Weimar - German Tier VII Light Cruiser 1936

kms weimar

derman navy flagpremium cruiser Weimar German Tier VII Light Cruiser 1936

A light cruiser that carries twelve 150 mm guns. A variant of the cruiser Yorck with a changed composition of artillery.


weimar
Weimar Flag
After the fall of the monarchy in Germany in 1919, the Weimar Constitution declared Germany to be a republic. It was suggested to replace the flag of the navy by a new state eagle and the Iron Cross, but this was rejected.



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Changes July 9, 2021
> Released on Asia - EU - RU - NA.{alertInfo}

Ship Details:

Ship Name:  GERMANYPREMIUM CRUISER VII Weimar
Tier: VII (7)
Paper ship: Yes
Class: Light Cruiser
WG introduction: February 11th, 2021
Status: PREMIUM CRUISERPremium Ship
Base value:  8500 DOUBLOONS Doubloons
Ship release: ~0.10.5
Resource purchase:  8800 - 17450 DOUBLOONS Doubloons (EU) (Asia) (RU) (NA) Bundles
Nation:  GERMANYGermany
Current development status: Released
Camo Type Effect Notes
PBEC503_Campbeltown.png
Weimar Type 10
  • -3% to surface detectability range.
  • +4% to maximum dispersion of shells fired by the enemy at your ship.
  • -10% to the cost of ship's post-battle service.
  • +50% to experience earned in the battle.
Weimar Premium Permaflage
2 x colour schemes
Free
weimar
Baltic Strip
  • -3% to surface detectability range.
  • +4% to maximum dispersion of shells fired by the enemy at your ship.
  • -10% to the cost of ship's post-battle service.
  • +50% to experience earned in the battle.
Baltic Strip premium Permaflage
for Weimar
2000 DOUBLOONS Doubloons


Hull:

weimar armor
Hit Points:  32,000 hp
Overall :  10~150 mm
Plating Fore//Mid/Aft:  16 mm
Deck:  Fore/Aft: 16 mm
Deck Mid:  25 mm
Superstructure:  10 mm
Fore Athwartships:  25~80 mm
Citadel Aft Athwartships:  80 mm
Citadel Armor Belt:  25~80 mm
Citadel Torpedo Bulkhead: 20 mm
Citadel Deck:  30 mm
Citadel Deck Armoured Slopes:  30 mm
Citadel Bottom:  30 mm
Turret Plating:  20~80 mm
Tonnage:  11,482
Torpedo Protection Damage Reduction:  10%

Main Battery:

4 x 3 150 mm/60 SK C/25 on a Drh Tr C/28 mount:
Max Range:  14.0 km
Reload:  8.0 s
180° Turn Time:  23.68 s
Dispersion at Max Range:  130 m
Sigma:  2.0σ

Shells:

HE Shells:
12x 150 mm Spr.Gr. L/4.4 Kz HE:
Alpha Damage:  1700
Alpha Piercing HE:  38.0 mm
Ammo Type:  HE
Shell Air Drag:   0.3307
Shell Always Ricochet At:  60.0°
Shell Detonator:  0.01
Shell Detonator Threshold:  2.0
Shell Diameter:  150 mm
Shell Krupp:  32.0
Shell Mass:  45.5
Shell Ricochet At:  91.0°
Shell Speed:  960.0 m/s
Burn Probability:  8.0%
AP Shells:
12x 150 mm P.Spr.Gr. L/3.7 AP:
Alpha Damage:  3900
Ammo Type: AP
Shell Air Drag:   0.3307
Shell Always Ricochet At:  60.0°
Normalization:  8.5°
Shell Detonator:  0.025
Shell Detonator Threshold:  25.0 mm
Shell Diametr:  150 mm
Shell Krupp:  1862.0
Shell Mass:  45.5
Shell Ricochet At:  45.0°
Shell Speed:  960.0 m/s

Secondaries:

4 × 105 mm Spr.Gr. Kz:
Max HE shell damage :  1200
Firing Range:  6.3 km
Reload Time:  3.4 s
Alpha piercing HE:  26 mm
Chance of causing fire:  5%
Shell velocity:  900 m/s


Torpedo Armament:

4 x 3 533 mm G7a T1:
Reload:  68 s
180° Turn Time:  7.2 s
Range:  6 km
Damage:  13,700 hp
Speed:  64 kts
Visibility Distance:  1.3 km

AA Defence:

Long Range:
4 x 2 105 mm/65 SK C/33 on a Dop. L. C/31 mount
Action Zone:  ~5.2 km
Hit Probability:  90 %
Damage Within an Explosion:  1330
Continuous Damage Per Second:  91
Number of Explosions Per Salvo:  4
Mid Range:
6 x 1 40 mm/56 Flak 28 on a single mount
AA Damage:  88
Hit Probability:  90%
Action Radius:  ~3.5 km
Short Range:
8 x 2 20 mm/65 C/38 on a twin mount
4 x 4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
4 x 1 20 mm/65 C/38 on an L/30 single mount
AA Damage:  165
Hit Probability:  85%
Action Radius:  ~2.0 km

Mobility:

Maximum Speed:  31.0 kts
Turning Circle Radius:  650 m
Rudder Shift Time:  8.8 s
Propulsion:  80,000 hp

Visibility:

Surface Detectability:  12.8 km
Air Detectability:  5.6 km
Detectability after Firing Main Guns in Smoke:  6.6 km

Consumables:

Slot 1:  Damage Control Party:
Work Time:  5 s
Reload Time:  60 s
Slot 2: Hydroacoustic Search:
Charges:  3
Action time:  110 s
Reload time:  120 s
Torpedo detection range 3.75 km
Ship detection range 5.5 km
Slot 2:  Defensive AA:
Charges:  3
Action time:  40 s
Reload time:  80 s
Continuous Damage:  +50%
Damage from shell explosions:  +300%
Slot 3:  Engine Boost:
Charges:  3
Action time:  180 s
Reload time:  90 s
Boost:  +15%
Slot 4:  Spotting Aircraft:
Charges:   4
Action time:   60 s
Reload time:   240 s
Main battery firing range bonus:  30%.
Slot 4:  Catapult Fighter:
Charges:   3
Action time:   60 s
Reload time:   90 s
Fighter Radius:   3 km
Fighters:   x3

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