 s.
Reload time:  60 s.
Slot 2: Hydroacoustic Search:
Charges:  3.
Action time:  100 s.
Reload time:  120 s.
Detection of Torps:  3.0 km.
Detection of Ships:  4.0 km.
Slot 3: Spotting Aircraft:
Charges:  4.
Action time: 100 s.
Reload time: 240 s.
MB Firing Range:  +20%.
Slot 3: Fighters:
Charges:  3.
Action time:  60 s.
Reload time:  90 s.
Radius:  3.0 km.
Active Fighters:  x1.

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
 
Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as FINAL on our WGB website.

 
 

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