De Ruyter - Dutch Researchable Tier IV Light Cruiser 1936

de ruyter

Dutch Flag cruiser De Ruyter Dutch Researchable Tier IV Light Cruiser 1936

A light cruiser built to defend the interests of the Netherlands in the Pacific. Her main battery guns were placed in super firing turrets.

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Ship Details:
Ship Name:  Dutch Flagresearchable cruiser IV De Ruyter
Tier:  IV (4).
Paper ship:  No.
Class:  Light Cruiser.
WG introduction:  April 8th, 2021.
Status:  researchable cruiser Researchable Ship.
Ship release:  ~0.10.6.
Resource purchase:  Ship XP5,600 Credits700,000
Nation when Final:  Dutch Flag Netherlands
Current development status:  Released

Hull:
Hit points:  24000.
Overall:  7~100 mm.

Main Battery:
3 × 2 150 mm/50 Bofors Мк.9
1 × 1 150 mm/50 Bofors Мк.10
Firing Range:  12.5 km.
Reload Time:  9.0 s.
180 Degree Turn Time:  22.5 s.
Maximum Dispersion:  138 m.
Sigma Value:  2.0σ.

HE Shells:
7 x 150 mm HE Brisantgranaat:
Maximum HE shell damage:  2150.
Alpha Piercing HE:  25.0 mm.
Shell Air Drag:  0.284.
Shell Always Ricochet At:  60.0°.
Normalization:  8.0°.
Shell Detonator:  0.001.
Shell Detonator Threshold:  2.0.
Shell Diameter:  150 mm.
Shell Krupp:  1150.0.
Shell Mass:  46.0.
Shell Ricochet At:  91.0°.
HE Shell initial velocity:  900.0 m/s.
Chance of causing fire:  11.0%.
AP Shells:
7 x 150 mm AP Pantsergranaat:
Maximum AP shell damage:  3000.
Shell Air Drag:  0.2884.
Shell Always Ricochet At:  45°/60°.
Normalization:  8.5°.
Shell Detonator:  0.025.
Shell Detonator Threshold:  25.0 mm.
Shell Diametr:  150 mm.
Shell Krupp:  2200.0.
Shell Mass:  46.7.
Shell Ricochet At:  45.0°.
AP Shell initial velocity:  900.0 m/s.

AA Defence:
Mid Range:
5 × 1 40 mm Bofors on a Mk.36 mount:
Action Zone:  3.5 km.
Hit Probability:  90 %.
Continuous Damage Per Second:  112.
Close Range:
4 × 1 12.7 mm/80 Browning:
Action Zone:  1.5 km.
Hit Probability:  85 %.
Continuous Damage Per Second:  67.

Mobility:
Maximum speed:  32.0 kts.
Turning circle radius:  660 m.
Rudder shift time:  7.0 s.
Propulsion:  75000.

Concealment:
Surface detectability:  12.1 km.
Air detectability:  5.1 km.
Detectability after firing main guns in smoke:  5.7 km.

Consumables:
Slot 1: Damage Control Party:
Charges:  Infinite.
Action time:  5 s.
Reload time:  60 s.
Slot 2: Hydroacoustic Search:
Charges:  3.
Action time:  100 s.
Reload time:  120 s.
Detection of Torps:  3.0 km.
Detection of Ships:  4.0 km.
Slot 3: Spotting Aircraft:
Charges:  4.
Action time: 100 s.
Reload time: 240 s.
MB Firing Range:  +20%.
Slot 3: Fighters:
Charges:  3.
Action time:  60 s.
Reload time:  90 s.
Radius:  3.0 km.
Active Fighters:  x1.

2 Comments

😃Thank you for your comment, it will be added asap.✅

  1. Just played against this in my old Svietlana - each new line seems to have more and more gimmicks, so the game won't be balanced ever again. Seriously, spotter plane at T4? Why not smoke and bombers as well? Phoenix, Danae, Karlsruhe - look at them. They look naked compared to De Ruyter.

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    Replies
    1. I kind of agree, it would be more suited at T5.
      when WG introduced the ship on April 8th and I read the specs, I had a feeling then it was too powerful for T4, but the ship is still WIP, and feedback from players as well as testers may see some nerfs.

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