De Ruyter - Dutch Researchable Tier IV Light Cruiser 1936

de ruyter

Dutch Flag cruiser De Ruyter Dutch Researchable Tier IV Light Cruiser 1936

A light cruiser built to defend the interests of the Netherlands in the Pacific. Her main battery guns were placed in super firing turrets.

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Ship Details:
Ship Name:  Dutch Flagresearchable cruiser IV De Ruyter
Tier:  IV (4).
Paper ship:  No.
Class:  Light Cruiser.
WG introduction:  April 8th, 2021.
Status:  researchable cruiser Researchable Ship.
Ship release:  ~0.10.6.
Resource purchase:  Ship XP5,600 Credits700,000
Nation when Final:  Dutch Flag Netherlands
Current development status:  Released

Hull:
Hit points:  24000.
Overall:  7~100 mm.

Main Battery:
3 × 2 150 mm/50 Bofors Мк.9
1 × 1 150 mm/50 Bofors Мк.10
Firing Range:  12.5 km.
Reload Time:  9.0 s.
180 Degree Turn Time:  22.5 s.
Maximum Dispersion:  138 m.
Sigma Value:  2.0σ.

HE Shells:
7 x 150 mm HE Brisantgranaat:
Maximum HE shell damage:  2150.
Alpha Piercing HE:  25.0 mm.
Shell Air Drag:  0.284.
Shell Always Ricochet At:  60.0°.
Normalization:  8.0°.
Shell Detonator:  0.001.
Shell Detonator Threshold:  2.0.
Shell Diameter:  150 mm.
Shell Krupp:  1150.0.
Shell Mass:  46.0.
Shell Ricochet At:  91.0°.
HE Shell initial velocity:  900.0 m/s.
Chance of causing fire:  11.0%.
AP Shells:
7 x 150 mm AP Pantsergranaat:
Maximum AP shell damage:  3000.
Shell Air Drag:  0.2884.
Shell Always Ricochet At:  45°/60°.
Normalization:  8.5°.
Shell Detonator:  0.025.
Shell Detonator Threshold:  25.0 mm.
Shell Diametr:  150 mm.
Shell Krupp:  2200.0.
Shell Mass:  46.7.
Shell Ricochet At:  45.0°.
AP Shell initial velocity:  900.0 m/s.

AA Defence:
Mid Range:
5 × 1 40 mm Bofors on a Mk.36 mount:
Action Zone:  3.5 km.
Hit Probability:  90 %.
Continuous Damage Per Second:  112.
Close Range:
4 × 1 12.7 mm/80 Browning:
Action Zone:  1.5 km.
Hit Probability:  85 %.
Continuous Damage Per Second:  67.

Mobility:
Maximum speed:  32.0 kts.
Turning circle radius:  660 m.
Rudder shift time:  7.0 s.
Propulsion:  75000.

Concealment:
Surface detectability:  12.1 km.
Air detectability:  5.1 km.
Detectability after firing main guns in smoke:  5.7 km.

Consumables:
Slot 1: Damage Control Party:
Charges:  Infinite.
Action time:  5 s.
Reload time:  60 s.
Slot 2: Hydroacoustic Search:
Charges:  3.
Action time:  100 s.
Reload time:  120 s.
Detection of Torps:  3.0 km.
Detection of Ships:  4.0 km.
Slot 3: Spotting Aircraft:
Charges:  4.
Action time: 100 s.
Reload time: 240 s.
MB Firing Range:  +20%.
Slot 3: Fighters:
Charges:  3.
Action time:  60 s.
Reload time:  90 s.
Radius:  3.0 km.
Active Fighters:  x1.
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