Weimar - German Tier VII Light Cruiser 1936

weimar

GERMAN NAVY FLAGPREMIUM CRUISER Weimar German Tier VII Light Cruiser 1936

A light cruiser that carries twelve 150 mm guns. A variant of the cruiser Yorck with a changed composition of artillery.

flagWeimar Commemorative Flag
After the fall of the monarchy in Germany in 1919, the Weimar Constitution declared Germany to be a republic. It was suggested to replace the flag of the navy by a new state eagle and the Iron Cross, but this was rejected.

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June 4, 2021 Changes for VII Weimar:
> Main battery reload time increased from 7.5 to 8 s.
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Ship Details:

Ship Name:  GERMANYPREMIUM CRUISER Weimar
Tier: VII (7)
Paper ship: Yes
Class: Light Cruiser
WG introduction: February 11th, 2021
Status: PREMIUM CRUISERPremium Ship
Base value:  ~8500 DOUBLOONS Doubloons
Ship release: ~0.10.5
Resource purchase:  COALSTEELMISSIONFREE XPDOUBLOONSRESEARCH BUREAUDOCKYARD ?
Nation:  GERMANYGermany
Permaflage:  CAMOUFLAGEType 10 Free
Current development status: WIP


Hull:

weimar armor
Hit Points:  32,000 hp
Overall :  10~150 mm
Plating Fore//Mid/Aft:  16 mm
Deck:  Fore/Aft: 16 mm
Deck Mid:  25 mm
Superstructure:  10 mm
Fore Athwartships:  25~80 mm
Citadel Aft Athwartships:  80 mm
Citadel Armor Belt:  25~80 mm
Citadel Torpedo Bulkhead: 20 mm
Citadel Deck:  30 mm
Citadel Deck Armoured Slopes:  30 mm
Citadel Bottom:  30 mm
Turret Plating:  20~80 mm
Tonnage:  11,482
Torpedo Protection Damage Reduction:  10%

Main Battery:

4 x 3 150 mm/60 SK C/25 on a Drh Tr C/28 mount:
Max Range:  14.0 km
Reload:  8.0 s
180° Turn Time:  23.7 s
Dispersion at Max Range:  130 m
Sigma:  2.0σ

Shells:

HE Shells:
12x 150 mm Spr.Gr. L/4.4 Kz HE:
Alpha Damage:  1700
Alpha Piercing HE:  38.0 mm
Ammo Type:  HE
Shell Air Drag:   0.3307
Shell Always Ricochet At:  60.0°
Shell Detonator:  0.01
Shell Detonator Threshold:  2.0
Shell Diameter:  150 mm
Shell Krupp:  32.0
Shell Mass:  45.5
Shell Ricochet At:  91.0°
Shell Speed:  960.0 m/s
Burn Probability:  8.0%
AP Shells:
12x 150 mm P.Spr.Gr. L/3.7 AP:
Alpha Damage:  3900
Ammo Type: AP
Shell Air Drag:   0.3307
Shell Always Ricochet At:  60.0°
Normalization:  8.5°
Shell Detonator:  0.025
Shell Detonator Threshold:  25.0 mm
Shell Diametr:  150 mm
Shell Krupp:  1862.0
Shell Mass:  45.5
Shell Ricochet At:  45.0°
Shell Speed:  960.0 m/s

Secondaries:

4 × 105 mm Spr.Gr. Kz:
Max HE shell damage :  1200
Firing Range:  6.3 km
Reload Time:  3.4 s
Alpha piercing HE:  26 mm
Chance of causing fire:  5%
Shell velocity:  900 m/s


Torpedo Armament:

4 x 3 533 mm G7a T1:
Reload:  68 s
180° Turn Time:  7.2 s
Range:  6 km
Damage:  13,700 hp
Speed:  64 kts
Visibility Distance:  1.3 km

AA Defence:

Long Range:
4 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
Action Zone:  ~5.2 km
Hit Probability:  90 %
Damage Within an Explosion:  1330
Continuous Damage Per Second:  91
Number of Explosions Per Salvo:  4
Mid Range:
6 x 1 40 mm/56 Flak 28 on a single mount
AA Damage:  88
Hit Probability:  90%
Action Radius:  ~3.5 km
Short Range:
8 x 2 20 mm/65 C/38 on a twin mount
4 x 4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
4 x 1 20 mm/65 C/38 on an L/30 single mount
AA Damage:  165
Hit Probability:  85%
Action Radius:  ~2.0 km

Mobility:

Maximum Speed:  31.0 kts
Turning Circle Radius:  650 m
Rudder Shift Time:  8.8 s
Propulsion:  80,000 hp

Visibility:

Surface Detectability:  12.8 km
Air Detectability:  5.6 km
Detectability after Firing Main Guns in Smoke:  6.6 km

Consumables:

Slot 1:  Damage Control Party:
Work Time:  5 s
Reload Time:  60 s
Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  110 s
Reload time:  120 s
Torpedo detection range 3.75 km
Ship detection range 5.5 km
Slot 2:  Defensive AA:
Charges:  3
Action time:  40 s
Reload time:  80 s
Continuous Damage:  +50%
Damage from shell explosions:  +300%
Slot 3:  Engine Boost:
Charges:  3
Action time:  180 s
Reload time:  90 s
Boost:  +15%
Slot 4:  Spotting Aircraft:
Charges:   4
Action time:   60 s
Reload time:   240 s
Main battery firing range bonus:  30%.
Slot 4:  Catapult Fighter:
Charges:   3
Action time:   60 s
Reload time:   90 s
Fighter Radius:   3 km
Fighters:   x3

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.{alertSuccess}

Please note! that all information in this post is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published stated as FINAL on our WGB website.{alertError}

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